So the game is a solid B. I'm having a good time overall, but ALMOST.EVERY.MATCH. is a blow out loss. Like by 300, 400, 600 tickets. On one they caught all the objectives and had 890 tickets left when the critical loss happened. I don't' remember the matches being this imbalanced so consistently in any other BF. I am a very solid BF player and am in the top 10 or 5 almost every match because I cap objectives. But I can only do so much. It's unreal. I've won 47 matches and have lost 61. And most of those aren't close.
It's like a new group of players has come (good) that don't understand the game (understandable), but they're always on my squad/team (sucks donkeys).
i have a lot more fun playing rush, breakthrough, and escalation as they focus the players a lot better. It can still be annoying with those random "why the fuck is that guy there?" deaths, but it's far far less than something like conquest. I dont really enjoy conquest that much as it just seems to turn into one team with most of it's infantry circling the map in a large group capping points while the other team is either doing the same or just get's slaughtered. I think a big difference is that a solo doesn't have the same weight as they did in previous games. It's like in 2042 or bf4, bf3, etc. a really good solo could defend a capture point if they knew the map and had a little bit of an idea of where enemies are coming from. With the added vertical flexibility in BF6, combined with some interesting balance choices, it's really hard to be an effective solo. The game really opens up if you have a good squad.
I think a few things need rebalancing:
SMG - why is this more effective at long ranges than most of the rifles and carbines? sure, it might take 5-6 hits to kill, but when you have almost no spread and an insane rate of fire you are punching far beyond what i think the devs intended.
AR - There needs to be a reason to use these. I dont think there is much incentive to run an AR when SMGs and carbines are just superior in nearly every way. There's 1, maybe 2 ARs worth running, but only if you are going to play to their strengths. and still, good luck against any smg at nearly any distance.
Assault injector thing - i dont really notice anything when using this? maybe a slightly faster sprint. Just a waste of an item/gadget unless they make it do something more useful.
Ammo - if im standing next to a support and ask for ammo and he's too stupid to throw a bag just allow me to restock ammo while he sits there like a moron. can't tell you how many times im surrounded by support and im begging for ammo so i can take out the tank that's fucking us up. fucking infuriating.