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any strategy board game recommendations?

mb23100

Steel Belt
@Steel
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I'm looking for a new board game to play. Played a lot of risk and would like something a little different. Any board gamers here?
 
This game is excellent. Seriously, try it out.

It's like Risk but more complicated, no dice rolling, and politics are REALLY important.

zn7nl0.jpg
 
This game is excellent. Seriously, try it out.

It's like Risk but more complicated, no dice rolling, and politics are REALLY important.

zn7nl0.jpg
I heard this from others.....problem is im a huge game of thrones fan so much so that my friends make fun of me so theyre gonna think im picking it cause its game of thrones. Lol


Edit: fuckem imma try it
 
I heard this from others.....problem is im a huge game of thrones fan so much so that my friends make fun of me so theyre gonna think im picking it cause its game of thrones. Lol


Edit: fuckem imma try it

You need at least three people to play, and works best if you have six.
 
Settlers of Catan broooo.

Chicks love it too. Don't know why because they're always terrible at it.
 
Settlers of Catan broooo.

Chicks love it too. Don't know why because they're always terrible at it.

I love that game, but my hardcore board game friends hate playing it.

I always have to pick it when it's my turn, nobody else picks it.

And I don't pick it often because

GALAXY TRUCKER

is almost always my pick.

God damn I love that game.

11slf78.jpg
 
No idea what that is but it definitely looks cool.

It's insanely fun.

Every round you get an empty ship template.

2h38lqf.jpg


All the ship piece tiles are in the middle of the players, upside down and mixed up. Someone says "GO" and you start taking pieces one at a time and build your ship. Each side of a ship piece has either a single, a double, or a universal connection, so where pieces touch it's either (single to single or universal), (double to double or universal) or (universal to universal).

saxx7s.jpg

Note the connections clockwise from the cannon, double-double, single-single, double-universal, universal-universal.

There are a bunch of other building rules, like cannons and engines can only aim into an empty space. Once you place a tile you cannot change your mind, it's locked in. If you picked up a piece you don't want, you put it down face up and someone else can take it.

So you're all building your ships as quickly and carefully as possible, and when you finish you grab the tile that represents when you finished (1, 2, 3 etc). That's your starting position for the round. The first player will encounter pirates first but also get to explore planets and grab the best cargo. Don't be first if you don't have a lot of cannons, you'll get blowed up. Your position can change depending on how many engines you have (how fast you are).

When everyone's done building, you check each other's ships for illegal connections. Any illegal connection results in pieces being removed until the ship is legal, and destroyed parts cost you points (space $$$).

Then you go!

You shuffle the adventure cards, each turn in the round you draw one card.

33k4twx.jpg

33ku2iq.jpg


You try and survive the meteor showers, pirate attacks, space commandos and other bad things and pick up as much sweet, sweet cargo as you can. If you survive to the end you count up your points and that's the round. Early rounds you get a small ship, some games you use insane ships. It's mad fun.

2w6vrs6.jpg
 
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hungry hungry hippo. everybody things you just hit your lever as quickly and as many times as possible. but experts know this is a finely nuanced game of strategy and chance.
 

That was my second pick

First is easily


Risk on a greater scale. During the age guns were new, so archers had higher stats. But dealing projectile damage before melee get an attack adds flavor.

You have 3 armies, each with a Daimyo leader and whatever you pay to put on it. Armies need to be closely monitored because as they gain experience, they gain moves per turn and multiple attacks per turn.


Between rounds, you all allocate money behind a hidden screen. Of the choices of allocation, some are simple pay and some are "Whoever bids highest gets it"

Choices were:
1. Take Swords: At the start of each round, you are supposed to draw straws(Swords with numbers on them) to determine order of who goes. You can bid on it to pick when you go.

2. Build: Simple. Can build fortifications on important pieces of land which grant you extra troops

3: hire Ninja: Sounds silly to bid on a Ninja's services I know. But the Ninja has a HUGE role in this game. You can use him to assassinate an army Daimyo of your choice, which not only immobilizes the target army for the turn, but demotes it back to level 1, which is important if the army was leveled enough to move and fight 3 times a turn. If you fail the role however, the enemy you failed to assassinate gets a retaliation role on one of your army leaders.

Just the threat of having a Ninja is enough to sometimes make an opponent choose to attack someone else so he does not incur an assassination.

If you choose to not use the Ninja, he does have 1 other function. He can be used to spy on a player of your choice. meaning, you get to see what he is putting his money into next round.

4: Buy troops: pretty standard, except better troops cost more money. The more archers and gunners you have the better since they deal damage before Swordsmen and pikemen get to roll, and can decimate an enemy army with a good roll.

5: Buy Ronin: unlike the ninja, this is not a bid, but a flat buying of mercenaries for a turn. They are all swordsmen level units, but the great thing is, you get to turn a land card you own upside down and nobody knows which property the mercenaries you hired is on. if they attack, you can surprise them with double the troops he was expecting.


This game fucking rules.
 
Zombicide is a blast. It's a team game too which makes it fun to play in groups without the worry of some super nerd beating the breaks off of the new players.
 
hey but if u like rpg strategy i definitely recommend betrayal at house on the hill. very strategic and situational based on scenarios.

151105_GAME_Betrayal-on-House-on-the-Hill.jpg.CROP.promo-xlarge2.jpg


up to 6 players with different stats and background exploring a haunted house that gets expanded based on characters movement speed. eventually one of the players betrays the others based on the the omen card drew and which rm they drew it in. so the game is different everytime you play
 
It's insanely fun.

Every round you get an empty ship template.

2h38lqf.jpg


All the ship piece tiles are in the middle of the players, upside down and mixed up. Someone says "GO" and you start taking pieces one at a time and build your ship. Each side of a ship piece has either a single, a double, or a universal connection, so where pieces touch it's either (single to single or universal), (double to double or universal) or (universal to universal).

saxx7s.jpg

Note the connections clockwise from the cannon, double-double, single-single, double-universal, universal-universal.

There are a bunch of other building rules, like cannons and engines can only aim into an empty space. Once you place a tile you cannot change your mind, it's locked in. If you picked up a piece you don't want, you put it down face up and someone else can take it.

So you're all building your ships as quickly and carefully as possible, and when you finish you grab the tile that represents when you finished (1, 2, 3 etc). That's your starting position for the round. The first player will encounter pirates first but also get to explore planets and grab the best cargo. Don't be first if you don't have a lot of cannons, you'll get blowed up. Your position can change depending on how many engines you have (how fast you are).

When everyone's done building, you check each other's ships for illegal connections. Any illegal connection results in pieces being removed until the ship is legal, and destroyed parts cost you points (space $$$).

Then you go!

You shuffle the adventure cards, each turn in the round you draw one card.

33k4twx.jpg

33ku2iq.jpg


You try and survive the meteor showers, pirate attacks, space commandos and other bad things and pick up as much sweet, sweet cargo as you can. If you survive to the end you count up your points and that's the round. Early rounds you get a small ship, some games you use insane ships. It's mad fun.

2w6vrs6.jpg

So, bamboozled from FRIENDS? but in board game format?

I'm sorry, I have a short attention span...
 
hey but if u like rpg strategy i definitely recommend betrayal at house on the hill. very strategic and situational based on scenarios.

151105_GAME_Betrayal-on-House-on-the-Hill.jpg.CROP.promo-xlarge2.jpg


up to 6 players with different stats and background exploring a haunted house that gets expanded based on characters movement speed. eventually one of the players betrays the others based on the the omen card drew and which rm they drew it in. so the game is different everytime you play
Sounds interdasting
 
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