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Battle of the 80s purple cartoon bad guys!
Mumm-Ra
Powers/Abilities
Pet
Ma-Mutt
Skeletor
Powers/Abilities
Pet
Panthor
Mumm-Ra
Powers/Abilities
An absolute master of magic, Mumm-Ra possesses nearly unlimited knowledge of mystical arts from all corners of the universe. As such, he can summon their use to assist him in almost any manner he chooses. Such as electrokinesis, levitation, necromancy, alchemy, shapeshifting, temporal manipulation, teleportation, psychokinesis, transfiguration,mind control, astral projection, scrying, and so on.
While in the form of Mumm-Ra the Ever-Living, he becomes a conduit for the Ancient Spirits of Evil; such that he can amplify his aforementioned abilities to a nearly cosmic scale, gain superhuman strength, as well as retain his undead status despite the passage of time or any injuries sustained. The price of this power however, is extremely limited stamina: once Mumm-Ra the Ever-Living has surpassed a given threshold of energy-expenditure, he must revert to his mummified form, and enter his sarcophagus to rejuvenate himself. Also, Mumm-Ra's power in his Ever-Living form is directly linked to the condition of both his sarcophagus and the Ancient Spirits' four statues within his pyramid; should any of them be harmed or destroyed, his power weakens immediately and considerably.
In the 2011 show, Mumm-Ra's Ever-Living form similarly amplifies his already formidable mystic powers, while not seeming to have any definite limit as to how long he can maintain this form. Once he recovers the Gauntlet of Plun-Darr (the precursor to the Gauntlet of Omens, Lion-O's gauntlet), he is able to use a double-edged sword decorated with bat wings and a ring where the Eye of Thundera could fit. He can use the gauntlet in his Ever-Living form so as to achieve an All-Powerful form (or a form analogous to the 1980's version) which increases his power further, allowing his double-edged sword to become a dual-bladed scimitar. However, this form can only be achieved if he has two or more of the Powerstones in his possession. If his Powerstones are stripped from his gauntlet while in his All-Powerful form, Mumm-Ra reverts back to his skinny, mummified self.
While in the form of Mumm-Ra the Ever-Living, he becomes a conduit for the Ancient Spirits of Evil; such that he can amplify his aforementioned abilities to a nearly cosmic scale, gain superhuman strength, as well as retain his undead status despite the passage of time or any injuries sustained. The price of this power however, is extremely limited stamina: once Mumm-Ra the Ever-Living has surpassed a given threshold of energy-expenditure, he must revert to his mummified form, and enter his sarcophagus to rejuvenate himself. Also, Mumm-Ra's power in his Ever-Living form is directly linked to the condition of both his sarcophagus and the Ancient Spirits' four statues within his pyramid; should any of them be harmed or destroyed, his power weakens immediately and considerably.
In the 2011 show, Mumm-Ra's Ever-Living form similarly amplifies his already formidable mystic powers, while not seeming to have any definite limit as to how long he can maintain this form. Once he recovers the Gauntlet of Plun-Darr (the precursor to the Gauntlet of Omens, Lion-O's gauntlet), he is able to use a double-edged sword decorated with bat wings and a ring where the Eye of Thundera could fit. He can use the gauntlet in his Ever-Living form so as to achieve an All-Powerful form (or a form analogous to the 1980's version) which increases his power further, allowing his double-edged sword to become a dual-bladed scimitar. However, this form can only be achieved if he has two or more of the Powerstones in his possession. If his Powerstones are stripped from his gauntlet while in his All-Powerful form, Mumm-Ra reverts back to his skinny, mummified self.
Pet
Ma-Mutt
Skeletor
Powers/Abilities
Skeletor possesses an array of mystic powers and is an extremely powerful sorcerer with control over a vast range of dark magical powers, such as the ability to teleport himself and others over vast distances, send telepathic commands to his minions, grow plants, hypnotism, illusions, reflection, freezing rays, and open gateways between dimensions. He also possesses considerable scientific skill, and is shown to have skill in creating various machines and devices in both the Filmation and New Adventures animated series. The 2002 series also shows him as a highly skilled swordsman.
He is usually armed with a magical weapon called the Havoc Staff, a long sceptre crowned with a ram's skull—sometimes depicted with an embedded crystal ball. He can discharge bolts of mystic force from the head of the Staff, or use it as a focus for more powerful forms of magic such as the theft of dreams. Skeletor has also displayed the ability to discharge energy from his own body, as is seen in the 1987 film where he casts lightning from his hands and in the original animated series where he projects energy from his fingertips. In the 2002 series, his innate powers seem much more limited; though his abilities, when in conjunction with his Havoc Staff seem nearly unmitigated in scope and highly potent in raw power.
In the early mini-comics, Skeletor sometimes possesses one half of the Power Sword. From this weapon he could also project magical energies. He also performed remote viewing via crystal ball. He has also shown himself to be a gifted swordsman. As a master of the occult arts, he is also privy to much secret knowledge about the universe.
All versions portray Skeletor as being extremely cunning and intelligent. He is also very strong, although his strength is no match for He-Man's. He has few weaknesses, aside from his inability to control his anger, and on occasion his overconfidence can also be his undoing.
He is usually armed with a magical weapon called the Havoc Staff, a long sceptre crowned with a ram's skull—sometimes depicted with an embedded crystal ball. He can discharge bolts of mystic force from the head of the Staff, or use it as a focus for more powerful forms of magic such as the theft of dreams. Skeletor has also displayed the ability to discharge energy from his own body, as is seen in the 1987 film where he casts lightning from his hands and in the original animated series where he projects energy from his fingertips. In the 2002 series, his innate powers seem much more limited; though his abilities, when in conjunction with his Havoc Staff seem nearly unmitigated in scope and highly potent in raw power.
In the early mini-comics, Skeletor sometimes possesses one half of the Power Sword. From this weapon he could also project magical energies. He also performed remote viewing via crystal ball. He has also shown himself to be a gifted swordsman. As a master of the occult arts, he is also privy to much secret knowledge about the universe.
All versions portray Skeletor as being extremely cunning and intelligent. He is also very strong, although his strength is no match for He-Man's. He has few weaknesses, aside from his inability to control his anger, and on occasion his overconfidence can also be his undoing.
Pet
Panthor