What's the most intriguing thing happening with gaming these days?

Takes Two To Tango

The one who doesn't fall, doesn't stand up.
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Anything mind blowing happening?

Just curious, I find gaming stale at this point.

Nothing really stands out right now.
 
I wouldn't call it mind blowing, but really damn impressive/game changing for me.

I was ready to splurge on a 50 series card just to get path tracing to work smoothly in Cyberpunk as it looks sooo damn good. I have a 3080 and can't tap into frame generation.

After Nvidia's disgusting launch, even if I could find a card, I wasn't going to support them. I like what AMD did with the 9070xt, but it wouldn't have helped me with Cyberpunk. It still only uses the worse implementation of FS3 and their frame generation is awful in CP.

I found a mod that let's you use DLSS while swapping out AMD's frame gen for Nvidia's. Normally for 30/20 series cards frame gen in unavailable when using DLSS.

It isn't just for Cyberpunk, works in any game that supports AMD's frame gen.


With some setting tweaks and through this mod I'm getting 120+ FPS while using path tracing at 1440p ultrawide. I have to put textures at medium, as my vram is topping out, so that's the only downfall, but it's worth it for path tracing in Cyberpunk.

Stuff like this is why I always choose PC first, though some of these awful ports lately make it difficult sometimes.
 
I wouldn't call it mind blowing, but really damn impressive/game changing for me.

I was ready to splurge on a 50 series card just to get path tracing to work smoothly in Cyberpunk as it looks sooo damn good. I have a 3080 and can't tap into frame generation.

After Nvidia's disgusting launch, even if I could find a card, I wasn't going to support them. I like what AMD did with the 9070xt, but it wouldn't have helped me with Cyberpunk. It still only uses the worse implementation of FS3 and their frame generation is awful in CP.

I found a mod that let's you use DLSS while swapping out AMD's frame gen for Nvidia's. Normally for 30/20 series cards frame gen in unavailable when using DLSS.

It isn't just for Cyberpunk, works in any game that supports AMD's frame gen.


With some setting tweaks and through this mod I'm getting 120+ FPS while using path tracing at 1440p ultrawide. I have to put textures at medium, as my vram is topping out, so that's the only downfall, but it's worth it for path tracing in Cyberpunk.

Stuff like this is why I always choose PC first, though some of these awful ports lately make it difficult sometimes.

Thank you for sharing that info.
 
Not a lot. Not much innovation.

You know, I still remember when this video went viral. I thought it would precipitate a bunch of interesting ideas that blurred the boundary between what was in the game and what was IRL, but it didn't.


One of the more interesting things I've seen in a few games lately is a feature in the latest trending indie game, R.E.P.O. So in the game you can play together with friends. Each of you has an avatar just as you'd suspect. The interesting wrinkle is that if you watch streamers playing it with friends, when their friends chat to them (as through Discord), their friends' characters are programmed to mouth the words that they're speaking in real-time. You can see what I'm talking about in the first minute of this vid I've timestamped:


I dunno. I think about when POKEMON Go was the biggest thing in the world, and a video I'll never forget of Crocop holding up his phone while scrambling around an airport to chase down virtual creatures. I think about how sophisticated even basic cell phone cameras have gotten, and how many people use them to Facetime. I think about the endless auto-generating worlds we were promised with games like No Man's Sky. I think about the Unreal Engine videos where I've seen Google Earth data used to recreate the physical world as actual virtual spaces. I think about A.I., and how everyone thinks it will be used to write games in the future.

All of this leads to me to think about how that A.I. might create levels embellishing real-world locations, populating them with creatures, and maybe injected with secret doorways you have to find that lead to entirely fictional dungeons below some famous landmark on the surface; about how maybe our world could be constantly populated with respawning mini-bosses, and how you might have to team up with others in that physical area to play with them. I think it would be cool to have character creation screens that take inspiration from your real-life face taken from Facetime-like videos, map it onto your character, and make it so the character mimicks your own facial expressions and mouth movements in the game when you talk to friends.

Silly ideas untethered to the surely monumental complexity of executing them.
 
