- Joined
- Jan 1, 2008
- Messages
- 50,531
- Reaction score
- 12,859
My guiding principle in gaming is if I'm investing time in it, I want to have a gauntlet driven down into the ground before me, and be challenged in some way – memorisation, puzzle-solving, nuanced or tactical melee, strenuous XP/item recovery, whatever…just something that gets the brain firing on at least a single cylinder. I can't hang with button-mashing or L-is-for-lolly play anymore.
To me it varies on the type of game. Some games I only care about the story and they are heavily focused on deep stories so I don't care to much about the game play or hand holding. I actually prefer it because I want to rush through the story to see what happens. In other games like Tomb Raider I hate being given hints on puzzles or what wall to grapple onto next. Let me find that shit myself.