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This is right up there with him saying Drake was clout chasing by playing on his stream. Egomaniac that makes his money off children.
This is right up there with him saying Drake was clout chasing by playing on his stream. Egomaniac that makes his money off children.
Sorry couldnt hear you with Ninjas dick in your mouth.You sound triggered, boomer.
And hard work. And talent. Hours of sitting in a chair being an antisocial autist doesn't compare to what it takes to make it to the NFL or NBA. Not by a long shot.He's right.
Not about Fortnite, specifically, but about eSports in general. It takes massive talent and hard work to reach the top. The only thing that's different is that the piles of money aren't as big.
Do you have data to back this assertion?And hard work. And talent. Hours of sitting in a chair being an antisocial autist doesn't compare to what it takes to make it to the NFL or NBA. Not by a long shot.
And hard work. And talent. Hours of sitting in a chair being an antisocial autist doesn't compare to what it takes to make it to the NFL or NBA. Not by a long shot.
Actually fortnite relies on hotkeys as much as reflexes and timing so if you're say, a console player with a three button map to create walls and a stair, while the average fortnite player is switching manually between walls with the y button, then skill wasn't always your biggest factor.Do you have data to back this assertion?
Right now the money is smaller, so the talent pool is probably a bit smaller, and the competitive format is more in its infancy, so there is less sophistication of training methodology and infrastructure. Nevertheless, the number of kids who play videogames seriously as a hobby, and really try their best to be good, is disproportionately large relative to what the money might draw. You sound like the typical ignorant casual who has never been good-- really good-- at a game in your life, and doesn't realize how untalented you are. Ever played the best in the world at any game? I have. It's humiliating. You don't have the reaction times. You don't have the hand-eye coordination. Your decision-making is terrible and sluggish. Your management of ability cycles is sloppy. You comprehension of what it takes to win is nonexistent. You're too mentally slow.
eSports aren't quite on the level of traditional sports, yet, but the parallels are all quite valid.
Right now your just wielding an archaic, stereotypical condescension towards gaming in general: "...sitting in a chair being an antisocial autist" to describe competitive gaming when by definition that involves playing with other people. Ninja himself almost exclusively plays team modes where he's interacting with his teammates while coordinating tactics and strategy to win the game.
"Ok, Boomer", indeed.
You ever see how good those starcraft players are, and how much practice it takes to be at their level? You're done by the time you're in your early 20's, for the most part. It's like watching robots in a sci-fi game.And hard work. And talent. Hours of sitting in a chair being an antisocial autist doesn't compare to what it takes to make it to the NFL or NBA. Not by a long shot.
Reflexes and timing weren't the only attributes I mentioned, and this is one of the more humorous babblings I've read on the forum recently.Actually fortnite relies on hotkeys as much as reflexes and timing so if you're say, a console player with a three button map to create walls and a stair, while the average fortnite player is switching manually between walls with the y button, then skill wasn't always your biggest factor.
And hard work. And talent. Hours of sitting in a chair being an antisocial autist doesn't compare to what it takes to make it to the NFL or NBA. Not by a long shot.
I use the term hotkey to describe shortcuts mapped to any key or button input (seen in the new instant build setting and individual building piece assignments) not to declare literal keys on a controller. Use your figurative brain before leaping face first into snarky tude:Reflexes and timing weren't the only attributes I mentioned, and this is one of the more humorous babblings I've read on the forum recently.
There's a word for what you're describing, and it isn't "hotkey", LOL, not that those are so skill-free to execute when the game demands 40+ to be managed. There are rules that govern the use of you're describing; obviously without knowing what they are called. Most of them are legal. If you think this magically eliminates skill from competitive play, program as many as you like, and go get 'em, killer. Hell, use the illegal ones, and see how you do against the best. It won't matter, and it won't help you.
Your $3 million grand prize will be like taking candy from a baby.
Bud, I know what a "hotkey" is, but that isn't what you described. What you don't know is what a "macro" is. You've outed yourself as a serious (console) noob without realizing it. This is competitive gaming 101, and anyone who is steeped in the culture will know that basic term, and espy you as someone attempting to pontificate on a culture to which you're a neophyte.I use the term hotkey to describe shortcuts mapped to any key or button input (seen in the new instant build setting and individual building piece assignments) not to declare literal keys on a controller. Use your figurative brain before leaping face first into snarky tude:
Hotkey refers to this
vs a kid pressing y frantically on xbox factory settings
Players on console don't tend to mess with settings unless it's aim/look sensitivity, which could be argued still requires a ton of player reflexes to control properly. The game would have new players believe that pieces are "cycled" through on a single "change piece" button, not individually mapped pieces that can be instantly comboed in strings.
Like the individual mapping, autobuild shaves reflex requirements too. Spinning in a circle while spamming the "switch building type" button is fairly brainless and doesn't require a ton of reflex. So new players who expect factory settings to be the way all building works in-game are put at a huge swapping speed disadvantage against players who auto-build now, and nothing in their human reaction speed is going to outpace the rate at which their opponents change structures.
All that being said, at the highest level of competition everyone is mapping their pieces. But for the average console players starting the game for the first time, the learning curve is so steep because other players are binding their build speed, not "earning" each piece swap with their super fast scrolling abilities from the factory default