Major problem with EA UFC that ruins the game

MachidaNo1Fan

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Almost none of the fighters are unique in their abilities. This was the same problem in EA UFC 1. All fighters felt the same when playing them. This time, everyone throws spinning heel kicks and superman punches for their power punch. Vitor Belfort fights at the same speed as Dan Henderson.. the feel of the fighters and their moves available aren't very good compared to Undisputed.

In Undisputed (THQ), almost everyone had their signature strikes, which made them feel unique. Shogun had that huge punching power and you could feel it. He threw mainly hooks and overhands, and had signature leaping left hook available. Machida had his straight, Anderson had his straight punches.. etc. Everyone in EA UFC uses the same moves.

The graphics look good, but I'm confused why the feel of the fighters is really lacking. No signature moves, everyone feels the same to play almost. EA has stepped up from UFC 1, but there is still uniqueness to each fighter that is to be desired.
 
Def Jam: Fight for NY is GOAT fighting game.
 
Not buying.

I traded in all my games for this shit. It's pretty fun honestly but so much is lacking. Uniqueness of each fighter is a huge disappointment. Replay value is so diminished from that alone... Every fucking fighter fights the same
 
Play Street Fighter.

EA UFC is a fighting simulator not a fighting game. As it simulates reality more and more you'll find things become homogenized and bland.
 
Play Street Fighter.

EA UFC is a fighting simulator not a fighting game. As it simulates reality more and more you'll find things become homogenized and bland.

Not really. It's a game based on MMA. Every fighter should feel unique, not the same. Vitor has the same speed as a HW. All punches are the same. No signature moves.

THQ/ Undispited series had most of it on point.
 
Not really. It's a game based on MMA. Every fighter should feel unique, not the same. Vitor has the same speed as a HW. All punches are the same. No signature moves.

THQ/ Undispited series had most of it on point.


Ok, why do you think they made every fighter virtually the same then? For posterity I don't disagree with you. It probably would be more fun if fighters were unique and had signature moves.
 
Ok, why do you think they made every fighter virtually the same then? For posterity I don't disagree with you. It probably would be more fun if fighters were unique and had signature moves.


Probably because they were either too lazy or just didn't have developers that knew each and every fighter, so they used he same template. Everyone gets a superman punch, and spinning heel kick. I was doing spinning heel kicks with Travis Browne earlier for fucks sake. Undispited didn't have every fighter the same. Which is why more people liked it. Makes about as much sense as having NBA 2k16 all characters move the same speed and all having the same shooting technique/feel. This is a game with tons of personality and tons of characters. You need to have uniqueness to each character. If not, wtf is the point in playing one over the other... they all feel the same. EA has made improvements but still doesn't understand how to complete a great MMA game like THQ did on the Undisputed Series. Those games were absolute gold.
 
There's over 250 fighters man, did you want the game to ever come out? One day, we'll realize there's no such thing as a perfect game. I can tell the difference between fighters. Did they comb over every fight of every fighter, and mo cap every move they did that was a little different from someone else? No. But, you roll with what you got lol
 
There's over 250 fighters man, did you want the game to ever come out? One day, we'll realize there's no such thing as a perfect game. I can tell the difference between fighters. Did they comb over every fight of every fighter, and mo cap every move they did that was a little different from someone else? No. But, you roll with what you got lol

Play shogun.
Play Vitor.

I mean wtf they feel generic and nothing of unique qualities
 
You can't throw a left switch kick as barzoza you can't even stand up when you've got mount!

Lazy ass shit, seriously what have they bean doing the last 2 years this game is basically the first with a few worse mechanics and new fighters.
 
I still think they just went for realism and not authenticity and there is a big difference between the two. The fighting mechanics are realistic, the fighters are not authentic. Your example of Travis Browne throwing spinning heel kicks is a good indication of that.
 
You can't throw a left switch kick as barzoza you can't even stand up if your when you've got mount!

Lazy ass shit, seriously what have they bean doing the last 2 years this game is basically the first with a few worse mechanics and new fighters.

The day 2k gets rights for UFC game ... I will be very happy. Not sure what EA is doing. The game is decent, but it could be so much better.

THEY DONT EVEN HAVE A RANDOM FIGHTER BUTTON. Like come on dude.
 
You can't throw a left switch kick as barboza you can't even stand up when you've got mount!

Lazy ass shit, seriously what have they bean doing the last 2 years this game is basically the first with a few worse mechanics and new fighters.
 
You can't throw a left switch kick as barzoza you can't even stand up when you've got mount!

Lazy ass shit, seriously what have they bean doing the last 2 years this game is basically the first with a few worse mechanics and new fighters.

L1 and up. You'll stand up in mount.
 
Play Street Fighter.

EA UFC is a fighting simulator not a fighting game. As it simulates reality more and more you'll find things become homogenized and bland.

Wow. That description literally makes no sense.
 
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