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Have you guys tried this game yet? My buddy’s and I have been playing the last couple of weeks and are having a blast. It’s a f2p made by HiRez (Smite / Paladins) in 3rd person. Each Rogue has an Ult and a Passive. For example, I play as Dallas who’s Ult is able to reveal the closest player and his passive is recharging his Ult every time I down someone. There are multiple maps with 3 different modes and it’s a money based system similar to CS.
They just dropped their latest patch which brings in Ranked - Demolition Mode and a new Rogue. I highly recommend it if you have people to play with. The game is a blast and seems well balanced. However, HiRez hasn’t implemented any sort of penalty for AFK’s and if your teams down you will probably fall into that situation. The community has been vocal about and HiRez has taken note.
[Patch Notes: 11/3/2020]
They just dropped their latest patch which brings in Ranked - Demolition Mode and a new Rogue. I highly recommend it if you have people to play with. The game is a blast and seems well balanced. However, HiRez hasn’t implemented any sort of penalty for AFK’s and if your teams down you will probably fall into that situation. The community has been vocal about and HiRez has taken note.
[Patch Notes: 11/3/2020]
All severs will come offline November 4th at 6:30 AM ET (11:30 UTC) for maintenance for a game update. We anticipate this downtime to last approximately 3 hours.
If you are searching for a heap of southern hospitality, then look no further than Rogue Company's All the Fixins update. Straight out of Atlanta, we're introducing a new Rogue who has a reputation for precision and panache unlike anything you've seen before! With two brand new weapons and Cluster Smoke ability, hope that you see him before he sees you.
This update also marks the introduction or Ranked Beta, our first iteration of the Rogue Company Ranked system. You can find out more details about its rewards and structure listed in the notes below along with plenty of other changes.
(New) The Fixer:
When the World's Elite have problems they are desperate to solve, and no one else can help, the Fixer soon approaches with a solution and a deal. He is a peerless marksman, and should one choose to accept his terms, it comes at a steep price. He deals in favors, and you never know when he’ll come to collect.
Primary
(New) Tyr
The Tyr is a bolt action .50 Caliber sniper rifle.
D3d-I
- Body Damage: 70
- Fire Rate: 3.85
- Range: 50
- Handling: 15
- Mag Size: 2
- Reload Time: 2.4
Secondary
(New) Warrant
A low profile and lightweight semi-automatic firearm with a fast rate of fire.
Gadgets
- Body Damage: 21
- Fire Rate: 6.9
- Range: 14
- Handling: 28
- Mag Size: 15
- Reload Time: 1.7
Perks
- (New) Cluster Smoke
- C4
Active Ability
- Shredder Rounds
- Berserker
- Helping Hand
- Bounce Back
- Life Drain
- Headstrong
Thermal Vision: While activated, see enemy heat signatures for a duration.
Passive Ability
Shrapnel Rounds: Damaging an enemy with a firearm will slow them for a duration.
Mastery Rewards
Avatar
Banner
Border
Spray
Emote
The Boogeyman
Ranked Beta
Overview
Ranked Beta is a competitive game mode meant to test the skills of every Rogue and provide more intense matches than ordinarily found in casual queues. It is currently in a Beta form which will see more features and seasons/rewards in the near future.
NOTE: Ranked Beta Queues will not be available until a few hours after the maintenance is complete
- Players must be Level 30 to participate in this mode.
- Players can earn up to Ranked Level 30 through experience
- Experience is gained from winning matches in Ranked mode however you will lose experience for losses.
- There are rewards for playing 30 Ranked matches and reaching Ranked Level 30 during the Beta.
- Ranked Beta will be played in the Demolition game mode.
- Ranked Beta will not use the current skill-based matchmaking and will prioritize matches where players have comparable skill ratings.
- Players will be able to queue in this mode in any sized party.
- Ranked Beta matches will award 10% more Mastery experience
Maps
Canals
Adjusted mid-point by opening windows and rearranged cover.
High Castle
Adjusted the area near the tower bridge on High Castle by rearranging cover and adding a 'backboard' to allow for grenade bounces.
Windward
Simplified furniture and railing in a few spots on the map.
Before
After
Before
After
Rogues
Anvil
Fixed an issue that would prevent Anvil from deploying his Barricade.
Glitch
The Bounce Back Perk (reduce your Health Regeneration delay) has been replaced by Tenacity (take reduced damage from explosives)
Ronin
Ronin’s Ballistic Knife should no longer be used up if a player reclaims and equips it.
