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In boxing, analysts have come up with a way of breaking down fighter styles into common archetypes, based on their style and how the different styles match up against each other. There are many ways of breaking it down, but one common way is the rock, paper, scissor system:
slugger > swarmer > boxer > slugger.
A slugger beats a swarmer, a swarmer beats a boxer, a boxer beats a slugger.
https://en.wikipedia.org/wiki/Boxing_styles_and_technique
Is it possible to devise a similar breakdown for grappling styles? Either for grappling arts that focus predominantly on takedowns (e.g. wrestling and judo) or for the arts that focus on submissions and the ground game? But are there clear archetypes in BJJ or wrestling or judo, in the same sense as there are clear archetypes in boxing?
You could say that some grapplers have a strong pressure game, for example, which may be compared to swarming. Some grapplers might be particularly skilled at scrambles. Some grapplers might be exceptionally explosive.
In boxing you also talk about counterfighting, and while I can see how countering is a thing when you're talking about takedowns, I'm not sure how well it can be applied to the ground game. You can bait someone in BJJ, letting them think they're about to pass your guard or set up as a submission, and then use this to improve your position or counter with a submission. But are there any practicioners who develop baiting into a style of grappling, the same way boxers develop into dedicated counterfighters?
I'd appreciate help with this. I have trained some grappling, but I haven't studied enough tape to really know how this plays out among elite wrestlers, elite judoka, elite BJJ practicioners, etc.
slugger > swarmer > boxer > slugger.
A slugger beats a swarmer, a swarmer beats a boxer, a boxer beats a slugger.
https://en.wikipedia.org/wiki/Boxing_styles_and_technique
Is it possible to devise a similar breakdown for grappling styles? Either for grappling arts that focus predominantly on takedowns (e.g. wrestling and judo) or for the arts that focus on submissions and the ground game? But are there clear archetypes in BJJ or wrestling or judo, in the same sense as there are clear archetypes in boxing?
You could say that some grapplers have a strong pressure game, for example, which may be compared to swarming. Some grapplers might be particularly skilled at scrambles. Some grapplers might be exceptionally explosive.
In boxing you also talk about counterfighting, and while I can see how countering is a thing when you're talking about takedowns, I'm not sure how well it can be applied to the ground game. You can bait someone in BJJ, letting them think they're about to pass your guard or set up as a submission, and then use this to improve your position or counter with a submission. But are there any practicioners who develop baiting into a style of grappling, the same way boxers develop into dedicated counterfighters?
I'd appreciate help with this. I have trained some grappling, but I haven't studied enough tape to really know how this plays out among elite wrestlers, elite judoka, elite BJJ practicioners, etc.