3rd Person with low FOV is amazing. RE4 proved it yet no other dev implements it.

Ice That Jaw

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RE4 is awesome for many reasons. One of the reasons why it exudes so much more immersiveness over other 3rd person games, even modern ones is its use of a close FOV camera.

PC nerds will bitch and moan about low FOV all day, and this is why I will never consider myself a PC gamer even though I am. I absolutely love low FOV. It is insanely immersive.

Check out these screens I just took from RE4 PC. The FOV is like 20. It's ridiculously low but notice how intimate it feels. It is almost FPS feeling, yet there is an actual character on screen that you can enter.

I don't get why a dev studio hasn't tried to recreate a slower paced shooter with this type of feel. Even with a generic setting, it would work imo. Gears is the only one similar that I can think of.

Edit - Detroit Become Human also has close FOV that is crazy immersive. I'm replaying it now.

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Ken Levine did a talk about this during his press junket leading up to Bioshock Infinite release. Reason he didnt go third person was because the player eyes primarily focus on their character instead of the world. Moving the camera in further does help mitigate this. However you create an issue with the player model taking up large varying portions of the screen.

Third person view depth that Warframe uses is the perfect balance.
 
I always thought this would work well for a Castlevania game; it seems perfect for judging distance with the whip which is the problem for a 3d Castlevania. The character taking up so much of the screen is just a quirk if everything else works. It was fine for this and for the Arkham games.
 
When playing horror shooter I want wide peripheral vision, low FOV reduces that by focusing what's in front. Its good if you're playing FPS like Rainbow Six but in 3rd person shooter I prefer faster reaction over precision.
 
I hated this game. You had no mobility at all and a tiny field of view. You are significantly less capable than an actual human would be.
 
RE2 Remake had the right perspective and controls tbh
 

Leon in RE 4 moved slower and saw less than a real life person would. You couldn't even move and shoot. These are objective facts here, not even my opinion yet.

The opinion is that I hated this game. It was manufactured tension created by gimping the player. The zombies weren't scary, the environment wasn't scary. They made it a scary situation by giving you a narrow FOV with little mobility, by making the controls overly complicated, and by limiting your weapons and ammo. I don't like it when games do this and thankfully it didn't become a trend.
 
Leon in RE 4 moved slower and saw less than a real life person would. You couldn't even move and shoot. These are objective facts here, not even my opinion yet.
Its a game....

The opinion is that I hated this game. It was manufactured tension created by gimping the player. The zombies weren't scary, the environment wasn't scary. They made it a scary situation by giving you a narrow FOV with little mobility, by making the controls overly complicated, and by limiting your weapons and ammo. I don't like it when games do this and thankfully it didn't become a trend.
Its not a survival horror game, its action survival game....
You realise survival horror games are meant to make players feel like theyre not fully in complete control, one way they do that is by restricting controls in some way?

RE4 is a masterpiece, and its the best game in my favourite series, and probably one of the most consistently great franchises in gaming history (admittedly has a few stinkers here and there). Its nearly perfectly paced, and has the best pacing of any game ever imo. The controls were never ever complicated.......
 
Its a game....


Its not a survival horror game, its action survival game....
You realise survival horror games are meant to make players feel like theyre not fully in complete control, one way they do that is by restricting controls in some way?

RE4 is a masterpiece, and its the best game in my favourite series, and probably one of the most consistently great franchises in gaming history (admittedly has a few stinkers here and there). Its nearly perfectly paced, and has the best pacing of any game ever imo. The controls were never ever complicated.......

"It's a game" doesn't excuse shitty mobility, shitty controls, and not being able to move and shoot. Last I checked most games give you MORE abilities than the average person, not less. That shit is specifically in the game to handicap the player. Dead Space showed how to do it right. The enemies are actually scary and challenging instead of taking away abilities from the player.
 
And look how much better it is in every way. Have you played both?
No its not, and yes I have.

DS is a great game, and admittedly havent finished it, but even DS2 went off the rails like RE4 did, and again RE4 was the inspiration. Do you hear anyone mention DS1,2 among the GOAT games ever? Rarely, if ever, but RE4 is almost always included, and for good reason.

DS3, I couldnt finish, hot garbage.
 
I miss RE4. I'm going to play through it again at some point I'm sure. First up is the RE2 remake.
 
"It's a game" doesn't excuse shitty mobility, shitty controls, and not being able to move and shoot. Last I checked most games give you MORE abilities than the average person, not less. That shit is specifically in the game to handicap the player. Dead Space showed how to do it right. The enemies are actually scary and challenging instead of taking away abilities from the player.
Lol shitty controls... sounds like you just suck at the game and cant admit it so you blame the game. RE4 is glorious, go play CoD pleb.
 
Lol DS' main inspiration was RE4, infact thats the game they wanted to recreate....

{<jordan}
Yeah, I don't get criticizing RE4, then praising Dead Space. The latter is clearly a spiritual child of the former that often pays homage to it.
 
"It's a game" doesn't excuse shitty mobility, shitty controls, and not being able to move and shoot. Last I checked most games give you MORE abilities than the average person, not less. That shit is specifically in the game to handicap the player. Dead Space showed how to do it right. The enemies are actually scary and challenging instead of taking away abilities from the player.
the game already gives you laser sight on all weapons, which bestows upon you significantly easier aiming than for the average real person. Plus, you get infinite stamina and don't need to rest or shit. You done spoiled by all dem other games homie.

Try spin wheel kicking and german suplexing 10 crazed hispanics in 3 minutes. YOU CANT

RE4 is da greatest!
 
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