True, but I can excuse a small developer's initial screwup way more than something from a large publisher/development team. It was only their third game and the previous two were PSN/XBL downloadable games, plus it was self published.
It's not really the same as say Starfield or Anthem, where these massive teams with a lot of experience under the wing of huge publishers have all the tools available to them from the start.
I could also excuse NMS a lot more than Street Fighter V's transformation from a slow, content light start to a more full/content rich game. It's not good to have such a bad start, but they did Hello Games did pay for it with all the bad publicity and losing sales and a lot of developers would just give up after being trashed that bad.
I think when most games have such a bad start the game is just flat out done due to how quickly the public moves along, like if somehow Anthem came back- I think most people have already decided it's done for and will have moved on; No Man's Sky is such a unique case in that it somehow stayed in the public consciousness enough, and had enough forgiveness to make a real comeback. It was like Kenny Florian getting erased by Diego in his first UFC match only to earn title shots at 155 and 145 later in his career.