I made a new punching game

facePuncher7

Founder of the militant wing of the Salvation Army
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About 10 years ago I made a game for Android called Face Puncher which was quite popular (500k+ downloads, 4.3/5.0 stars).
Some people on this forum helped me name a few characters, a couple actually being named after sherdoggers.

Over the last year I've been working on a sequel, Face Puncher 2, which I just released: https://play.google.com/store/apps/details?id=com.facePuncher7.FacePuncher2

For those with Android devices feel free to check it out, completely free but has ads after matches.

For those that do not feel like trying or don't have Android phones, here is some free brawling:
 
About 10 years ago I made a game for Android called Face Puncher which was quite popular (500k+ downloads, 4.3/5.0 stars).
Some people on this forum helped me name a few characters, a couple actually being named after sherdoggers.

Over the last year I've been working on a sequel, Face Puncher 2, which I just released: https://play.google.com/store/apps/details?id=com.facePuncher7.FacePuncher2

For those with Android devices feel free to check it out, completely free but has ads after matches.

For those that do not feel like trying or don't have Android phones, here is some free brawling:

This is the exact title I would use if I ever made a game, made a sport, wrote a book, or whatever.
 
About 10 years ago I made a game for Android called Face Puncher which was quite popular (500k+ downloads, 4.3/5.0 stars).
Some people on this forum helped me name a few characters, a couple actually being named after sherdoggers.

Over the last year I've been working on a sequel, Face Puncher 2, which I just released: https://play.google.com/store/apps/details?id=com.facePuncher7.FacePuncher2

For those with Android devices feel free to check it out, completely free but has ads after matches.

For those that do not feel like trying or don't have Android phones, here is some free brawling:

YEEESSS!!!!!!

I was one of those 500k who played the first game and it was a lot of fun! The ragdoll physics led to some funny visuals.

I'll definitely be downloading this. Thanks for the heads up @facePuncher7 !!
 
The green guys first KO was clean! Dude has a future in this sport. I can't wait to see him matched up against the terrorist guy from Team America.
 
Just played my first 3 matches and all I have to say is thank God for Jackson and his straight jabs because with the other guys I couldn't even land a punch!

This is gonna take some practice
 
Did you make any money off the first one sir?
A bit, but nowhere near as much as it could have generated. Didn't know so much about what I was doing at the time.
Does it have multiplayer so I can beat the shit out of @StonedLemur?
Online multiplayer isn't possible, it would be to laggy and glitchy because of the fast paced physics.
I am planning to make local multiplayer though, so you can play against people over wifi or Bluetooth, within physical striking distance like the good old days.
Nice! What engine did you make this in?
Unity, though I built a whole custom physics animation and combat system within it.
YEEESSS!!!!!!

I was one of those 500k who played the first game and it was a lot of fun! The ragdoll physics led to some funny visuals.

I'll definitely be downloading this. Thanks for the heads up @facePuncher7 !!
Cheers man, hopefully you enjoy the new one. It's faster pace but the cardio factor slows it down at times.
I'm releasing an update soon that will even out the pacing so you don't get insanely punished for gassing out.
Just played my first 3 matches and all I have to say is thank God for Jackson and his straight jabs because with the other guys I couldn't even land a punch!

This is gonna take some practice
It's definitely not an easy one to pick up, and has no guides or instructions. I like games that way, that's how they were when I was a kid.
 
If you could do over the first time, what would you change sir?
A bit, but nowhere near as much as it could have generated. Didn't know so much about what I was doing at the time.

Online multiplayer isn't possible, it would be to laggy and glitchy because of the fast paced physics.
I am planning to make local multiplayer though, so you can play against people over wifi or Bluetooth, within physical striking distance like the good old days.

Unity, though I built a whole custom physics animation and combat system within it.

Cheers man, hopefully you enjoy the new one. It's faster pace but the cardio factor slows it down at times.
I'm releasing an update soon that will even out the pacing so you don't get insanely punished for gassing out.

It's definitely not an easy one to pick up, and has no guides or instructions. I like games that way, that's how they were when I was a kid.
 
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