So the full release launched today.
I actually tried to wait until today to play but I ended up playing for a few hours a couple weeks ago just to get my hype up since the only build I've played has been the original early access build.
It seems like they've changed a few things around since the original build.
My main team now consists of (from back to front)
Houndmaster, Zestal, Hellion, Crusader
I have a non boss group that just rapes which consists of
Zestal, Grave Robber, Highwayman, Highwayman
The arbalest seems like the weakest class atm, there's no reason to take an arbalest in the 4th slot when you can choose a houndmaster.
Witch doctor who used to be pretty weak is actually pretty boss now against high hp/armor classes. He has blight and bleed attacks so if hit someone with blight then two bleed attacks the enemy is losing 9hp per turn just from the witch doctor.
I'm hoping to get to play tonight or tomorrow. I haven't really tried it but it seems they made completely dark runs (where you run a dungeon with no torches) almost impossible when in the original build that was the best way to gain gold and artifacts.
Heroes are still throwaways so grabbing some 0 recruits and running a long or medium apprentice dungeon then dismissing them at the end is the best way to make money and not spend it.
It costs more to treat negative quirks and gold cost in general have increased. Through the blacksmith, guildhall, and sanitorium you're probably going to spend close to 300k just to lvl one hero to max so pic carefully.
This is a great game for anyone that loves turn based rpg's.
Edit: The reason why I take crusader is I can rotate either his stress heal or his heal for those tough fights or long dungeons, also I start my Crusader in the 3rd slot so he can holy lance his way to the front. Holy lance practically kills any 3rd or 4th row enemy with one attack and if they aren't dead from the one attack the houndmasters aoe bleed or the hellions breakthrough (attacks first 3 targets) will finish them off. The zestals first attack is usually always a stun +torchlight.