Battlefront II

Taking advantage of people? It's a video game. You buy it and play it and have fun immersing yourself in the Star Wars world. If you desire to upgrade at a faster rate you can do so with real world currency. Again, the only issue I have is with what they did with locking people out of progressing without paying for a certain time period. Other than that it's a video game where you can play the base game but if you want enhanced stats you can grind for them or pay for them. Either way EA isn't forcing anybody to do anything, so you saying they preying on people makes you really look foolish.

The reason this kind of shit is in video games is because pretentious people like you act like a solid video game shouldn't cost very much money. If people were willing to pay $100-120 for a base game (equivalent to what NES games cost back in the 80's) then gaming wouldn't have this crap. To each their own but there's no way a company could (or should) take on a massive debt for a game which can't make a reasonable amount of profit.

Also, just for shits and giggles, BF2 is going to be more expensive because of the Star Wars license. That's costing EA a shit ton of money to use and this is likely why the microtransactions were so aggressive starting out.


I dont have any problem with the price of games I play flight sims and that costs hundreds of dollars since you can pay 50-60 USD for one plane but the level of detail is second to none. Gamers are absolutely being taken advantage of with the RNG systems and being constantly being reminded to buy the ingame currency, flashing lights, the sounds, the anticipation of seeing what you are going to get as the cards are moving around the screen. They are basically copying how a casino works and putting it into video games and the fact that some countries are actually starting to look into the legality of it and warning people about it should be all the red flags anyone needs.
 
Taking advantage of people? It's a video game. You buy it and play it and have fun immersing yourself in the Star Wars world. If you desire to upgrade at a faster rate you can do so with real world currency. Again, the only issue I have is with what they did with locking people out of progressing without paying for a certain time period. Other than that it's a video game where you can play the base game but if you want enhanced stats you can grind for them or pay for them. Either way EA isn't forcing anybody to do anything, so you saying they preying on people makes you really look foolish.

The reason this kind of shit is in video games is because pretentious people like you act like a solid video game shouldn't cost very much money. If people were willing to pay $100-120 for a base game (equivalent to what NES games cost back in the 80's) then gaming wouldn't have this crap. To each their own but there's no way a company could (or should) take on a massive debt for a game which can't make a reasonable amount of profit.

Also, just for shits and giggles, BF2 is going to be more expensive because of the Star Wars license. That's costing EA a shit ton of money to use and this is likely why the microtransactions were so aggressive starting out.

I don't agree with you on this point. There are limits and it appears BF2 progression system completely broke them.

you are a Destiny 2 fan.

Imagine if Bungie had released Destiny 2 and the setup was:

Each type of guardians could only pick one sub-class and the other 2 had to be acquired through bright engrams. Not only that but each upgrade perks, supers and special abilities with that sub-class was a node that also had to be acquired through bright engrams. Now imagine if it took 5 of pvp hours (dependent on average kills and not completely sucking) to get a single bright engram along with a limit of getting 4 bright engrams per week. Each bright engram gave u the chance to get one gift (perk, special ability, or vehicle/ship, dance, or legendary gear) along with some shards, a bit of glimmer. And you can still buy these bright engrams. Now take it one step further and throw in all the mods for shits and giggles.

You'd be playing forever to level up one of your guardian let alone all three of them. People would quit or not even play this game. The people who can afford it would be completely stacked with skills while the average player is stuck with a stripped down guardian and lose again and again and again.

The system was bad enough that people complained about it and rightfully so. It was rigged to let you lose again and again but if you liked the game enough you would just drop money to speed up the progression process.

I think it was fucked up and I am glad the people "revolted" online and convinced Disney to pressure EA to close the transaction system. The damage has been done already though again itll be interesting to see how they plan on fixing this.

Also I think you underestimate how much EA is making. They make a shit ton regardless of whether they had to acquire the star wars license or not. The game was built from previous software technology and they had BFI work as a base to start up. The transactions were just another way of making even more money in a casino-like setup. You also underestimate how much people are willing to pay for a game. We've seen $80 for triple A deluxe versions of games so its not as if price have been completely stagnant. Yes they've generally stayed low but the amount of gamers out there is a lot larger than it was in the 80s. It's cool to be playing video games these days and a more acceptable past time. The supply of customers is a lot more hence why companies can still afford to sell games at a lower price point.
 
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I don't agree with you on this point. There are limits and it appears BF2 progression system completely broke them.

you are a Destiny 2 fan.

Imagine if Bungie had released Destiny 2 and the setup was:

Each type of guardians could only pick one sub-class and the other 2 had to be acquired through bright engrams. Not only that but each upgrade perks, supers and special abilities with that sub-class was a node that also had to be acquired through bright engrams. Now imagine if it took 5 of pvp hours (dependent on average kills and not completely sucking) to get a single bright engram along with a limit of getting 4 bright engrams per week. Each bright engram gave u the chance to get one gift (perk, special ability, or vehicle/ship, dance, or legendary gear) along with some shards, a bit of glimmer. And you can still buy these bright engrams. Now take it one step further and throw in all the mods for shits and giggles.

