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Well she specifically asked for one. I'll definitely be playing it more though lol
haha my first thought was
Well she specifically asked for one. I'll definitely be playing it more though lol
Adventures of Link and Megaman series were hard. Original Legend of Zelda wasn't so hard, especially if you unlocked the various weapons, swords, bombs, arrow, etc.
Back in those days they had to toughen kids up in case nuclear war broke out
Just bought the NES classic for my gfs bday and these games are all incredibly difficult. From Mario, Zelda, Punch out....etc. I don't remember hen being so difficult. Can't get passed the first stage in a lot of them. Not sure how I played these as a kid lol
Yeah the NES had some ridiculously difficult games.
Ghosts N Goblins was the only game I played but didn't beat, that shit was absurd.
Metroid, Kid Icarus, Battletoads, Contra, and a few of the Mega Mans were also really hard.
Man, Ghosts N Goblins was ridiculous!
Wish I was able to beat Battletoads as a kid though, tried so many times and was utterly annoying. It probably gave me anger problems as a kid, hahaha
I think what I did with a bunch of these NES/GBC games was save the jpeg of the stitched together screenshot maps to a USB flashdrive and plug that into the HDTV as needed.I think the hardest thing about The Legend of Zelda was not having the internet, not having the right copy of Nintendo Power and trying to figure out where everything was just by adventuring or asking friends if they found X,Y or Z. The clues you get in that game are pretty cryptic. But just being able to save helped a lot.
I mean, to be fair, how many games these days have 50 to 100 hours of content? Multiplayer doesn't really count in this context, right? The only games you see even close to 50 hours are single player RPGs.They upped the difficulty because they couldn't make games with 50 to 100 hours of content like now.
Growing up in the NES era I do find a lot of stuff too easy these days.
Rpgs, open world games of all kinds, anything with strong replay value, new game pluses and the like. Quite a lot of games really.I mean, to be fair, how many games these days have 50 to 100 hours of content? Multiplayer doesn't really count in this context, right? The only games you see even close to 50 hours are single player RPGs.
Last of Us: 20 hours
God of War: 25-35 hours, previous games 10-15
Any FPS campaign lasts 6-12 hours
Far Cry 5: 25 hours
Yeah but, I just named several popular AAA titles that are sub 30 hours and you named nothing. Again, I already said multiplayer doesn't count and single player RPGs are the only games that consistently have tons of hours of content. I too have hundreds of hours in Rust and Overwatch, or Fallout and Elder Scrolls. Any game with a NG+ is going to be an RPG 99.9% of the time. Middle Earth, Witcher, FO, TES, all single player RPGs which better fucking have a ton of content.Rpgs, open world games of all kinds, anything with strong replay value, new game pluses and the like. Quite a lot of games really.
There are a number of games on my steam library that I have hundreds of hours on.
Was I supposed to type out my entire steam library? I'm on my phone man. And the point was the old school games were difficult to extend length thru replay, not that those games are impossible to beat quickly. Especially with the internet. Back in the day you stayed stuck until you figured it out or met someone that had.Yeah but, I just named several popular AAA titles that are sub 30 hours and you named nothing. Again, I already said multiplayer doesn't count and single player RPGs are the only games that consistently have tons of hours of content. I too have hundreds of hours in Rust and Overwatch, or Fallout and Elder Scrolls. Any game with a NG+ is going to be an RPG 99.9% of the time. Middle Earth, Witcher, FO, TES, all single player RPGs which better fucking have a ton of content.
Anyway, this whole 50+ hour content argument is kind of invalid when you consider people have beaten most if not all "difficult" NES/SNES games in like an hour, these days,
lul my point was that OTHER THAN RPGS and multiplayer games, triple A titles rarely exceed 20 hours. You just named all RPGs and a couple roguelikes. Rogue likes and randomly generated games exceed those hours artificially. And sure, you could exceed 50 hours on old NES/SNES games due to difficulty, but that didn't really mean they actually contained that much content. You were gated by difficulty in games that can be defeated in 5-10 hours.Was I supposed to type out my entire steam library? I'm on my phone man. And the point was the old school games were difficult to extend length thru replay, not that those games are impossible to beat quickly. Especially with the internet. Back in the day you stayed stuck until you figured it out or met someone that had.
Anyway some games with potentially 50+ hours:
Fallout 3, new vegas, and 4. Bioshock 1 and 2, darkest dungeon, Kotor series, FTL, Eternal, Divinity, Diablo 3, Warframe, Mass effect series, GTA series, Batman series, Wasteland 2, Binding of Isaac, Dark Souls series, Dungeon of the endless, XCOM series, any 4x game like civilization, most turn based rpgs, etc.
lul my point was that OTHER THAN RPGS and multiplayer games, triple A titles rarely exceed 20 hours. You just named all RPGs and a couple roguelikes. Rogue likes and randomly generated games exceed those hours artificially. And sure, you could exceed 50 hours on old NES/SNES games due to difficulty, but that didn't really mean they actually contained that much content. You were gated by difficulty in games that can be defeated in 5-10 hours.
The only thing I wanted to point out to you was that games really weren't long back in the day, and that games today also are not very long either. With the exceptions mentioned earlier, aka RPGs and multiplayer experiences... and even multiplayer games only have that much content due to playing hundreds or thousands of rounds.