New WoW Xpac Revealed! Legion

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Main Features in Trailer
New Hero Class - Demon Hunter!
New Continent - The Broken Isles
Artifact Weapons
Class Order Halls
Adventure to Level 110
New Dungeons and Raids
New Honor System
Beta begins later this year.

Post-Trailer Discussion
The full CGI cinematic is coming in the future
The Broken Isles was a vast Night Elf civilization, we now have the bones of that civilization. The entire continent is a graveyard of sorts. It has the tomb of Sargeras, a gateway to endless Legion worlds.
A giant demonic invasion is currently underway. The biggest one ever!
We are taking the fight to Gul'dan, fighting at the tomb of Sargeras, then the story begins. This will take place before the expansion launches. It is like the story leading up to Warlords with the Dark Portal, but better.
Everyone who has played WoW is going to be shocked.
Ashbringer and Doomhammer weapons are coming as Artifact weapons, as well others.
We are here to restore peace to the world by forming or renewing class orders, like the Silver Hand.
We are going to need all of the help we can get to fight the Burning Legion, so Demon Hunters are key.
The last time we faced Demon Hunters, most of them wanted to kill us. We will see through Illidan's eyes the story of the Illidari.
We will see the prison world of Shardoom, where all of the demons were held. Then we go to the Vault of the Wardens.
We find the Pillars of Creation.
Dalaran, Kirin Tor, Khadgar are all coming to the Broken Isles.
Dalaran will be the main hub of the expansion..
We go to Val'Sharah, a forgotten Druid refuge. The place Malfurion became the first Druid. We face Xavius, who is trying to unleash the Emerald Nightmare into our world. We enter Black Rook Hold.
We are going into the Emerald Nightmare, will get glimpses into the Emerald Dream.
Stormheim has the Vrykul that left Northrend thousands of years ago. We learn about the Val'kyr.
In Azsuna we will be racing Queen Azshara for control of the Pillars of Creation in the zone.
Highmountain is the home of the Highmountain Tauren. We will visit the lair of the Earth-Warder. Nessingwary also will appear here.
Suramar has a new race of elves made from an old race of elves. They have lived here for 10,000 years and have flourished due to their magical ability. They have become pawns of the Burning Legion and have the last relic we need. We have to kill them all, their guard, and Gul'dan to secure the last relic.
Valyria and Turalyon are here!

Artifacts
There are 36 Artifacts, one for each specialization.
You start by seeking out the Artifact for your spec.
Ret Paladin - Seek out Ashbringer
Frost Death Knight - See out Frostmourne's shards in Icecrown Citadel and reforge them into a pair of runeblades
Earn Artifact Power as you accomplish things. Completing quests, dungeons, battlegrounds, and most major activities. The power is spent to unlock traits that empower your weapon and character, as well as visual customizations.
Each artifact has a trait tree. You choose how you navigate the tree.
Some are simple damage increases, some are new utility such as Death Knights resurrecting themselves.
Each weapon has different looks that you can unlock. Some unlocked by leveling your weapon, some are achievements, raiding, and PvP. Each look has different color variants.
The base weapon has the look we all know and love. There are variants such as an Ashbringer made out of fire, shadow, and lightning.
Sheilun, Staff of the Mists - Mistweaver Monk will go to Pandaria. Variants have Pandarian influences such as the Crane or Sha.
Felo'melorn - Fire Mage will seek out the blade
The Eagle Spear - New to the lore. Highmountain Tauren weapon for Survival Hunters. Several animal themes.
Icebringer and Soulreaper - Blades forged out of Frostmourne. Lots of skulls!
Doomhammer - Enhancement Shamans earn this weapon. Fel, Fire, Crystal, and other variants.
Fangs of the First Nightsaber - Feral and Guardian druids customize the look of their form rather than a weapon. Spectral, Armored, and other variants will be available. Base cat form also getting an updated model.

Class Orders
Alliance and Horde are fighting, but classes can band together to fight this threat.
There will be a heavy focus on class identity.
You lead the Class Order.
Order Halls are a base of operations for your class. You share them with other players of your class. Only members of your class can enter this area, similar to the Death Knight starting area.
Halls will be located in thematically appropriate areas.
Shamans in a cave near the Maelstrom.
Paladins will be under Light's Hope Chapel.
Warlocks will be on a Legion Portal World.
You get special quests and work on your Artifact weapon here.
Your Hall has Champions, an evolution of the followers. This time around you aren't raising an army, but a small group. Some will be established characters. There will be more integration with the world. They won't do things instead of you, but help you to accomplish things. They discover an area for you to investigate. You work alongside them and with them rather than sending them out on missions.

