Amazon Luna

https://www.theverge.com/2020/9/24/...t=chorus&utm_medium=social&utm_source=twitter

Yesterday Amazon unveiled their game streaming service Luna that's hosted on their AWS Cloud.

$5.99 a month in early access and the controller is $49.99, 1080/60 so far but they are planning on 4K/60 later on, will be integrated into Twitch day 1.

Albert Penello who was at Microsoft/Xbox as Senior Director of Xbox Console Marketing and also at one point Senior Director of Product Planning 2018, is involved with this

With Luna, Amazon has discovered another way to circumvent Apple’s App Store fees. Luna is a progressive web application (PWA), which means it’s actually a browser-based program masquerading as a native iOS app. You’ll download the PWA from the Luna website, and the resulting icon on your iPhone’s home screen will function like a shortcut to Amazon’s cloud gaming portal on the web.

As a PWA, Luna is not involved in the App Store at all.

“Just to be super transparent, on iOS, it is through the browser,” Whitten said. “So it's not a native app in the App Store.”
Luna will cost $5.99 -- at least -- in early access. That price unlocks access to Luna+, the baseline channel that will feature a mix of games, including Resident Evil 7, Control, Tacoma, Rez Infinite, Metro Exodus, The Sexy Brutale, Overcooked! 2 and others. Not all of the titles listed up there will be available on day one, but they’re all on the early access docket.

Luna will have more channels with curated content, each available at an additional, as-yet-unknown cost. The first confirmed channel comes from Ubisoft, and will include a broad selection of games from the publisher’s catalog, plus same-day releases of upcoming titles including Far Cry 6, Assassin’s Creed Valhalla and Immortals Fenyx Rising.

Amazon is aiming to have about 100 games available during the early beta period, spread between Luna+ and the Ubisoft channel.
The channeled approach to game streaming was borrowed from Amazon’s Prime Video experience, which offers certain stations as paid additions. That said, Luna will evolve as early access carries on and the feedback rolls in.

“You may even see other types of channels like a genre-based channel,” said Marc Whitten, Amazon’s head of Luna. “Or other ways to think about specific pieces of content that might be very attractive to a certain set of customers.”

Amazon specifies that $5.99 a month is the price of a Luna+ subscription during early access, so this base price is likely to change with the launch of Luna 1.0.
“So more than Stadia, less than Game Pass,” Luna business development manager Lisa Schwenke said. Microsoft recently integrated xCloud into its Game Pass Ultimate subscription service and offers more than 150 streamable titles, while Stadia has about 50, some of which are purchased individually. Schwenke continued, “The goal is to continue to have something for everyone, see what customers are enjoying and try to bring more of that. So definitely starting out a little bit smaller during early access, I think there'll be about 50 titles in our Luna Plus channel and about 50 in the Ubisoft channel, and just growing that over time consistently.”

What do I need to play on Luna?
You need a high-speed internet connection, compatible game controller or mouse and keyboard, and supported PC, Mac, Fire TV, iPhone, and iPad.


What are the device requirements to play on Luna?
You can use the Luna app on:
  • PC (requires Windows 10 with support for DirectX 11)
  • Mac (OSX 10.13+)
  • FireTV devices (Fire TV Stick - 2nd gen, Fire TV Stick 4K, or Fire TV Cube - 2nd gen)
Additionally you can use:
  • Chrome web browser (version 83+) for PC and Mac
  • Safari web browser (iOS14) for iPhone and iPad
We are working to add support across more devices in the future


Which controllers are compatible with Luna?
You can play with the Luna Controller, Xbox One controller, DualShock 4 controller, or use a mouse and keyboard.


What internet speed do I need for Luna?
The minimum recommended internet connection speed for streaming games is 10 Mbps (35 Mbps required to play in 4K). Better internet connections will result in improved streaming quality and resolution.


How long will early access pricing for Luna+ last?
$5.99/month introductory pricing is only available during Luna early access. Your Luna+ subscription will renew at the applicable monthly subscription price after the Luna early access period is over. We will notify you at least 30 days in advance of the end of early access to ensure you are informed of the new monthly subscription price, along with information on how to manage your subscription. You may cancel your subscription at any time.

EispskbXsAAcpSd


dims


Pack4_Grid_6_2._CB404239300_.jpg




sign up (US only) : https://www.amazon.com/luna/landing-page
 

rikwebb

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https://www.theverge.com/2020/9/24/...t=chorus&utm_medium=social&utm_source=twitter

Yesterday Amazon unveiled their game streaming service Luna that's hosted on their AWS Cloud.

