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You are correct. They actually explain the difference on the FAQ page:I believe that all time list is their homebrew rating system, which is much more complicated/tweaked than straight Elo. I believe all ratings on that site use said homebrew unless you specifically choose to view Elo, and not all lists have that option.
In a traditional Elo system it should be effectively impossible for anyone to ever have a rating in the tens of thousands.
What are the differences in the Elo rating systems in use?
“Standard” Elo (ELO K-170)
The goal in the “standard” version is to keep the system as simple as possible, with prediction rates as high as possible for the entire database. A basic, straightforward mathematical system.
- Starter rating is 1000.
- K-Factor is 170.
- Uses the standard “algorithm of 400” Elo equation.
- Draws have a match impact of 0.5 for each fighter. Wins have a match impact of 1.0 for the winner, 0.0 for the loser.
“Modified” Elo
The goal in the “modified” version is to build on the standard version — make enhancements to better handle common scenarios, but not become complex enough to where this system can’t be easily explained. Priority for prediction rates are for fights in which both fighters are beyond their third pro fight. A basic, straightforward mathematical system, with minimal, yet practical tweaks.
- Starter rating is 1000.
- K-Factor is 275 for fighters in their first three fights, 155 for everyone else.
- Uses the standard “algorithm of 400” Elo equation.
- Fighter that holds a continent-level home advantage is given a 15-point adjustment in the core formula. Ratings must be treated as “neutral ground”.
- Draws have a match impact of 0.5 for each fighter. Split decisions have a 0.667 for the winner, 0.333 for the loser. Majority decisions have a 0.833 for the winner, 0.167 for the loser. Other wins have a match impact of 1.0 for the winner, 0.0 for the loser.
- Disqualifications and 1-round technical draws are ignored.
Glicko-1
The goal in introducing Glicko is to stay as pure to the Glicko system as possible. Prediction rates optimized for fighters with 5 or more pro fights. A slightly advanced mathematical system with tweaks that are equally practical and analytical.
- Starter rating is 1500. As a result, the displayed ratings have been reduced by 500 points to better match the Elo output.
- Starter/maximum RD (rating deviation) is 230.
- Inactivity never affects rating, but can affect RD. Inactivity equal to or less than 180 days does not affect RD. Days beyond 180 utilizes a C value of 87 to increase RD up to a maximum of 230. No contests and disqualifications are completely ignored and do not “reset” inactivity.
- A “rating period” for inactivity is a day, while a “rating period” for rating calculation is a fight.
- Draws have a match value of 0.5 for each fighter. Split decisions have a 0.55 value for the winner, 0.45 for the loser. Majority decisions have a 0.61 for the winner, 0.39 for the loser. Unanimous decisions have a 0.91 for the winner, 0.09 for the loser. Other wins have a match value of 1.0 for the winner, 0.0 for the loser.
WHR
“Whole History Ratings” is an Elo-based system that depends on multiple iterations to produce rating output. The standard Elo/Glicko systems update ratings incrementally, run one time and go directly from start-> finish, whereas WHR uses information gathered in previous iterations to build what essentially equates to a multi-dimensional moving average where the pre- AND post-bout results of a fighter’s opponent, or their opponents and on and on, can have an impact. Prediction rates optimized for recent UFC fights. A moderately advanced mathematical system with purely analytical tweaks.
- Starter rating is 0 and can go positive or negative. After the rating runs are complete, ratings are converted to an Elo-like output and 1000 is added for display purposes so that the top fighter’s rating falls roughly in line with Elo/Glicko systems.
- The w^2 value = 42.
- Iterations conclude once the convergence drops below 0.00001. This takes roughly 70 iterations.
- Draws have a match value of 0.5 for each fighter.
- If valid scorecards are not available, or fights are less than 3 rounds – Split decisions have a 0.55 value for the winner, 0.45 for the loser. Majority decisions have a 0.61 for the winner, 0.39 for the loser. Unanimous decisions have a 0.91 for the winner, 0.09 for the loser. Other wins have a match value of 1.0 for the winner, 0.0 for the loser.
- If valid scorecards are available, equation used for match value for the winner is 0.5 + (((3.0 / Round) * (WinnerScores – LoserScores)) * 0.035). Unanimous decisions receive an additional 0.19. Loser receives the remainder.
- A non-stoppage win cannot be given less than 0.51 or more than 0.99 value.
- No contests, 1-round technical draws and disqualifications are ignored.