Dungeons and Raids
Dungeons are essential to the MMO experience and there should be more of them with reason to do them for the entire expansion.
Halls of Valor - High up in the clouds, level up dungeon. Inspired by Valhalla.
Black Rook Hold - Max level dungeon in Val'Sharah. Was a bulwark against the Legion, carved out of the mountain to be a fortress. A shadow fell upon it, so you fight your way through to the top to solve this problem.
Vault of the Wardens - Return to the Demon Hunter prison where you begin the hunt for Illidan.
Eye of Azshara, Darkheart Thicket, Neltharion's Lair, Helheim (Takes place on a ghost ship sailing through the sea), Suramar City (City of Night)
Violet Hold - Deep secrets here awakened by The Broken Isles. We learn more about the origins of Dalaran, mages of Dalaran, and the world itself.
The Emerald Nightmare - Raid with 7 bosses. Players have always wanted the Emerald Dream. We climb into the tree and cross through to the Dream.
Suramar Palace - 10 bosses. Home to the Nightwell, center of Suramar's power. Face off against Gul'dan. Start in a catacomb, work your way up to the Nighwell and Gul'dan. He can't run away this time! Not a green Orc raid. It is a royal Elven city.

Demon Hunter
Horns come with different styles, types, no horns is an option.
Tattoos are another feature with variations.
Skins can be normal, scaly, different colors.
Eye coverings
Hero Class - unique starting experience and start at a high level.
Awaken in the Vault of the Wardens, awoken to fight the Legion.
See the past, Illidan sends you on a mission to another world.
Demon Hunter specs - Havok (DPS Spec) and Vengeance (Tank Spec). Only two specs. Demon Hunter healer didn't make sense. Two DPS or Tank specs would water down the identity of the class.
Skills can cost Fury or generate Fury.
Spectral Sight - Allows you to see through walls
Double Jump - get over things that other classes cannot!

Honor System
Gear playing such a huge factor in PvP isn't great.
PvP talent system will help to balance PvP independently from PvE. Abilities only work in PvP.
You unlock more and more, giving you more options as you PvP more.
Abolish Magic - Dispel all magic every 2 sec for 6 sec. Replaces Dispel Magic. 20 sec cooldown.
Blood and Soil - Shaman talent take reduces Bloodlust cooldown, only works for you when cast.
Mind Quickness - add 15% haste
Necrotic Strike - Absorbs heals on the enemy target.
Prestige Ranks - You can reset your honor level and do it again for cosmetic rewards. This is extra rewards for players that do a lot of PvP.
You can earn a badge for your unit frame that shows your rank, special mounts, and PvP Artifact variants.
 
Blizz is finally, FINALLY separating PvP and PvE abilities and game play to an extent. After like 7 years or so of players crying out for this change to be implemented it has finally arrived. Hopefully this will revive the PvP community and maybe even bring it back to its glory days (wotlk), but like every xpac we only hope for the best and know the worst will happen.

Demon Hunter class sounds cool. Have the potential to see stealth classes, can jump around and do leet deeps, monk 2.0?
 
Abilities that only work in pvp.. I can't stand that idea...It's like having two seperate games... I think they should have linked abilities that only work in raids.. but pvp should be a natural transition that could take place in the exact same way whether you are outside of Stormwind or in a battleground...but w/e.. I don't even play anymore ..
 
Abilities that only work in pvp.. I can't stand that idea...It's like having two seperate games... I think they should have linked abilities that only work in raids.. but pvp should be a natural transition that could take place in the exact same way whether you are outside of Stormwind or in a battleground...but w/e.. I don't even play anymore ..

As far as I can tell I think they are linked, like when you enter an arena or BG the PVE ability you have is changed to an upgraded version.
 
As far as I can tell I think they are linked, like when you enter an arena or BG the PVE ability you have is changed to an upgraded version.

Well.. that's not so bad..
I miss world pvp... back in Niller the world... of warcraft... was a scary scary place... everything felt like an achievement because you were'nt only facing mobs.. people were after your candle always
 
oooohhh.

Finally they separate PvP and PvE! PvP has had massive imbalances that could never be addressed because of PvE implementations. Hopefully now this will change.

Sitting here watching TI i was starting to miss playing my Mage.
 
x_pac.jpg
 
Just posted this to my guild's page, might as well post it here too. For a frame of reference I've been a Warcraft fan since Warcraft 2, am a certified Lore nerd and have been playing WoW since Vanilla off and on but more off than on recently. In the past 5 years, I've been active about 2 years total.

To say my feelings about Legion are "mixed" would be an understatement.

Initial thoughts: It seems Blizz wants to get the hell out of WoD and for good reason. Sub numbers have plummeted and they need something fresh to plug the hole in the dam. I'm upset that we really did not get our money's worth out of WoD, but I am eager to see what Legion has in store.