$5.99 a month in early access and the controller is $49.99, 1080/60 so far but they are planning on 4K/60 later on, will be integrated into Twitch day 1.

Albert Penello who was at Microsoft/Xbox as Senior Director of Xbox Console Marketing and also at one point Senior Director of Product Planning 2018, is involved with this

With Luna, Amazon has discovered another way to circumvent Apple’s App Store fees. Luna is a progressive web application (PWA), which means it’s actually a browser-based program masquerading as a native iOS app. You’ll download the PWA from the Luna website, and the resulting icon on your iPhone’s home screen will function like a shortcut to Amazon’s cloud gaming portal on the web.

As a PWA, Luna is not involved in the App Store at all.

“Just to be super transparent, on iOS, it is through the browser,” Whitten said. “So it's not a native app in the App Store.”
Luna will cost $5.99 -- at least -- in early access. That price unlocks access to Luna+, the baseline channel that will feature a mix of games, including Resident Evil 7, Control, Tacoma, Rez Infinite, Metro Exodus, The Sexy Brutale, Overcooked! 2 and others. Not all of the titles listed up there will be available on day one, but they’re all on the early access docket.

Luna will have more channels with curated content, each available at an additional, as-yet-unknown cost. The first confirmed channel comes from Ubisoft, and will include a broad selection of games from the publisher’s catalog, plus same-day releases of upcoming titles including Far Cry 6, Assassin’s Creed Valhalla and Immortals Fenyx Rising.

Amazon is aiming to have about 100 games available during the early beta period, spread between Luna+ and the Ubisoft channel.
The channeled approach to game streaming was borrowed from Amazon’s Prime Video experience, which offers certain stations as paid additions. That said, Luna will evolve as early access carries on and the feedback rolls in.

“You may even see other types of channels like a genre-based channel,” said Marc Whitten, Amazon’s head of Luna. “Or other ways to think about specific pieces of content that might be very attractive to a certain set of customers.”

Amazon specifies that $5.99 a month is the price of a Luna+ subscription during early access, so this base price is likely to change with the launch of Luna 1.0.
“So more than Stadia, less than Game Pass,” Luna business development manager Lisa Schwenke said. Microsoft recently integrated xCloud into its Game Pass Ultimate subscription service and offers more than 150 streamable titles, while Stadia has about 50, some of which are purchased individually. Schwenke continued, “The goal is to continue to have something for everyone, see what customers are enjoying and try to bring more of that. So definitely starting out a little bit smaller during early access, I think there'll be about 50 titles in our Luna Plus channel and about 50 in the Ubisoft channel, and just growing that over time consistently.”

What do I need to play on Luna?
You need a high-speed internet connection, compatible game controller or mouse and keyboard, and supported PC, Mac, Fire TV, iPhone, and iPad.


What are the device requirements to play on Luna?
You can use the Luna app on:
  • PC (requires Windows 10 with support for DirectX 11)
  • Mac (OSX 10.13+)
  • FireTV devices (Fire TV Stick - 2nd gen, Fire TV Stick 4K, or Fire TV Cube - 2nd gen)
Additionally you can use:
  • Chrome web browser (version 83+) for PC and Mac
  • Safari web browser (iOS14) for iPhone and iPad
We are working to add support across more devices in the future


Which controllers are compatible with Luna?
You can play with the Luna Controller, Xbox One controller, DualShock 4 controller, or use a mouse and keyboard.


What internet speed do I need for Luna?
The minimum recommended internet connection speed for streaming games is 10 Mbps (35 Mbps required to play in 4K). Better internet connections will result in improved streaming quality and resolution.


How long will early access pricing for Luna+ last?
$5.99/month introductory pricing is only available during Luna early access. Your Luna+ subscription will renew at the applicable monthly subscription price after the Luna early access period is over. We will notify you at least 30 days in advance of the end of early access to ensure you are informed of the new monthly subscription price, along with information on how to manage your subscription. You may cancel your subscription at any time.

