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- Feb 6, 2006
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you can probably make himIs Guts in MHW?
you can probably make himIs Guts in MHW?
Played a bit more today. I'm not sure how much I like the long battles. They seem to be artificially lengthened by having them run away once you get them down to a certain point. I'm wondering if this is where the multiplayer comes into play, as players could lay down traps and whatever as the monsters attempt to flee. Not a big deal, but it can get annoying. I'm also not exactly sure about the hit boxes, and where some enemies' weak points are. Seems like I hit the same area, and get different results. Sometimes my weapon bounces off their armor, and sometime it hits. There doesn't seem to be any consistency, but maybe it's just the large weapon I'm using.
It hasn't hooked me yet, but it's still pretty fun all in all though.
there are things you can do to prevent them from running.
Anything that flies can be brought down immediately with your flare gun (think that’s what it was. Don’t remember) for example.
Yeah, I was mainly venting about that rock headed monster guy you fight when the second big area is introduced. Guy was incredibly annoying. Not only could I not get any solid strategy going, because his weak spots seemed random. I'd hit him in the same area, and sometimes I would cut through and do big damage, and other times my weapon would bounce off the same spot. It took forever to make a dent in him. There didn't seem to be any consistent vulnerable spot on him. Then on top of that, he just fucks off when you've whittled him down, and you have to follow him to the next spot and do the same shit again. I put that down to me still being fairly green at the game though. I'm sure with time I'll figure out some tricks to gain more of advantage.
What I'm really not a fan of right now though, is that T-Rex monster in the first area. I swear, he's every monster's daddy, and when they get hurt they just run to wherever the fuck he is, and you have to wait for the monster to go to another area, or for the T-Rex to leave. In a way, I like the randomness of other monsters getting involved and causing you to rethink your approach. On the other hand though, it seems less and less random when every monster seems to run to this guy whenever they're in trouble, and the T-Rex never attacks them and always goes after me. It starts to feel like it's a programmed safe space for the monsters, rather than a random encounter.
Early game problems, though.
try getting some watermoss for your slinger ammo it will wash off the barroth mud armour making it easier to do damageYeah, I was mainly venting about that rock headed monster guy you fight when the second big area is introduced. Guy was incredibly annoying. Not only could I not get any solid strategy going, because his weak spots seemed random. I'd hit him in the same area, and sometimes I would cut through and do big damage, and other times my weapon would bounce off the same spot. It took forever to make a dent in him. There didn't seem to be any consistent vulnerable spot on him. Then on top of that, he just fucks off when you've whittled him down, and you have to follow him to the next spot and do the same shit again. I put that down to me still being fairly green at the game though. I'm sure with time I'll figure out some tricks to gain more of advantage.
Weapon bouncing is related to weapon sharpness. As your weapon dulls, the odds of a bounce back go up. Certain monsters like Barroth have high armor and most of the weapons available in the early game don't have high enough sharpness to reliably strike. The hammer is pretty easy to get the hang of and the charge attacks will go through high armor, same with the great sword.
Ahh', okay, that makes sense. I noticed the "sharpness" stat with the weapons, but wasn't sure if it was the overall stat, or just reading what the weapon was currently at and that they just needed a sharpening. I'm still very much wrapping my head around the all the systems at play.
I'm definitely going to give something else a go next time I play. The long sword is kinda boring.
Stuck with the Long Sword. Beat that mud slinging bastard in the swamps. No faints. Now I think the game is getting serious, though. My next mission is that T-Rex motherfucker that's been haunting me this whole time(I think so, anyways. I recognize the name). Even the NPC's are saying this ain't no joke, and I should get a party together...
NEVER! I'm doing this solo. This cunt is mine!
is there a lot I missed that I won't be able to experience?
Barroths weak points are his T. rex arms. And you can shoot flash pods to stop any monster from fleeing.Yeah, I was mainly venting about that rock headed monster guy you fight when the second big area is introduced. Guy was incredibly annoying. Not only could I not get any solid strategy going, because his weak spots seemed random. I'd hit him in the same area, and sometimes I would cut through and do big damage, and other times my weapon would bounce off the same spot. It took forever to make a dent in him. There didn't seem to be any consistent vulnerable spot on him. Then on top of that, he just fucks off when you've whittled him down, and you have to follow him to the next spot and do the same shit again. I put that down to me still being fairly green at the game though. I'm sure with time I'll figure out some tricks to gain more of advantage.
What I'm really not a fan of right now though, is that T-Rex monster in the first area. I swear, he's every monster's daddy, and when they get hurt they just run to wherever the fuck he is, and you have to wait for the monster to go to another area, or for the T-Rex to leave. In a way, I like the randomness of other monsters getting involved and causing you to rethink your approach. On the other hand though, it seems less and less random when every monster seems to run to this guy whenever they're in trouble, and the T-Rex never attacks them and always goes after me. It starts to feel like it's a programmed safe space for the monsters, rather than a random encounter.
Early game problems, though.
The loot is crafting materials only. This game couldn't be less like diablo if it tried.This actually sounds cool to me. I am a Diablo/Borderlands fan. Is the loot system at all like Diablo?
And how much content is there in the game?
The basic gameplay loop is do a main mission (which is usually just an introduction to a new monster) then do the same side missions over and over (again just killing the same monsters to get crafting materials) upgrading gear then doing it all over again with new monsters. The frustrating part for me is the world is static and after you kill what you needed to kill you leave the mission area go to the hub and go back to reset the world so you can do it again.
Barroths weak points are his T. rex arms. And you can shoot flash pods to stop any monster from fleeing.
Stuck with the Long Sword. Beat that mud slinging bastard in the swamps. No faints. Now I think the game is getting serious, though. My next mission is that T-Rex motherfucker that's been haunting me this whole time(I think so, anyways. I recognize the name). Even the NPC's are saying this ain't no joke, and I should get a party together...
NEVER! I'm doing this solo. This cunt is mine!
Ahhhh how’s the damage? Pierce is a niche ammo that largely sucksI use pierce rounds on Barroths face, sending them through its body.