Ideas I'm excited about:

The pre-xpack event. There's going to be a big world event with the new legion invasion, culminating in a battle called the "Broken Shore." During the stream, the Blizz rep said it would be coming sooner than expected and just how soon would be a "real shock" to long-time WoW fans. As long as we get Archimonde down before it launches, I'm stoked on this. I've always loved world events.

Artifact Weapons. After seeing the talent-tree type upgrade system and the cosmetic change options, I think this is a cool idea. As long as the Fury Warr weaps look sufficiently badass, I think I'll like this system.

Ideas I do not like:

Dalaran is the main hub for the xpack. Again. Ugggh. I never liked Dalaran in the first place. I don't like sharing a city with Alliance. Plus, Alliance architecture is so lame. I need my unnecessary spikes! It may be cynical, but this seems like Wrath-baby pandering to me.

Class order halls. I need more info before I make a definitive opinion, but I don't like what I've seen so far. More follower missions, ugh. I hate having to mingle with Alliance scum, too.

Ideas I'm undecided on:

Demon Hunter Class - I have a confession to make. I hate Illidan. Since all the way back to WC3. He's a whiny brooding emo douchebag. At the end of WC3: Frozen Throne, when he dueled Arthas and Arthas won, I jumped out of my chair cheering and yelling expletives. I'm sure the Demon Hunter class will be fun to play, and will be a major selling point for this xpack, but I will likely not be playing one.

New PvP system - I'm really not sure what to make of this system yet. So is there no more PvP gear? Progression just through extra abilities and ability boosts as you rank up? So would a Rank 1 PvPer in full epic raid gear still crush a high ranked PvPer with blue gear? Will the higher ranked player's abilities help balance out the gear difference? I really don't understand the new system yet, but at least they are switching things up. For almost a decade now I've been saying they need to get rid of PvP gear and go back to the vanilla system where end-game raiders could dominate in PvP due to superior gear, but I don't think that's gonna happen.
 
I guess I'll re-sub for a month then quit again.

Cata, MoP, WoD, Leg: the trend looks like it will continue.
 
Hard for me to get excited but I'll play it.

The bad thing about MMOs is there simply isn't anything to do once you gear up and max out. No one seems to have figured out a way to keep things interesting and fun once you do that.

One major problem I have with WoW now is the leveling experience. Previously I had a lot of fun leveling and gearing all of my classes. Once you leave Buring Crusade and even some of that, it becomes a real chore. With the original world, you had so many different places to level and they were all really different. With the expansions, you usually only have 1 or 2 places, the same quests and the same story. The latest expansion was by far the worst. I had no desire in leveling more than 2 characters just so I didn't have to do the same thing over again.

I'll play Legion for 2 months, gear up one character, play the new class and quit.
 
Just posted this to my guild's page, might as well post it here too. For a frame of reference I've been a Warcraft fan since Warcraft 2, am a certified Lore nerd and have been playing WoW since Vanilla off and on but more off than on recently. In the past 5 years, I've been active about 2 years total.

To say my feelings about Legion are "mixed" would be an understatement.

Initial thoughts: It seems Blizz wants to get the hell out of WoD and for good reason. Sub numbers have plummeted and they need something fresh to plug the hole in the dam. I'm upset that we really did not get our money's worth out of WoD, but I am eager to see what Legion has in store.

Ideas I'm excited about:

The pre-xpack event. There's going to be a big world event with the new legion invasion, culminating in a battle called the "Broken Shore." During the stream, the Blizz rep said it would be coming sooner than expected and just how soon would be a "real shock" to long-time WoW fans. As long as we get Archimonde down before it launches, I'm stoked on this. I've always loved world events.

Artifact Weapons. After seeing the talent-tree type upgrade system and the cosmetic change options, I think this is a cool idea. As long as the Fury Warr weaps look sufficiently badass, I think I'll like this system.

Ideas I do not like:

Dalaran is the main hub for the xpack. Again. Ugggh. I never liked Dalaran in the first place. I don't like sharing a city with Alliance. Plus, Alliance architecture is so lame. I need my unnecessary spikes! It may be cynical, but this seems like Wrath-baby pandering to me.

Class order halls. I need more info before I make a definitive opinion, but I don't like what I've seen so far. More follower missions, ugh. I hate having to mingle with Alliance scum, too.

Ideas I'm undecided on:

Demon Hunter Class - I have a confession to make. I hate Illidan. Since all the way back to WC3. He's a whiny brooding emo douchebag. At the end of WC3: Frozen Throne, when he dueled Arthas and Arthas won, I jumped out of my chair cheering and yelling expletives. I'm sure the Demon Hunter class will be fun to play, and will be a major selling point for this xpack, but I will likely not be playing one.