EispskbXsAAcpSd


dims


Pack4_Grid_6_2._CB404239300_.jpg




sign up (US only) : https://www.amazon.com/luna/landing-page
 
full

Amazon Luna
[FireTV] [PC] [MacOS] [iOS via Chrome Browser] [Android via Chrome Browser]
  • $6 ----- Luna+ channel, Early Access Pricing ($5.99/mo*)
  • $15 --- Ubisoft+ channel, beta ($14.99/mo)
    *No word yet on what official pricing will be when it leaves this early access beta

    • Cloud-streaming service that grants you access to a depot of games
    • It appears that Amazon plans for this to be a cloud-streaming marketplace rather than a standalone service: like Cable TV. The Luna+ base package is not required to subscribe to other channels.
    • Luna+ channel allows streaming to 2 devices at a time
    • 1080p60fps quality (10Mbps internet speed required); 720p@60fps available for low-bandwidth users (5Mbps recommended); 4K@60fps promised to come (35Mbps recommended)
    • You can connect on a mobile connection if it is fast enough to support it (beware data overages)
    • Rendering Power: 8.1 TFLOPS
    • Supported devices are select FireTVs or Fire Sticks, PCs (Windows 10 with Direct X 11), Macs (OSX 10.13 or later), and iPhones/iPads. Click here to see all supported devices
    • Compatible with dual-analog controllers for games that support them: Luna controller, Xbox One Controller, Dualshock 4 Controller, and Keyboard+Mouse are supported inputs. The Luna controller connects directly via Cloud (good). It isn't clear if the others also use Cloud Direct, or if they connect via Bluetooth (bad).
    • 76 games available on the Luna+ channel as of Jun-10-2021
____________________________________________________________________________________________________________________________________________________________

Looks like this is the "Project Tempo" which was previously set for release this year, but had been delayed until 2021. I guess they decided to push it back up.

Meanwhile, this is one of the more airheaded articles I've read in a while cheerleading Amazon's supposed creativity:
Yes, Amazon Luna dodges Apple’s cloud gaming rules — when will Nvidia and Google?

It focuses on the question of why Amazon's cloud-gaming service is allowed on the Apple Store when Google's Stadia, NVIDIA's GeForce Now, and Microsoft's Project xCloud are not. Sony has never tried to put PS Now on the Apple store, but they wouldn't be allowed to, either, unless they radically changed how it works to block purchases for those accessing the service. The so-called solution is that Amazon apparently exploits a loophole. It's just a glorified web app that runs via the browser:
The Verge said:
You might be wondering: “Did Amazon just break Apple’s App Store guidelines by bringing a cloud gaming service to iPhone?” And I can understand why, given that I told you just last week how Apple doesn’t permit Google Stadia in anything close to its current form, and Amazon’s just-announced Luna is a lot like Stadia. Wouldn’t the same rules apply?

But the truth is that Amazon has a simple way to get around Apple’s App Store rules entirely — and it’s making me wonder how long it’ll be before Google, Nvidia, Microsoft and others follow suit.

As Engadget reports, it’s a progressive web app (PWA), which is mostly a fancy name for a website that you can launch and run separately from the rest of your web browser. Engadget says it can even appear as an icon on your home screen, making it look like a normal app before you tap it.

Being a web app makes it exempt from Apple’s App Store rules, a fact that Apple itself is well aware of — because two weeks ago, Apple actually mentioned this idea in its updated rules. I’ve bolded the important part:

4.9 Streaming games
Streaming games are permitted so long as they adhere to all guidelines — for example, each game update must be submitted for review, developers must provide appropriate metadata for search, games must use in-app purchase to unlock features or functionality, etc. Of course, there is always the open Internet and web browser apps to reach all users outside of the App Store.


Amazon making use of the workaround? Not so surprising. What’s surprising is that Google, Nvidia, Microsoft and others have waited this long.
This makes sense to me, except for two really simple reasons that it doesn't make any sense at all:
  1. They've announced it will have an App. So how is that dodging Apple's rules? If there is a "Luna" App, Apple has allowed a cloud-gaming service on their App Store. It's not like these other cloud gaming apps run locally, or off Apple servers. It's the same damn thing. The app is just a launching point. Who cares if you add a redirect to a browser which then executes the cloud interface?
  2. Towards the latter point, Stadia already exists as webware. You can run it via the Chrome browser on platforms like ChromeOS without launching the app as you would on Android. If this was really the sticking point Google could have had Stadia back on the Apple Store inside of an hour.

9to5Mac expresses reasonable confusion at this apparent hypocrisy with the lack of specifics. They follow this by highlighting how Apple and Amazon are cozy from a previous corporate agreement:
https://9to5mac.com/2020/09/24/amaz...-will-be-available-for-ios-users-as-web-apps/
According to Amazon, Luna will be released for Windows, macOS, Android, and even iOS — which sounds extremely surprising. As pointed out by The Verge, Luna games will be available in iOS as web apps, but there are no further details on how this will work.

