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Multiplat No Man's Sky- 5.0

WhiteMousse

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I have to say this seems to be a really nice redemption story. I was really apprehensive when the game was announced, and I think I have a pretty good bullshit detector. Held out on a pre-order and turned out to be validated. Hello Games understandably got a lot of flack for this, but by golly... every single time I hear about it, it looks like more and more gets fixed. Kind of a Cyberpunk thing. This latest update looks really, really good.

Steam Sale 60% off right now! Ends July 29th.
 
I've been debating on picking this up as amazon has it for around 20 bucks. The amount of time they have put in to improve and add to this game is wild. They could have easily cut their losses and moved on as the majority of companies do these days. I love a nice redemption story in gaming.
 
I can confirm that it is an entirely different beast than when it launched. Just know that it's still a crafting game at it's core, so don't go in expecting some deep narrative driven experience or anything. You fly around, explore planets, collect resources and build shit. The rest of the gameplay elements are as deep as a puddle, although it's still nice that they're there.

It's a very specific type of game, so if you don't like games like Minecraft and the like, where you pretty much have to make you're own fun, I wouldn't recommend buying it without trying it first.
 
I heard this game was so good. Better than Starfield. They say it gets better over time as the developers work on it. And I think I saw it for free in the PS Subscription store. I just wonder if it comes with the improvements.
 
I heard this game was so good. Better than Starfield. They say it gets better over time as the developers work on it. And I think I saw it for free in the PS Subscription store. I just wonder if it comes with the improvements.
It does. They're all free updates. Everybody gets them.

Don't fall for the "Starfield" comparisons, though. They're completely different games, with the only thing they have in common being that they take place in space. "Starfield" has a crafting/base building element within the game. NMS is a crafting/base building game.
 
I have to say this seems to be a really nice redemption story. I was really apprehensive when the game was announced, and I think I have a pretty good bullshit detector. Held out on a pre-order and turned out to be validated. Hello Games understandably got a lot of flack for this, but by golly... every single time I hear about it, it looks like more and more gets fixed. Kind of a Cyberpunk thing. This latest update looks really, really good.

Steam Sale 60% off right now! Ends July 29th.

I wish I had more time to put into games like this. But at this point I can only play quicker stuff to satisfy my dopamine levels

I haven't finished an RPG in years


Edit* and that RPG was ff7 remake
 
I play it on my PSVR2, and it's one of the most beautiful games. On a screen it feels so cramped.

I was a fan of the original product and I've loved them actualising it over time!
 
I love the success story of the game. It shows that if you give a shit and work to make something better you can get there. Too many games get abandoned after a rough start (especially from the large publishers). You also have exteeeended beta test games like 7 Days to Die and The Long Dark and such that also transform over time.
 
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I love the success story of the game. It shows that if you give a shit and work to make something better you can get there. Too many games get abandoned after a rough start (especially from the large publishers). You also have exteeeended beta test games like 7 Days to Die and The Long Dark and such that also transform over time.
They deserve some props, but, much like Cyberpunk, there was no excuse to release the game in the state it was in. It's a double edged sword, because while it's nice that these guys stuck around and fixed their games, their eventual success is training other developers to not have to give a shit about releasing unfinished products. It's that whole "we'll fix it later" mentality on steroids. These "redemption story" games, need initial great incompetence to even happen.
 
True, but I can excuse a small developer's initial screwup way more than something from a large publisher/development team. It was only their third game and the previous two were PSN/XBL downloadable games, plus it was self published.
It's not really the same as say Starfield or Anthem, where these massive teams with a lot of experience under the wing of huge publishers have all the tools available to them from the start.
I could also excuse NMS a lot more than Street Fighter V's transformation from a slow, content light start to a more full/content rich game. It's not good to have such a bad start, but they did Hello Games did pay for it with all the bad publicity and losing sales and a lot of developers would just give up after being trashed that bad.

I think when most games have such a bad start the game is just flat out done due to how quickly the public moves along, like if somehow Anthem came back- I think most people have already decided it's done for and will have moved on; No Man's Sky is such a unique case in that it somehow stayed in the public consciousness enough, and had enough forgiveness to make a real comeback. It was like Kenny Florian getting erased by Diego in his first UFC match only to earn title shots at 155 and 145 later in his career.
 
True, but I can excuse a small developer's initial screwup way more than something from a large publisher/development team. It was only their third game and the previous two were PSN/XBL downloadable games, plus it was self published.
It's not really the same as say Starfield or Anthem, where these massive teams with a lot of experience under the wing of huge publishers have all the tools available to them from the start.
I could also excuse NMS a lot more than Street Fighter V's transformation from a slow, content light start to a more full/content rich game. It's not good to have such a bad start, but they did Hello Games did pay for it with all the bad publicity and losing sales and a lot of developers would just give up after being trashed that bad.

I think when most games have such a bad start the game is just flat out done due to how quickly the public moves along, like if somehow Anthem came back- I think most people have already decided it's done for and will have moved on; No Man's Sky is such a unique case in that it somehow stayed in the public consciousness enough, and had enough forgiveness to make a real comeback. It was like Kenny Florian getting erased by Diego in his first UFC match only to earn title shots at 155 and 145 later in his career.
Yeah, of that, I'd say the most surprising thing was being able to actually bring people back and grow an audience. When you think of what this game was at launch, it's pretty crazy that they were able to right the ship and keep people interested. I mean, this game was glorified tech demo at launch, that really had nothing to do except explore and upgrade your equipment. They didn't even have base building, which is pretty much the core of the experience.

Anyways, checked out the new update. The graphics got a big overhaul, and I don't know how it's ever gonna run on the Switch. I had to start playing it on the cloud, because my Xbox One S could barely handle it, and that was before this big update. Looks nice, and they really overhauled the "space stations", and I've notice some other little touches to environments as well. The new "water" effects are no joke, and look spectacular. Still pretty much the same game, but if you like it, they gave you more reasons to like it even more.
 
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