I like it, played it quite a bit. Haven't played too many similar games to compare it to, most of my fps experience has been in the Battlefield games. I guess it's a bit like them in that you have the mix of infantry and vehicle combat, but communication and logistics are very important and play a big role. Officers are responsible for placing all of the spawn points other than the HQ spawns, engineers can place defensive structures and resource nodes, AT infantry can place AT guns. They all use supplies to build them, which can be provided by a Support class, supply trucks or air drops from the Commander. The resource nodes provide the Commander with resources to use his abilities, which include spawning in tanks for armour crews, bombing runs, strafing runs, supply drops and airhead spawns which can be placed behind enemy lines to allow for surprise attacks. A team which communicates and takes the time to build the nodes and multiple garrisons (which can be tedious) will normally stomp on a team that does not.
It can be pretty great when the team is communicating well and everyone's doing their job, or pretty miserable if they don't. You can end up with only one front line spawn available because nobody bothered to build more, and spawn right into enemy artillery fire again and again and again. Most of the time the experience is somewhere in between and it's still pretty fun.