Apple announced this month new App Store guidelines addressing game streaming services, which weren’t allowed on the App Store. The company says that streaming games are now allowed, as long as developers submit each game to the App Store as separate apps in compliance with all guidelines.

The Cupertino-based company has stated that developers who choose not to follow the App Store rules can offer web apps, although these apps have several limitations compared to a native app.

Streaming games are permitted so long as they adhere to all guidelines — for example, each game update must be submitted for review, developers must provide appropriate metadata for search, games must use in-app purchase to unlock features or functionality, etc. Of course, there is always the open Internet and web browser apps to reach all users outside of the App Store.

It’s not clear whether Amazon will launch Luna on iOS as a web app to bypass the App Store guidelines or whether the company has decided to launch each individual streaming game on the App Store, as Apple suggests. If these are real web apps, it will be interesting to see how these games will perform since websites don’t have access to controls and sensors as installed apps do.

Although this seems more unlikely, Amazon may have come to an agreement with Apple to offer the Luna platform on the App Store. Both Microsoft and Google gave up on providing their streaming gaming platforms on iOS due to strict App Store guidelines. It’s worth mentioning that Apple and Amazon already have some special agreements regarding Amazon Prime Video on the App Store and Apple TV app.
 
Last edited:
Looks like this is the "Project Tempo" which was previously set for release this year, but had been delayed until 2021. I guess they decided to push it back up.

Meanwhile, this is one of the more airheaded articles I've read in a while cheerleading Amazon's supposed creativity:
Yes, Amazon Luna dodges Apple’s cloud gaming rules — when will Nvidia and Google?

It focuses on the question of why Amazon's cloud-gaming service is allowed on the Apple Store when Google's Stadia, NVIDIA's GeForce Now, and Microsoft's Project xCloud are not. Sony has never tried to put PS Now on the Apple store, but they wouldn't be allowed to, either, unless they radically changed how it works to block purchases for those accessing the service. The so-called solution is that Amazon apparently exploits a loophole. It's just a glorified web app that runs via the browser:
The Verge said:
You might be wondering: “Did Amazon just break Apple’s App Store guidelines by bringing a cloud gaming service to iPhone?” And I can understand why, given that I told you just last week how Apple doesn’t permit Google Stadia in anything close to its current form, and Amazon’s just-announced Luna is a lot like Stadia. Wouldn’t the same rules apply?

But the truth is that Amazon has a simple way to get around Apple’s App Store rules entirely — and it’s making me wonder how long it’ll be before Google, Nvidia, Microsoft and others follow suit.

As Engadget reports, it’s a progressive web app (PWA), which is mostly a fancy name for a website that you can launch and run separately from the rest of your web browser. Engadget says it can even appear as an icon on your home screen, making it look like a normal app before you tap it.

Being a web app makes it exempt from Apple’s App Store rules, a fact that Apple itself is well aware of — because two weeks ago, Apple actually mentioned this idea in its updated rules. I’ve bolded the important part:

4.9 Streaming games
Streaming games are permitted so long as they adhere to all guidelines — for example, each game update must be submitted for review, developers must provide appropriate metadata for search, games must use in-app purchase to unlock features or functionality, etc. Of course, there is always the open Internet and web browser apps to reach all users outside of the App Store.


Amazon making use of the workaround? Not so surprising. What’s surprising is that Google, Nvidia, Microsoft and others have waited this long.
This makes sense to me, except for two really simple reasons that it doesn't make any sense at all:
  1. They've announced it will have an App. So how is that dodging Apple's rules? If there is a "Luna" App, Apple has allowed a cloud-gaming service on their App Store. It's not like these other cloud gaming apps run locally, or off Apple servers. It's the same damn thing. The app is just a launching point. Who cares if you add a redirect to a browser which then executes the cloud interface?
  2. Towards the latter point, Stadia already exists as webware. You can run it via the Chrome browser on platforms like ChromeOS without launching the app as you would on Android. If this was really the sticking point Google could have had Stadia back on the Apple Store inside of an hour.

9to5Mac expresses reasonable confusion at this apparent hypocrisy with the lack of specifics. They follow this by highlighting how Apple and Amazon are cozy from a previous corporate agreement:
https://9to5mac.com/2020/09/24/amaz...-will-be-available-for-ios-users-as-web-apps/
According to Amazon, Luna will be released for Windows, macOS, Android, and even iOS — which sounds extremely surprising. As pointed out by The Verge, Luna games will be available in iOS as web apps, but there are no further details on how this will work.

