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It was your poorly worded reply that started it.
Tell me how LA Noire and Max Payne 3 are identical to GTA 3 or Vice city?
virtually identical.
It was your poorly worded reply that started it.
Tell me how LA Noire and Max Payne 3 are identical to GTA 3 or Vice city?
Immortals Fenyx Rising looks like it could be pretty good. It's the only major Ubisoft game as of late that's actually a brand new IP and seems to be doing something fresh (a unique take on the Breath of the Wild formula). Who knows how it'll actually turn out, though. I think it's one of those titles that'll either be a GOTY-esque smash hit or a 7/10er that everyone forgets about by early next year.
Did this with Midnight Club. Not going to sit here and amuse you any further. Especially when obvious similarities are that oblivious to you.
The NA major is going on atm and they've got 60k viewers on Twitch.
If this were a online league game that number would be insanely impressive. However its a lan under the Major brand with Twitch drops enabled. I'd like to see what the grand final pulls in viewers.
So I'm about six hours in now and no crashes....I'm about 6 hours into Valhalla and it hasn't crashed once
There are definitely bugs/glitches though, even with the 1.02 update that was released this morning. This game needed a few more months of polish, especially the prologue. The story in that is poorly executed, but once you get to England, it picks up. You really feel like Vikings starting over in a new land.
This feels very Ubi, if not slightly better. I'm enjoying it so far, but I can already feel that it's going to fall very short of greatness.
Every Ubi game as of late is missing soul. I haven't played Watchdogs 3, but I never planned on it. I can't believe anyone's shocked that their decentralized approach to playable characters gets repetitive and is hollow once you see all that's offered.
I wouldnt say shit, but overhyped like crazy and its ridiculous how critics ignore the flaws.
RDR 2 has straight up the worst mission design in any recent open world game. Its like an on-rails shooting gallery, you get "Mission failed" if you take cover behind the wrong tree....
Not to mention the awful controls.
Any other dev would get so much shit for that, but a Rockstar game? Easy 10/10 every time.
edit: I see people already talking about it, totally agree
Ravenshield was good, but I thought Rogue Spear was a masterpiece (even if you couldn't see the gun you were using)
No offense, but you seem irritated that he poked a whole in your theory and nothing more.
Rockstar ain't all about GTA and RDR, bruh.
Rogue Spear is p4p one of my favourite FPS of all time. the planning, the AI everything was amazing.Rogue Spear was amazing. My first online game too I think. MSN gaming zone back when that was still a thing.
It would appear he is now avoiding that topic.
Or you could just admit your argument was poorly thought out. Instead of trying to pretend you actually had some semblance of fact.For i have zero interest in answering elementary replies from users who dont understand subsystem game mechanics.
Instead of trying to pretend you actually had some semblance of fact.
For im here talking about the race car and race track. While youre pointing at narrative like it means something.
It's quite a compelling argument and I do wish you would continue it to actually get to some form of a point.
And yet some of their most celebrated games are Bully, Midnight club and table tennis....Newly acquired studio working on vehicles physics for GTA integration during the console time period when arcade racers had popular sales. LA Noire was a stripped down GTA with a linear story and limited open world. Where the resources were mainly tasked with streamlining facial recognition to animation for their flagship IP's. Max Payne, Bully and Manhunt were training wheels GTA for their eventual studio wide collaboration on GTA5 and RDR2.
It would appear he is now avoiding that topic.
Rogue Spear is p4p one of my favourite FPS of all time. the planning, the AI everything was amazing.
Newly acquired studio working on vehicles physics for GTA integration during the console time period when arcade racers had popular sales. LA Noire was a stripped down GTA with a linear story and limited open world. Where the resources were mainly tasked with streamlining facial recognition to animation for their flagship IP's. Max Payne, Bully and Manhunt were training wheels GTA for their eventual studio wide collaboration on GTA5 and RDR2.
For Rockstar one must go back to 2008 with Midnight Club for a different game/genre.
I'm enjoying it for the most part. It's let down by some questionable design choices and the usual glitches. Most of the issues can be patched or improved with updates.Valhalla looks pretty good from what I've seen. Certainly not garbage.