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I definitely prefer a real NG+ to Chalice Dungeons, but the gameplay in BB is so damn good I found the dungeons fun in an of themselves. Some of my fondest memories of BB area actually defeating some of those brutally difficult late dungeon versions of bosses.
My point being that I can find enjoyment in a repetitive game if the game play is great. FF's game play is far from great, IMO.
The only downside to all of the souls games is that once you get through once or twice, the game is a walk in the park. Learning the tricks, best weapons, best routes etc make the souls game more puzzle-like. Its why its so addictive. I honestly think BB with all its faults is one of the greatest games of all time. Personally up there with the last of us, MGS 1, uncharted 2 etc.
Yeah I agree. I think Square just doesn't get it. The traditional JRPG died a long time ago, but that doesn't mean they have to try and mimic what killed it. They could have easily re-invented the JRPG, IMO, and it would have been very successful. There is still a place for strong narrative role playing games.
Open world games are great, but not every RPG has to be open world. Square obviously has no damn clue how to craft an engaging open world so I think they should just ditch that thought. In my humble opinion they need to tap into what made FF great in the first place, and innovate it while keeping the spirit intact.
But that's just me. By all accounts FF15 seems to be a great success for them so I doubt they will change anything moving forward.
Square seems to think its only about the graphics. To them gameplay is second to aesthetics and graphics. They throw tons of money on new engines. FFXV is exactly that, beautiful game but no substance. Heck even the more convoluted FF games before it were at least interesting narrative wise. How on earth we meant to get excited about a wedding and wedding dresses. I think they were right about FF needing to head in a new direction but cmon sidequests which consist of nothing but fetching stuff, hunting beats and main story missions which has us fighting the same enemy type over and over again gets boring quick without a deep and rewarding combat system.
Open world can be amazing if done right. Ive rarely played an open world game that didnt get boring quick aside from GTA San Andreas. MGSV is one that comes to mind. The gameplay was amazing, the mechanics were amazing but the game was lacking because the open world was boring as hell.