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Multiplat Official Battlefield 6 Disc **BETA Weekend LIVE

I think it's mostly for staying true to the series' past, as well as keeping classes as distinct as possible. When you open up the entire arsenal to everyone, it distills the gameplay since most players just run around with "meta" weapons. I can't imagine ever seeing many LMGs in "open" servers, for example, because it's so much easier to sprint around and get kills with ARs (which have far superior ADS speed and hipfire). At that point, all that separates each class is their gadgets. You end up losing out on a lot of depth and identity IMO.
Appreciate it.
 
I played about an hour this morning (being a medic really does feel heroic AF; loved it) but have not been able to get back in since. Was queued #120,860 just an hour ago. Yowsers. Wonder how many servers they have set up for Europe. Tough in North America too? I started Diablo IV last night so keep hopping back into that in the interim.
 
I played about an hour this morning (being a medic really does feel heroic AF; loved it) but have not been able to get back in since. Was queued #120,860 just an hour ago. Yowsers. Wonder how many servers they have set up for Europe. Tough in North America too? I started Diablo IV last night so keep hopping back into that in the interim.
Yeah, having the same problem on NA servers. Just got queued in at 280,000. Luckily it does seem to move pretty quick, I've been waiting about 5 mins and I'm under 100k.
Medic is really fun to play, but I'd have to say the most fun I've been having is engineer so far. I love vehicle hunting with a squad of friends. Blowing choppers out of the sky with an RPG is peak BF for me.

Also, I just had a check. It's hit over half a million concurrent players on Steam alone now. I'd have to guess that between that, EA App, and consoles, they've probably got over a million. Impressive!

I remember in some older BFs they used to put stats in the main menu, like how many total bullets fired, etc. Be cool to see that for this beta.
 
One thing i hope they fix is how to join with more then 4 friends alot of my old bf3 and 4 buddies played the beta we used to fill entire servers but without the server browser you can only join in with 3 other friends.
 
Got to play again. Fun.

I don’t like the UI though. It’s just not at all intuitive and hard to find stuff.

My fave map to play is Iberian Offensive: cobblestoned Mediterranean townish. I’ve been following B6 since incubation as Project Glacier and this has to be one of the Gibraltar black sites mentioned for map locations.

Death audio is too good. Really glad it’s not like Call of Duty in the regard because you hear it over and over.

We’re getting at launch a campaign, MP, and BR? That’s quite a lot. Like it.
 
Got to play again. Fun.

I don’t like the UI though. It’s just not at all intuitive and hard to find stuff.

My fave map to play is Iberian Offensive: cobblestoned Mediterranean townish. I’ve been following B6 since incubation as Project Glacier and this has to be one of the Gibraltar black sites mentioned for map locations.

Death audio is too good. Really glad it’s not like Call of Duty in the regard because you hear it over and over.

We’re getting at launch a campaign, MP, and BR? That’s quite a lot. Like it.

Yeah, the UI is hot garbage.. seems to be the way to do things these days; make the UI a slow bog and confusing. Marvel Rivals has absolutely dogshit UI with alerts scattered all over it.

I’m guessing this is a metric used to sell games. “Engagement” or whatever. These companies seem to want to slow everything down, including navigating a menu.
 
I’m surprised some of these people playing know how to boot up their consoles/PCs.

Few people revive and fewer let you revive them. I’m literally at someone’s body with paddles and the immediately bleed out.

COD mouth breathers.
 
What the game needs to improve:

  • Amount of environmental stagnant visual clutter needs to be toned down. Aesthetically the maps only look great as a viewer/spectator.
  • Sun glare along with area lighting transitions need to be removed. Along with dust particles being toned down.
  • Class exclusive based weapons need to be implemented across all official servers.
  • Every class shouldnt have the ability to revive. Make it so non-support classes have the ability to drag downed teammates towards cover slightly extending their revive timer.
  • A multiplayer only(mainly) FPS game shouldnt have a $70 price tag point of entry in 2025.
  • This weapon and class based progression system theyve used since COD Modern Warfare made it popular needed to be ditched a decade ago.
  • Smoke grenade plume seems to be client side creating one-ways.
  • Shotguns shouldnt one shot at CQC when a headshot isnt landed.
  • Tickrate used is low. I experienced far to frequent insta-swing deaths and packet bursts in my time played.
 
Overall having fun playing the beta but assuming there’s going to be microtransactions for random shit, there’s no reason for it to cost as much as it is.
 
Overall having fun playing the beta but assuming there’s going to be microtransactions for random shit, there’s no reason for it to cost as much as it is.

I haven't really played BF since BF4 but it never felt like a game with tons of MTX. Nothing like what I see in COD.
 
EA Dice confirm they’re looking into kill time.
 
EA Dice confirm they’re looking into kill time.

This is all bullshit that people are reading and repeating. If you look at actual comparison videos between BF6 and BF4, TTK is very similar. What is happening is the TTK feels faster sometimes on the receiving end because of latency and networking issues in a more modern and complex game.

Same thing with there being no recoil. This claim is slightly more true, in general there is less recoil, but it's not no recoil. The weapon mods also make a big impact in certain configuration. If you take any full auto gun in BF6 and hold down left click, it will pull to the ceiling. The recoil control is just very easy with most weapons.


Compared to 2042 at launch, it's much more preferred IMO. 2042 at launch you had to use single fire for ARs for anything that wasn't right in your face, it was insane.
 
This is all bullshit that people are reading and repeating. If you look at actual comparison videos between BF6 and BF4, TTK is very similar. What is happening is the TTK feels faster sometimes on the receiving end because of latency and networking issues in a more modern and complex game.

@Valhoven didnt use the proper term. It doesnt deal with 'time to kill', but 'time to death'. Which is caused by packet burst. Where all incoming damage information isnt spread out properly between received packets. Instead being clumped into one to few packets. Making we the user perception of our death be instantaneous when it should be spread out across numerous packets(milliseconds).
 
@Valhoven didnt use the proper term. It doesnt deal with 'time to kill', but 'time to death'. Which is caused by packet burst. Where all incoming damage information isnt spread out properly between received packets. Instead being clumped into one to few packets. Making we the user perception of our death be instantaneous when it should be spread out across numerous packets(milliseconds).
I purposely avoided the term TTK for this reason but I agree, I should have written it differently and apologise to @Rational Poster for any confusion. Single-frame deaths experienced by players are a potential network-level problem they're looking at, I understood, meaning a grouped performance error and not time to kill as the metric we know for WPN balancing whatnot.
 
I purposely avoided the term TTK for this reason but I agree, I should have written it differently and apologise to @Rational Poster for any confusion. Single-frame deaths experienced by players are a potential network-level problem they're looking at, I understood, meaning a grouped performance error and not time to kill as the metric we know for WPN balancing whatnot.

Oh don't need to apologize, I wasn't calling you out but all the reddit lemmings repeating the lines about TTK and recoil.
 
Single-frame deaths experienced by players are a potential network-level problem they're looking at,

This has been a persistent bug with new to market PvP multiplayer games that utilize variable tickrate since as early as the mid 2000's. While mainly noticeable in FPS titles. It'll eventually be fixed.
 
Beta split 2, we're live, baby!

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