- Joined
- Jun 6, 2010
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I feel ya man, that really caught me off guard. I didn't think BGS had it in them for something like that. Let me know when you get near the end, you'll know what I mean.I'll give that a watch sometime, sometimes the ship building feels realyl daunting tbh
SPOILER WARNING:
Also I progressed through the main quest earlier this week and had to make the hard choice...
What a gut punch.
Sarah was my wife, then mistress and now she died... And my second wife was holding her in her arms.
Ship building is only complicated by how fucked up connections can be. One small change to a hab can give you a maze, no consistency in where they'll put ladders and doorways. O For example, on the Star Eagle, I replaced the 2x2 brig with a 2x2 living quarters. Despite it in being in the exact spot, it put the doors and ladders in different places. You can dictate things by creating roadblocks though.
Putting a structural piece, like a Deimos hull piece, a Nova bracer, or anything you can't walk through (a grav drive) can let you create your own pathways.
The best thing to do is build a landing pad at an outpost (all I've ever done with outposts) and experiment. You get access to most ship pieces from all manufacturers. Create a save (don't want to waste credits) before changing a ship, go nuts and take a walk around after you're done. You'll always have the save to revert to.
You can't save your build until you're done, but don't let that deter you. Once you make a ship you like, it's easy to recreate it if you have to load up the earlier save.