You'd be playing forever to level up one of your guardian let alone all three of them. People would quit or not even play this game. The people who can afford it would be completely stacked with skills while the average player is stuck with a stripped down guardian and lose again and again and again.

The system was bad enough that people complained about it and rightfully so. It was rigged to let you lose again and again but if you liked the game enough you would just drop money to speed up the progression process.

I think it was fucked up and I am glad the people "revolted" online and convinced Disney to pressure EA to close the transaction system. The damage has been done already though again itll be interesting to see how they plan on fixing this.

Also I think you underestimate how much EA is making. They make a shit ton regardless of whether they had to acquire the star wars license or not. The game was built from previous software technology and they had BFI work as a base to start up. The transactions were just another way of making even more money in a casino-like setup. You also underestimate how much people are willing to pay for a game. We've seen $80 for triple A deluxe versions of games so its not as if price have been completely stagnant. Yes they've generally stayed low but the amount of gamers out there is a lot larger than it was in the 80s. It's cool to be playing video games these days and a more acceptable past time. The supply of customers is a lot more hence why companies can still afford to sell games at a lower price point.

This is a good post but I'm not saying I would enjoy playing BF2, but only that this is their business model and it's not taking advantage of anybody. Microtransactions were in the first game and also in every single EA game in recent memory, so people were naive if they didn't expect it. The Star Wars license is likely the reason they were so aggressively pushed in the design of the game.

My main point was that I have no issue with something where you can pay or play; but when they started having cooldowns where you could no longer play to progress that's where I feel they drew the line. I wouldn't ever put up with any of this kind of bullshit in a video game, but it's apparent many others do as EA keeps on selling a metric fuck ton of games. In Destiny I have no issue with Tess because we can pay or play... bright engrams are very easy to earn and none of the stuff she sells has any real impact on the game.

I'm glad the consumers took a stand and said enough was enough... problem is early predictions were the game sold an absolute shit ton of copies... looking at upwards of 14 million copies by the end of the year. It's also a Star Wars game coming out near X-mas so it's going to continue selling a ton of copies to people who don't care about Reddit and their uprising, as well as parents who have no idea what's going on.
 
EA Has Removed Star Wars Battlefront 2's Microtransactions Hours Before Launch
Forbes said:
Wow. I’m not really sure what else to say.

Tonight, there were rumblings that Star Wars Battlefront 2 had taken away the ability to purchase crystals, which in turn can buy loot boxes, on the PS4, Xbox One and PC versions of the game, just hours before its global launch. It could have been an error, but DICE quickly came out with a statement to say that it was not.

Here’s DICE GM Oskar Gabrielson, who published this in a blog post tonight:

“Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.

But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.

We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”

This is the culmination of a week of absolutely brutal headlines for EA, DICE and Battlefront 2 (a few written by yours truly) as fans protested a large number of problems with the game’s progression system including it being:
  • Tied to randomized loot boxes
  • Full of high-cost, ultra-grindy unlocks
  • Full of Star Cards that give significant power advantages
  • In a game where credit earning is capped in arcade play
  • More or less entirely based around getting people to buy loot boxes for clear advantages
With this move, at least one aspect of this has been taken out of the equation. The Star Card system may still exist, and is full of upgrades that still seem unwise like flat damage, fire rate and health increases, but as of this time, you can no longer buy these upgrades for real-world cash, leveling the playing field at least somewhat.


battlefront-2-new4.jpg
EA

Earlier today, I wrote about the “emergency heart surgery” Battlefront 2 needed to save it, which included stripped the loot box progression system out of the game entirely and reworking it from scratch. That may not happen, but even still, the step of removing microtransactions from the game just hours before its worldwide launch is unprecedented, and I’m frankly astonished that EA/DICE took this drastic of a step so late in the game. Yes, they were tweaking prices and things as recently as a few days ago, but this, eliminating the central monetization mechanic of the game, is something else entirely. This is just unbelievable.

What this does not necessarily mean is that microtransactions will be gone forever. It seems absolutely possible that they will end up returning to the game once DICE has figured out how exactly to reduce the grind or lower the cost of these boxes. It is also no guarantee that larger reworks are coming, like the elimination of the loot box progression system altogether, though if DICE is willing to go this far, I wouldn’t rule anything out at this point. This feels like a “Diablo 3kills the Auction House” moment or “Xbox One changes all its policies” type of event. A truly monumental shift, and one spurred almost entirely by relentless fan pushback and anger.

I guess part of me wants to give EA and DICE props for this, but above all else, it reinforces just what a total mess this launch has been. To do something this drastic this late only indicates that the game was wildly undertested, and the microtransaction idea was a terrible one that should have never made its way into the game in the first place.

