yes.... DOH!I'd say it's a lot like the famous minimalist definition of charm:
Game is the art of getting the answer 'yes' without having asked a question.
"game" is a marketing scheme used by men to exploit beta boy's wallet.
I agree with this to a certain extent, I've met up with women, acted like a complete fool, yet still scored because they had it in their head that I was the one they wanted at that particular time."game" is a marketing scheme used by men to exploit beta boy's wallet.
to get women so to speak. i believe90% is look based. 10 percent being a human being that can string a sentence together.
Three Gun Fish smell that way.![]()
Your. Smell.
In the romantic sense, what does having good "game" mean? I want to use this thread to discuss it and break it down to a fundamental concept. If possible.
How I understand it. You meet a girl on a night out or at a party, you need to have enough confidence to approach her, ask her a few questions, be charming/friendly and then ask her if she's interested in coffee/dinner some time.
If she says yes and seems excited. Exchange numbers. But don't be too excited or show too much emotion. "Game" and the concept of attraction is her not knowing exactly where she stands with you, do you really like her or not? Who knows?
You go on a date for dinner/coffee. Get to know each other a little, have fun. Then end the date. Ask her out again a week later, be chill, calm and cool. No showing any emotions of affection of that you are liking her. No "looking forward to seeing you again" type messages. Instant attraction killers ....
The next time, invite her out closer to your house/ around for dinner.
Wait until you are for certain that she is into you and then make a move, go for a kiss.
So, game is essentially, showing a girl interest, spending some time together, but not doing anything goofy or overly affectionate so that she doesn't know where she stands with you, then when you are sure that she really likes you, you make a move.
Can anyone break it down better than this?
There's obviously not some cookie-cutter evening story that encapsulates the entire concept.
"Whatever works personality-wise to get girls" is the simplest I can put it.
Another way to think of it is as a tweakable model. When a guy first tries to get girls he's going to make a lot of mistakes (being clingy, showing too much emotion, lack of confidence, etc.). Assuming the guy has some sense, he'll correct those mistakes to make sure they never happen again, thus improving his model. The guy's sex life will improve a bit, but he'll of course make new mistakes until he corrects those and improves his sex life further. And so on...
After countless edits/tweaks, the guy's model for getting girls will be like a well-oiled machine that he can use even if he is ugly as hell on a certain day. Learning how to write fiction for me was also creating a tweakable model.
***This shit is why I'm so lucky to be with my fiancee. I never needed any game and we've been ultra emotional and romantic from day one. I just needed to be genuine with her and that was enough. Even better, I never have to deal with the typical emotional games girls play either (I don't even need to think about that bs). That said, I'd DEFINITELY need game for any other girl because being real/genuine won't work with most girls.