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- Jun 13, 2005
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Well, my two GoWiVa attacks were freaking rough in the JV war this time around.
I've followed up those four consecutive wipes with six consecutive 2*, now. The first three of those were timeouts with 94%, 88%, 92% dmg. The fourth was a 93% failure, but it had a chance, and a few tweaks could have wiped. So, frustrating, yeah, and I've been scrutinizing and analyzing my attacks intensively in order to ascertain the key to understanding what is costing that final few percent in those attacks, but still, it's tough not to feel good about attacks that all had such good chances of downing the opponent.
Well, one step forward in understanding, three steps back. The two bases I faced this war were both maxed, and I definitely wouldn't have attacked either with GoWiVa if this were a real war and I were trying to wipe (both were highly compartmentalized, neither had a DGB spot anywhere, and only one base had a problematic BK position). Still, both attacks were disasters, and 50ish% 1-star and 2-star failures.
The big problem is the Valks splitting. If you can keep them all in one major pack, at least for the first half of the attack, then you're gold. It's especially groovy if you can keep them grouped with your BK. His additional tanking and wallbreaking ability just help you in that early phase when 100% of the defenses are up and you are looking to get as many down as possible as quickly as possible to reduce the dps being put on your troops. If the Valks are grouped long enough that they are still all together after soaking up this early damage, and perhaps catching a giant bomb or two, then a few Heals on top of the entire pack will guarantee the wipe.
The problem is this new AI is making it impossible to keep them together. It's like 3 bitches always want to break off and end up running to the completely opposite side of the base. I end up engaging too many defenses simultaneously, and with too many Valks tanking for themselves instead of a Golem/BK soaking up some of that damage for them. I tend to lose too many Wiz this way, too, failing to keep them on the same line as the Valks, so they get in front of them along some angle and get blown up.
I tried both the 2-Golem variant (10 Valks), and then a 1-Golem variant (13 Valks) against a base that was super densely compartmentalized (it was a definite Hog target). Freaking PEKKA and Valk behavior continues to elude my understanding. I can't predict their pathing. I'm thinking of taking L4 Hogs in my CC as a possible backside cleanup helper when the Valks are thinned out, don't have tanking, and are tending to get hung up on the last walls under fire. Definitely if someone has a base where all AD's are centralized and I can funnel the Valks easily into that heart I will attempt a TH8 GoVaLo or VaLoon.
I've followed up those four consecutive wipes with six consecutive 2*, now. The first three of those were timeouts with 94%, 88%, 92% dmg. The fourth was a 93% failure, but it had a chance, and a few tweaks could have wiped. So, frustrating, yeah, and I've been scrutinizing and analyzing my attacks intensively in order to ascertain the key to understanding what is costing that final few percent in those attacks, but still, it's tough not to feel good about attacks that all had such good chances of downing the opponent.
Well, one step forward in understanding, three steps back. The two bases I faced this war were both maxed, and I definitely wouldn't have attacked either with GoWiVa if this were a real war and I were trying to wipe (both were highly compartmentalized, neither had a DGB spot anywhere, and only one base had a problematic BK position). Still, both attacks were disasters, and 50ish% 1-star and 2-star failures.
The big problem is the Valks splitting. If you can keep them all in one major pack, at least for the first half of the attack, then you're gold. It's especially groovy if you can keep them grouped with your BK. His additional tanking and wallbreaking ability just help you in that early phase when 100% of the defenses are up and you are looking to get as many down as possible as quickly as possible to reduce the dps being put on your troops. If the Valks are grouped long enough that they are still all together after soaking up this early damage, and perhaps catching a giant bomb or two, then a few Heals on top of the entire pack will guarantee the wipe.
The problem is this new AI is making it impossible to keep them together. It's like 3 bitches always want to break off and end up running to the completely opposite side of the base. I end up engaging too many defenses simultaneously, and with too many Valks tanking for themselves instead of a Golem/BK soaking up some of that damage for them. I tend to lose too many Wiz this way, too, failing to keep them on the same line as the Valks, so they get in front of them along some angle and get blown up.
I tried both the 2-Golem variant (10 Valks), and then a 1-Golem variant (13 Valks) against a base that was super densely compartmentalized (it was a definite Hog target). Freaking PEKKA and Valk behavior continues to elude my understanding. I can't predict their pathing. I'm thinking of taking L4 Hogs in my CC as a possible backside cleanup helper when the Valks are thinned out, don't have tanking, and are tending to get hung up on the last walls under fire. Definitely if someone has a base where all AD's are centralized and I can funnel the Valks easily into that heart I will attempt a TH8 GoVaLo or VaLoon.
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