Apple announced this month new App Store guidelines addressing game streaming services, which weren’t allowed on the App Store. The company says that streaming games are now allowed, as long as developers submit each game to the App Store as separate apps in compliance with all guidelines.

The Cupertino-based company has stated that developers who choose not to follow the App Store rules can offer web apps, although these apps have several limitations compared to a native app.

Streaming games are permitted so long as they adhere to all guidelines — for example, each game update must be submitted for review, developers must provide appropriate metadata for search, games must use in-app purchase to unlock features or functionality, etc. Of course, there is always the open Internet and web browser apps to reach all users outside of the App Store.

It’s not clear whether Amazon will launch Luna on iOS as a web app to bypass the App Store guidelines or whether the company has decided to launch each individual streaming game on the App Store, as Apple suggests. If these are real web apps, it will be interesting to see how these games will perform since websites don’t have access to controls and sensors as installed apps do.

Although this seems more unlikely, Amazon may have come to an agreement with Apple to offer the Luna platform on the App Store. Both Microsoft and Google gave up on providing their streaming gaming platforms on iOS due to strict App Store guidelines. It’s worth mentioning that Apple and Amazon already have some special agreements regarding Amazon Prime Video on the App Store and Apple TV app.
 
Okay, so I added it to post #3 in the Cloud/Mobile section of my thread aimed at conveying nothing but the nuts and bolts of every game service minus all the marketing bullshit:
Game Services & Sales thread, v2

Here's the biggest difference that I think I'm seeing intended from their main page. This isn't meant to just be a gaming service. It's meant to be a cloud gaming marketplace. You can see that because Ubisoft has a "channel" which is "coming". While the Luna+ service is $5.99/mo in the beta early access (they make it clear this will be hiked with the official launch), this is just Amazon's own "channel".

It appears they intend for you to subscribe to other channels which will also launch on the service. How much those cost will probably be up to the company launching the channel. So it's a lot like Cable TV, but for cloud gaming. It's not clear if you'll have to subscribe to Luna+ as a base package, in order to be eligible for other add-ons, or if you can subscribe to any channel a la carte.

This is the biggest difference I'm noticing from Stadia and the other major cloud services.
So can I play this on the Twitch app on my Xbone?
How the hell would I be able to use both controllers at the same time, though
A fatal flaw apprars already
You gotta believe that's coming, right? Amazon's great leverage in the gaming space is Twitch. If Luna is maintained as a completely separate app I think they might be missing an opportunity. I want to believe Amazon intends for all those Twitch Prime giveaways to appear on the service. That would be another sick incentive to buy an Amazon Prime membership. Twitch gives away a free game, and if you're also a Luna+ subscriber, you don't even have to download it, you just launch the Twitch app, and play the game. Synergize their services.

But no, right now, it's just for more powerful FireTV devices, and PC/Macs on the latest operating systems. It can also run on iPhones/iPads, but only via webware which usually adds crappy lag or interface glitches:
What are the device requirements to play on Luna?

You can use the Luna app on:
  • PC (requires Windows 10 with support for DirectX 11)
  • Mac (OSX 10.13+)
  • FireTV devices (Fire TV Stick - 2nd gen, Fire TV Stick 4K, or Fire TV Cube - 2nd gen)
Additionally you can use:
  • Chrome web browser (version 83+) for PC and Mac
  • Safari web browser (iOS14) for iPhone and iPad
Furthermore, while it's compatible with the Xbox One or PS4 controller, I can't find any specifics on how these work with each device. Google has a page dedicated to telling you the specifics of all supported controllers on Stadia. Here, the screencap may not be up to date, it's from a while ago, but here's the link:
https://support.google.com/stadia/answer/9578631?hl=en
full


Also, just like the Stadia controller, the Luna controller syncs to the cloud itself that is broadcasting the game to you to reduce lag. It isn't clear if the other supported controllers do the same. They may just use Bluetooth. If so, they'll suck, and it won't really be worth using the service unless you buy this $50 Luna controller.
 

