How does it feel as far as level design compared to the other games. I was enjoying Nioh 2 but I feel the level design got old or something and after about 35 hours I was done with it. Especially when I saw I was only a little over halfway.Okay nevermind some of these areas are walled off. Makes sense otherwise this would be like a 20 something hour demo lol. Still a decent sized chunk to let people know if the game is for them or not.
I really like what I've played so far. There's some Elden Ring influence there for sure. The main world is described as "open-field". You have these large regions to explore and you can do as little or as much as you want before taking on the crucible dungeons. The crucible dungeons are this game's version of legacy dungeons from Elden Ring. They are the type of levels that you play in Nioh 1 and 2. Team Ninja did a great job of making this game feel familiar and yet new. There's also some verticality now thanks to the addition of the jump button. In my opinion Nioh 3 feels like an amalgamation of all their previous works. You've got the jump from the Wolong game, the class switching (samurai/ninja) from Strangers of Paradise, and Rise of the Ronin helped them develop a larger map. Also I think from a trailer I've seen wall running and jumping. If that's the case then they also took from Ninja Gaiden too. This might be their magnum opus. It feels like they're doing a lot right.How does it feel as far as level design compared to the other games. I was enjoying Nioh 2 but I feel the level design got old or something and after about 35 hours I was done with it. Especially when I saw I was only a little over halfway.
What level were you when you took on Jakotsu-baba? I think I was level 22 when I killed him. That was from me exploring the three regions fully and getting a couple of additional levels from selling gear.Beat the castle boss and finished up the demo for the most part. Think I'll grind out some gear and exp in preps for the full launch. Have 4 pieces of the Warrior of the West set and will try to grind out 6/6 pieces. Have only seen Water and Fire imbued weapons so far, so hoping for some lightning to maximize the build.
Was getting stomped by the fortress boss, move set was hard to read. Burned up all of my cups summoning helpers and trying to hard to rush him. Went solo dead set on properly learning his mechanics and beat him on the first try.
Stoked for the full release. Might need to use a sick day or two.
What level were you when you took on Jakotsu-baba? I think I was level 22 when I killed him. That was from me exploring the three regions fully and getting a couple of additional levels from selling gear.
He kicked my ass a bunch. I think I died 15 times. I was surprised that the demo still kept going. Looks like there's a few extra side missions you can do.
For people who’ve played the demo a lot now, How’s the gameplay feel compared to Nioh 2?
This!It's been a long time since I played 1 & 2, but the combat felt very tight and very similar to standard mechanics of previous games.
They added secondary stance, so you know have your standard samurai stance and swap to a ninjitsu stance, each with their own armor/weapon builds. The Samurai stance is the standard, with ninjitsu form more focused on speed/dodge/aggression, no ki pulse. Stance swap is an easy push of R2.
They also changed the parry mechanic to deflect, which all weapons can do. I couldn't get the timing down for parry in the previous games and like the deflect system much better. Pretty much any attack can be deflected except for red burst attacks which you can burst counter. The timing for deflect is more like Sekiro on hit, and less timing the parry animation.
To me, this makes playing a heavy build much more viable when your gear saddles you down and limits your dodge. A timed deflect uses 0 stamina, so you can sit in the pocket if your timing is good.
I actually just got done playing it for about an hour or so. The stance swapping is taking me a little bit of getting used to and making me scratch my head a bit about how to plan a build.It's been a long time since I played 1 & 2, but the combat felt very tight and very similar to standard mechanics of previous games.
They added secondary stance, so you know have your standard samurai stance and swap to a ninjitsu stance, each with their own armor/weapon builds. The Samurai stance is the standard, with ninjitsu form more focused on speed/dodge/aggression, no ki pulse. Stance swap is an easy push of R2.
They also changed the parry mechanic to deflect, which all weapons can do. I couldn't get the timing down for parry in the previous games and like the deflect system much better. Pretty much any attack can be deflected except for red burst attacks which you can burst counter. The timing for deflect is more like Sekiro on hit, and less timing the parry animation.
To me, this makes playing a heavy build much more viable when your gear saddles you down and limits your dodge. A timed deflect uses 0 stamina, so you can sit in the pocket if your timing is good.
I actually just got done playing it for about an hour or so. The stance swapping is taking me a little bit of getting used to and making me scratch my head a bit about how to plan a build.
The action itself feels a faster than I remember and a bit more arcade like, which is fine. I’ve mostly been using Kusarigama and the attack pattern is definitely different, though maybe that changes with skill unlocks.
That’s good about the deflect. I didn’t notice that yet. I do remember feeling like blocking wasn’t all that viable in the first two games and relied on dodging like 80% of the time.
Overall it feels like Nioh so far