Hopefully the pendulum swing away from forced woke garbage. I don't play big AAA titles much but I would a few years after their release if they weren't so emblematic of the time some vocal minority lost their minds and expected everyone to enable it.

Having sexual preference options or fat women, etc, is fine in games when its not patronizing and forced imo.

As far as what is intriguing, I think the future of gaming can be "virtual reality" but it kind of fizzled out or is stagnant as far as I'm aware.
 
I think it is an impressive time for world emersion and graphical break throughs but can't help but shake the feeling every game is become similiarunder the onus that every game has to show off and do everything, so every game has everything in it. To be unique some developers are back peddling and making stylistic innovations to stand out from the pack. The others are a lot of Soul clones, looters and free roamers.
 
I would like to see more physics based gameplay. It’s been 20 years since Half-Life 2 laid the groundwork with the gravity gun and yet it feels like no one has ever tried to improve upon that gameplay. Shame.
 
Things are pretty stagnant


The market is retracting a bit, I hear. But when this has occurred in the past, usually a boom of innovation follows. I hope at least
 
I would like to see more physics based gameplay. It’s been 20 years since Half-Life 2 laid the groundwork with the gravity gun and yet it feels like no one has ever tried to improve upon that gameplay. Shame.
I know man, that really annoys me.

Red Faction guerrilla still has the best destruction physics in a game (2009) that doesn't look like minecraft. Bad Company 2 is right up there too. Can't believe that hasn't been improved on. Hopefully BF6 takes things up a notch.
55D148979BE9BF79B75A2107103A7DF9412E550E
 
I know man, that really annoys me.

Red Faction guerrilla still has the best destruction physics in a game (2009) that doesn't look like minecraft. Bad Company 2 is right up there too. Can't believe that hasn't been improved on. Hopefully BF6 takes things up a notch.
55D148979BE9BF79B75A2107103A7DF9412E550E
Nothing will beat Bad Company 2 multiplayer matches, destroying the buildings with the enemies hiding in there or trying to capture the last objective, all surrounding buildings/objects blown to smithereens. I loved that game, one of my favourites.
 
Nothing will beat Bad Company 2 multiplayer matches, destroying the buildings with the enemies hiding in there or trying to capture the last objective, all surrounding buildings/objects blown to smithereens. I loved that game, one of my favourites.
I always like operating tanks in BF games, especially Bad Company 2. Few things were ever as gratifying in a game than blowing a sniper out of a second story building, along with much of the floor/walls, then driving through the rest of it.

I need more of this!
 
I always like operating tanks in BF games, especially Bad Company 2. Few things were ever as gratifying in a game than blowing a sniper out of a second story building, along with much of the floor/walls, then driving through the rest of it.

I need more of this!
I was often the sniper and was often on the receiving end of that lol

My only problem with BC2 was the helicopters, I could never for the life of me get the hang of it.
 
I was often the sniper and was often on the receiving end of that lol

My only problem with BC2 was the helicopters, I could never for the life of me get the hang of it.
I was just talking with a battlefield buddy of mine, we're hopeful for BF6. He was a great Helo pilot and I'd man the front gunner spot while he flew from time to time. Generally I was in an Abrams tank taking out AA vehicles and snipers while he was overhead.

It's likely you were on the receiving end of a tag team lol.

A good BF game would be the only thing that could get me back into MP gaming.

Fingers crossed for BF6 being an actual return to form, and not some shill gaming journo slogan shared across media.

GbNz_99akAIc1xl
 
I was just talking with a battlefield buddy of mine, we're hopeful for BF6. He was a great Helo pilot and I'd man the front gunner spot while he flew from time to time. Generally I was in an Abrams tank taking out AA vehicles and snipers while he was overhead.

It's likely you were on the receiving end of a tag team lol.

A good BF game would be the only thing that could get me back into MP gaming.

Fingers crossed for BF6 being an actual return to form, and not some shill gaming journo slogan shared across media.

GbNz_99akAIc1xl
From the gameplay, BF6 looks to be really good.

I played BF2042, I didn't mind it too much.
 
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