Scorch
Fixed an issue where a green tint could be observed from her activated ability.
Trench
The Tenacity Perk (take reduced damage from explosives) has been replaced by Helping Hand (revives teammates faster).
Gadgets
Flashbang (Chaac, Gl1tch, Talon)
EMP Grenade (Dallas, Dima, Scorch)
- Flashbang fuse time has been reduced from 2 to 1.75 seconds.
- Fixed an issue where players would sometimes see a hitmarker on enemies outside of the Flashbang radius.
Tear Gas Grenade (Trench, Vy)
- Increased radius from 6 to 8 meters.
Perks
- Radius reduced from 10 to 8 meters.
- Duration reduced from 8 to 7 seconds.
- Slow effect was reduced from 25% to 20%.
Headstrong Update (Anvil, Dallas, Gl1tch, Scorch, The Fixer, and Trench)
When the player's armor has taken damage and they are standing still, they gain an interact prompt to repair their armor.
Let us know what you think!
- Total repair time is 3 seconds
- Similar to reviving, players will temporarily crouch and the repair will end if the player moves.
- There will be an audio notification for the duration of the repair.
- When the player finishes or interrupts repairing their armor, they must retrieve their weapon.
- They may not interact with any other object during this repair.
Weapons
Assault Rifles
KA30 (Dima, Ronin)
SMG
- Reduced the reticle bloom.
Nightshade (Vy)
SL-C (Ronin, Scorch)
- Body damage was increased from 16 to 17.
- Accuracy loss per shot was slightly reduced.
DMR
- Fixed an issue where the Level 1 and 2 Upgrades had the wrong recoil.
D3D-i (Talon, Fixer)
Mamba (Dima, Saint)
- Hipfire accuracy was slightly reduced.
- Adjusted damage falloff range.
MX-R (Dahlia, Trench)
- Range was increased from 27 to 29 meters.
- Horizontal recoil was slightly reduced.
Pistols
- Hipfire accuracy was slightly reduced.
- Range reduced from 31 to 27 meters.
- Adjusted damage falloff range.
- Fixed an issue where players would still show up on the mini-map when shooting after purchasing the Level 3 Upgrade.
- Fixed an issue where this weapon had smaller reticle bloom than intended.
Spitfire (Chaac, Lancer, Ronin)
Executioner (Anvil, Dahlia, Dima, Gl1tch, Saint, Trench, Vy)
- Reticle bloom was reduced.
- Range increased from 8 to 9 meters.
- Adjusted damage falloff range.
Quality of Life
- Damage falloff range wasreduced.
Bugs
- Added a Telemetry setting that allows players to see their FPS information.
- 3D audio which works with stereo headphones can now be toggled on and off in the settings.
- Made improvements to lighting during the Rogue selection.
- Skins, wraps, and emotes are now sorted by rarity on the Customization screen.
- Surrender Feature Changes
- Removed the surrender wait time in Custom matches. Now it can be called at any time.
- Reduced the time needed to trigger a surrender after a player leaves from 3 minutes to 2.
- Reduced the default surrender time (can be called when the team is full) to 4 minutes.
- PlayStation 4 will now save the last mode played instead of defaulting to Demolition.
- Fixed an exploit with Aim Assist via Deadzone settings.
- Fixed an issue where the “money” effects from Heist Dima could persist when favoriting a new Rogue in the main menu.
- Fixed an issue that caused players that have completed the tutorial to get the login pop-up again.
- Fixed an issue that allowed players to throw melee weapons infinitely.
- Fixed an issue that caused the News panel to appear every time the user logs in.
- Fixed an issue where killing your Rogue with C4 in the Shooting Range caused a crash.
- Fixed an issue where the bomb could be planted on top of an APS.
- Corrected spacing in the surrender text strings (Surrender: Yes, Surrender, Surrender: You Voted Yes).
- Corrected a UI issue that would sometimes block the purchase screen after a purchase and not allow the user to return to the main menu.
- Fixed several issues causing crashes.
- Addressed an issue where players could not shoot through barbwire
- Fixed an issue which would prompt players to replay the Tutorial
- Fixed an issue that would sometimes prevent Rogue Buck packs and other store content from loading
- Fixed a crash which could happen to players on while joining a match and on the post match summary screen
- Fixed an issue which could prevent players from opening the scoreboard and selecting a player to Report or Mute
- Fixed an issue which allowed certain controller settings to provide unintended levels of aim assist
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