Confirmed list of games at Launch according to : https://www.gamerevolution.com/guides/660507-amazon-luna-confirmed-launch-games-list

AMAZON LUNA GAMES LIST

  • A Plague Tale: Innocence
  • Abzu
  • AO Tennis 2
  • Aragami
  • Blasphemous
  • BlazBlue: Cross Tag Battle
  • Blazing Chrome
  • Bloodstained: Ritual of the Night
  • Brothers: A Tale of Two Sons
  • Castlevania Anniversary Collection
  • Contra Anniversary Collection
  • Control
  • CrossCode
  • Deponia Doomsday
  • DiRT Rally 2.0
  • Everspace
  • Furi
  • Ghost of a Tale
  • Goodbye Deponia
  • Grid
  • Hard Reset Redux
  • Iconoclasts
  • Indivisible
  • Infinite Minigolf
  • Ken Follett’s The Pillars of the Earth
  • Lumines Remastered
  • Metro Exodus
  • Mighty Switch Force! Collection
  • Obduction
  • Overcooked! 2
  • Panzer Dragoon Remake
  • Paper Beast
  • R-Type Dimensions EX
  • Redout: Solar Challenge Edition
  • Resident Evil 7
  • Rez Infinite
  • Rime
  • River City Girls
  • The Sexy Brutale
  • Shadow Tactics
  • Shantae and the Pirate’s Curse
  • Shantae: Half-Genie Hero – Ultimate Edition
  • Shantae: Risky’s Revenge – Director’s Cut
  • Sonic Mania Plus
  • Star Wars Pinball
  • SteamWorld Dig
  • SteamWorld Dig 2
  • SteamWorld Heist: Ultimate Edition
  • SteamWorld Quest
  • Super Mega Baseball 3
  • The Surge
  • The Surge 2
  • Sythentik: Legion Rising
  • Tacoma
  • Tangledeep
  • Tennis World Tour 2
  • The Legend of Heroes: Trails of Cold Steel III
  • Thimbleweed Park
  • Valfaris
  • Victor Vran: Overkill Edition
  • Wonder Boy: The Dragon Trap
  • XIII
  • Yoku’s Island Express
  • Yooka-Laylee
  • Yooka-Laylee and the Impossible Lair
  • Ys VIII: Lacrimosa of Dana
 
Luna's list of games

  • Abzu
  • AO Tennis 2
  • Atomik: RunGunJumpGun
  • Blasphemous
  • Bloodstained
  • Brothers: A Tale of Two Sons
  • Contra Collection
  • Control
  • Cook Serve Delicious 3
  • Deponia Doomsday
  • Edna & Harvey: Harvey’s New Eyes
  • Edna & Harvey: The Breakout
  • Curi
  • Ghost of a Tale
  • Grid
  • Hard Reset
  • Iconoclasts
  • Indivisible
  • Infinite Minigolf
  • Ken Follett’s The Pillars of the Earth
  • Lumines Remastered
  • Metro Exodus
  • Obduction
  • Overcooked! 2
  • R-Type Dimensions EX
  • Redout
  • Rez Infinite
  • Rime
  • River City Girls
  • Shadow Tactics
  • Shantae and the Pirate’s Curse
  • Shantae: Half-Genie Hero Ultimate Edition
  • Sonic Mania
  • Steamworld Dig
  • Steamworld Dig 2
  • Steamworld Heist
  • Steamworld Quest: Hand of Gilgamech
  • Tacoma
  • Tangledeep
  • Trails of Cold Steel 3
  • The Mummy Demastered
  • The Sexy Brutale
  • The Surge
  • The Surge 2
  • Victor Vran
  • Wonderboy
  • Yoku’s Island Express
  • Yooka-Laylee
  • Yooka-Laylee Impossible Lair
  • Ys VIII: Lacrimosa of Dana
There are some good games on there, but that's a pretty weak list. Of the games I recognize, they're all old and will likely be playable at better frame rates on the new consoles (relative to before I mean, not necessarily vs. Luna). I wasn't even aware this was launching now.
 
Amazon have added 720p streaming to its Luna cloud gaming service to improve stability

https://www.theverge.com/2021/4/8/2...ng-setting-new-feature-cloud-gaming-stability

Amazon is adding a new streaming option to its Luna cloud gaming platform that will cap resolution at 720p to help improve stability for players on slower internet connections.

Right now, Luna streams only at 1080p, with 4K coming at some point in the future. Yet even at 1080p, internet connections that struggle to keep up with the high bandwidth demands of cloud gaming might result in latency, lag, and audio issues for the player when using a service like Luna. Now, Amazon says those using Luna in its early access beta — the platform has yet to release to the public — can toggle on the 720p streaming mode in the settings panel to help with performance.
 
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