I've been a bit down on Destiny 2 lately and it's funny because I haven't played it in almost a month now. I haven't even seen the raid challenges, missed the Faction Rally, and I'm not playing this Iron Banner either. Jon Weisnewski is one of the lead designers who is in charge of the sandbox and he's the one who is famous for the 4% buff to auto-rifles actually being a .04% buff. Anyways, he did an interview on Crucible Radio a few days ago and the shit that comes out his mouth is absolutely mind boggling. I think it's obvious this game probably won't get much better if the things he said are actually the philosophy that Bungie is sticking to... Reddit did a good job compiling some of his most bizarre comments so I'll link it here. If you have a chance to watch the video I highly recommend it... almost unreal to hear this guy say some of this stuff.
https://www.reddit.com/r/DestinyTheGame/comments/7f1e71/crucible_radio_ep_126_ft_jon_weisnewski/
"- Sunshot = Firefly (too bad they had to take it away from Legendaries)
-
purposely reduced our access to high powered weapons to make the Crucible and the whole game better (wat)
- moving secondaries to the power slot sucks but makes those moments more "potent"
- focus on combined weapon loadout vs single-weapon-focused loadout
-
nerfing of cooldowns supposed to increase potency of the moments when you get to use them
- slowing down TTK helps us decide what we should do at that moment (thanks!)
-
wanted to make PvP more exciting to watch on Twitch (I nearly spit out my coffee at this one)
-
team shooting doesn't put stress on us to land shots (lol holy shit at this one)
- Wardcliff coil was supposed to be in D1 but it didn't have the proper launch platform
-
random to fixed rolls: random rolls too difficult to talk about with friends (no... seriously), fixed rolls better for casuals
- players get items quickly and easily on purpose: for casuals and to attract new players to the game, tough shit for people who want to grind
- random rolls too complicated to balance in PvP, goal to make fewer guns but spend more time on them and make them have their own identity/role (valid argument IMO, and I
loved random rolls)
- subclass set paths easier for us!!! "advanced players" pair their subclass with Exotics (= "depth")
- "the depth is still there" (coffee spit-take somehow avoided)
- ricochet rounds greatly help range
- intrinsic weapon perks taken directly from D1 (Lightweight = lightweight, Rapid = spray and play, Precision = counterbalance, Aggressive = high caliber rounds)
- high caliber rounds flinch greatly multiplied if you/your opponent is moving and is also scaled by weapon damage
- every weapon has a degree of hcr (affecting both outgoing
and incoming flinch)"