"Last Light" was way better though. It fixed a lot of the problems 2033 had.
Anyways, I DL'd Burnout: Paradise from GWG. I remember absolutely hating this game when it first came out. Replaying it, I don't hate it as much as I did, but the fundamental problems with the game design are still a problem. The main one being that there are no set tracks. I can't stand how you can't really master anything in the game. It's an open world racer, and the core concept of the game doesn't fit with an open world. Mainly the races. It's a racing game. It's kind of important to be able to get familiar with the tracks. This game has no tracks. It's point A to point B, from any given starting point on the map. You have to memorize the ENTIRE map, to even begin to have a clue as to which route may help you in any race. It's absolutely ridiculous. You're racing along and take a path that you might think is a shortcut, only to realize that you're going the wrong way, because the map is friggin' huge, and there are no real indicators to tell you "Hey idiot, you're going the wrong way!" It's so frustrating.
Thankfully, there are other modes to soften the blow though. "Take down", "marked man", and "stunt" breaks it up nicely. Although "stunt mode" suffers from the same open world nonsense that the races do. No direction. You just have to hit the right part of the road for stunts, or start again.
6/10
LOL @ me complaining about a million year old game.