I got VIII the day it came out. I was excited and contrary to what most people were hoping back then, I was happy that it was going with a different style. VII's style had been different too and it turned out to be amazing.
What I have always loved about VIII is the actual gameplay. Junctioning magic to stats is amazing. Learning and improving abilities from the Guardian Forces was amazing. The card game was amazing. The upgrade system for weapons was amazing. Drawing magic. The side-quests. All of it was amazing.
A lot of the other things, including characters, actual plot and story, and music, were really disappointing. The most disappointing part about those things is that there are occasional moments of brilliance where you see that they could have been awesome. There's something going on with Quistis in the beginning, and it just gets dropped. She doesn't have any use as a character outside the first 2-3 hours of the story. Zell is the only character outside of the two main protagonists that has what can be considered an arc (Laguna is interesting and his whole thing is very intriguing but again, ultimately disappointing when you find out it doesn't really go anywhere), and even that is disappointing because the changes he experiences don't translate into any kind of lasting nuance. He just kind of reverts to the annoying Zell from the first disc because that's the Zell you know, and once again, they don't have anything for him to do once you get to a certain point in the story. The rest of the supporting cast almost isn't worth mentioning. Irvine had one interesting moment, where all his cool and confidence leaves during the assassination attempt. There's no real followup to this. I think it was because the Sorceress was somehow indirectly messing with him, or maybe it was memories of the orphanage or something. All I know is that they create a hole for him to crawl out of, but there's no climbing. It just kind of disappears. Seifer is even more frustrating because at the very, VERY beginning he is fascinating, and he's presented as a foil or someone who is linked in a very deep way to Squall. But there's no motivation. Why does he want to be the sorceress's knight? Because he does. The owners of Garden, the time compression and Ultimecia herself, all of it. It's like Lost-tier fumbling. And I know everyone already knows this but the supposed big reveal that they all grew up together with Edea is just so lame. The game is so self-congratulatory in this gesture, expecting you to be blown away. Before Mass Effect 3, there was Final Fantasy VIII.
Add to that the fact that there is a huge difference between clever, comedic camp... and absolute cringe. Some of the parts of this game were so bad I had to make sure nobody was watching me play it.
The music was equally disappointing. The opening sequence is some of Uematsu's best work, but after that there's very little. One of the things you can notice about VI, VII and IX is that every character had a musical theme. That doesn't mean that VIII needed to have a musical theme for all its characters, but the thing is that I can think of the character Locke and I know his musical theme. It's valiant and memorable, and memorable is the key. There are very, very few memorable pieces in Final Fantasy VIII. I did like all the battle themes, including the unique boss fight theme "Premonition", which is on my cardio playlist. It's amazing. And again, it's these moments of sheer talent that accentuate how good the game could have been.
But none of that can stop how amazing the gameplay is. Many people found drawing magic to be a chore and I can see why but for me I just loved it. The limit breaks were awesome and interactive. And all the aforementioned gameplay elements. It's truly a mixed bag. I know reading this wall of text it appears that I hate it, but if they ever give us a decent port I will be all over it.