New PvP system - I'm really not sure what to make of this system yet. So is there no more PvP gear? Progression just through extra abilities and ability boosts as you rank up? So would a Rank 1 PvPer in full epic raid gear still crush a high ranked PvPer with blue gear? Will the higher ranked player's abilities help balance out the gear difference? I really don't understand the new system yet, but at least they are switching things up. For almost a decade now I've been saying they need to get rid of PvP gear and go back to the vanilla system where end-game raiders could dominate in PvP due to superior gear, but I don't think that's gonna happen.




Expansion looks as bad as the last few expansions.

Give me an official Vanilla or Progression server, and I'll pay $15 a month. Keep your Pandas, keep your cataclysms, keep your warlords. Give me a world of warcraft. Thanks.
 
Just posted this to my guild's page, might as well post it here too. For a frame of reference I've been a Warcraft fan since Warcraft 2, am a certified Lore nerd and have been playing WoW since Vanilla off and on but more off than on recently. In the past 5 years, I've been active about 2 years total.

To say my feelings about Legion are "mixed" would be an understatement.

Initial thoughts: It seems Blizz wants to get the hell out of WoD and for good reason. Sub numbers have plummeted and they need something fresh to plug the hole in the dam. I'm upset that we really did not get our money's worth out of WoD, but I am eager to see what Legion has in store.

Ideas I'm excited about:

The pre-xpack event. There's going to be a big world event with the new legion invasion, culminating in a battle called the "Broken Shore." During the stream, the Blizz rep said it would be coming sooner than expected and just how soon would be a "real shock" to long-time WoW fans. As long as we get Archimonde down before it launches, I'm stoked on this. I've always loved world events.

Artifact Weapons. After seeing the talent-tree type upgrade system and the cosmetic change options, I think this is a cool idea. As long as the Fury Warr weaps look sufficiently badass, I think I'll like this system.

Ideas I do not like:

Dalaran is the main hub for the xpack. Again. Ugggh. I never liked Dalaran in the first place. I don't like sharing a city with Alliance. Plus, Alliance architecture is so lame. I need my unnecessary spikes! It may be cynical, but this seems like Wrath-baby pandering to me.

Class order halls. I need more info before I make a definitive opinion, but I don't like what I've seen so far. More follower missions, ugh. I hate having to mingle with Alliance scum, too.

Ideas I'm undecided on:

Demon Hunter Class - I have a confession to make. I hate Illidan. Since all the way back to WC3. He's a whiny brooding emo douchebag. At the end of WC3: Frozen Throne, when he dueled Arthas and Arthas won, I jumped out of my chair cheering and yelling expletives. I'm sure the Demon Hunter class will be fun to play, and will be a major selling point for this xpack, but I will likely not be playing one.

New PvP system - I'm really not sure what to make of this system yet. So is there no more PvP gear? Progression just through extra abilities and ability boosts as you rank up? So would a Rank 1 PvPer in full epic raid gear still crush a high ranked PvPer with blue gear? Will the higher ranked player's abilities help balance out the gear difference? I really don't understand the new system yet, but at least they are switching things up. For almost a decade now I've been saying they need to get rid of PvP gear and go back to the vanilla system where end-game raiders could dominate in PvP due to superior gear, but I don't think that's gonna happen.

Just on the Class Halls. You share it with members of the other faction too so it's not isolated like the garrison. You don't have followers per se, more like colleagues. In Blizz's words think more "Knights of the Round table". So high ranking lore members I'd predict. And you don't send them out on missions as far as I know, they are at the Class Hall and have available quests that you complete together.

One thing I don't like is the map design. It looks way too much like Wods and MoPs, too neat and tidy.
 
I'm excited about the class halls. Reputation currently only seems to get you stuff like followers or mounts. I want to be part of a bad ass group. Knights of the Ebon Blade here I come.
 
it seems like a rush to stop the hemorrhaging loss of subs down to what 5 million now? the line graph looks like a car going off a cliff since WOD was released... no new playable races, no new class other than the "illidan" class which is melees dps or tank (snore) sorry just seems like a bandaid on a severed limb at this point .. glad i unsubbed
 
Expansion looks as bad as the last few expansions.

Give me an official Vanilla or Progression server, and I'll pay $15 a month. Keep your Pandas, keep your cataclysms, keep your warlords. Give me a world of warcraft. Thanks.
Actually there is a very, very good private server dedicated to vanilla WoW called Nostalrius. I have a toon there, only lvl 20 but it's a lot of fun, huge community and only getting bigger, and the devs. are quick to patch any glitches or bugs. You should def check it out, you'll probably rly like it. Oh yeah, another awsome bonus, it's free to play!
 
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