I have no idea where Star Wars Battlefront 2 will go from here. A loot box progression system is still not ideal even without the microtransaction component, but I have to believe we’ll hear some more info in the next day or two once everyone is done scrambling. This really is unprecedented, so grab your popcorn, and wait to see what happens next.

Update: From VentureBeat, an indication that Disney might have gotten directly involved with the Battlefront 2 firestorm, and sparked this move:

"Earlier today, Electronic Arts chief executive officer Andrew Wilson had a phone call with The Walt Disney Company chief executive Bob Iger about Star Wars: Battlefront II, according to sources familiar with the situation. A few hours after that call, and players are finding that the option to purchase the premium crystals currency is no longer working."
 
I'd laugh if they removed microtransactions but upped the price of the game to $5000.
 
Oh yeah, I forgot, it's the CEO and President of the company who are doing all the hard work and designing the game. Fuck all those coders, developers, designers, graphic artists, writers, testers, etc who actually make the game. Fuck them and take "you're" hard earned money to some other dev team who has 5 people working for them.

You're an absolute fool who knows jack shit about business. The goal of a business should not be to break even or make minimal profits. I have no issue supporting a small dev team, but so far they're not making any games I want to play. I don't buy EA games simply because they don't make anything I want to play. It's people like you who ruin the gaming experience for everybody with your pretentious bullshit about how small dev teams are somehow making better / more valuable games. Are you the same guy who thinks Hollywood sucks and that only indie films are worth watching?
EA is notorious for eating up good developers and then canning them as soon it's convenient, to have full control of their IP's. The employees you're taking up for here aren't seeing the money from DLC, they're encouraged to build their games around these practices and then are usually let go after it's completed. You can think you're some sort of business wizard, but you don't seem to understand this particular business very well at all.
 
Taking advantage of people? It's a video game. You buy it and play it and have fun immersing yourself in the Star Wars world. If you desire to upgrade at a faster rate you can do so with real world currency. Again, the only issue I have is with what they did with locking people out of progressing without paying for a certain time period. Other than that it's a video game where you can play the base game but if you want enhanced stats you can grind for them or pay for them. Either way EA isn't forcing anybody to do anything, so you saying they preying on people makes you really look foolish.

The reason this kind of shit is in video games is because pretentious people like you act like a solid video game shouldn't cost very much money. If people were willing to pay $100-120 for a base game (equivalent to what NES games cost back in the 80's) then gaming wouldn't have this crap. To each their own but there's no way a company could (or should) take on a massive debt for a game which can't make a reasonable amount of profit.

Also, just for shits and giggles, BF2 is going to be more expensive because of the Star Wars license. That's costing EA a shit ton of money to use and this is likely why the microtransactions were so aggressive starting out.
These are gambling tactics you'd see in a casino, only you're paying $60 to have access to it and it's marketed to children. There's no regulation here and it's targeting addicts and children through a lot of manipulation.
 
These are gambling tactics you'd see in a casino, only you're paying $60 to have access to it and it's marketed to children. There's no regulation here and it's targeting addicts and children through a lot of manipulation.

I don’t have addictive tendencies but goddamn do i spend all my MT in 2k pulling packs. And when i don’t get shit I’m tempted to put in real cash to open more packs. If I’m super tempted to do that i know thousands of others do drop that cash especially children.
 
Does this game have online split screen?
 
It's pretty meh after you get past the awesome graphics and star wars hype
Legit played beta for like 4 hours and was like thank fuck I downloaded this now I don't need to buy it
 
Legit played beta for like 4 hours and was like thank fuck I downloaded this now I don't need to buy it

I put almost 20 hours into it. If they had put as much time a effort into trying to make a game with good game play and maps as they did trying to rip people off it could have been a good game.
 
I put almost 20 hours into it. If they had put as much time a effort into trying to make a game with good game play and maps as they did trying to rip people off it could have been a good game.
Fully agree, I feel like Fut has completely Fucked gaming.

EA make so much money from it they just want to make every game like it.
 
Fully agree, I feel like Fut has completely Fucked gaming.

EA make so much money from it they just want to make every game like it.

Yeah stopped playing FIFA it was just not fun anymore with the consent pressure to buy packs with money.
 
Yeah stopped playing FIFA it was just not fun anymore with the consent pressure to buy packs with money.
Didn't it also get proven it was scripted game play?

That even the best cards weren't their actual ratings.
 
Didn't it also get proven it was scripted game play?

That even the best cards weren't their actual ratings.

I have no idea I never looked into anything FIFA related after I stopped playing, pretty much stopped playing all EA games they all just feel cheap and have a lot of glitches at release. At least they have all the micro transactions ready to go even when there are obvious and game breaking bugs.
 
Not buying a game from the evil EAmpire until they start having dedicated servers on all their games and they cut back on this microtransaction B$.
 
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