xMaxPower
Red Belt
- Joined
- Jan 5, 2013
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Here's a Judging system I recommend:
The fight game can be broken down into 2 components:
1) Damage
2) Positional control
These are the varying degrees of each components from least dangerous to most dangerous.
Each of these degrees has an associated constant
Positional control is multiplied with Time.
Damage is multiplied with Quantity of strikes.
Therefore, the score to a round is this:
Damage = (# unsignificant strikes ) * 1.1+ (# significant strikes) * 2 + (# very sig strikes) *3 + (# of knockdowns) *5 + (# of almost finishing strikes) * 10
Positional Control = (Clinch Control time) * 1+ (full guard time) *2 + (half guard time) *3+ (past guard time) *4+ (back control time) *5+ (full mount time) *6+ (back mount time)*7
Fighter Score in Round = Damage + Positional Control
(time= time in that position/ minute) => 30 seconds in full mount means (1/2)*6 = 3 points
.... but you can still score more points on top of that by landing damage... the positional control gives you a small boost in your point total though.
This formula makes it so that damage is the number 1 component, and that positional control still gets you points, even if you dont do anything.... but not that much. 30 seconds of full mount and litterally doing no damage is equivalent to landing one very significant strike (3 points)
The fight game can be broken down into 2 components:
1) Damage
- unsignificant strike (a) =1.1
- significant strike (b) =2
- Very significant strike (c) = 3
- knockdown but not Rocked (d) = 5
- Rocked (e) = 10 (can include being knocked down)
2) Positional control
- clinch control (f) = 1
- full guard (g) = 2
- half guard (h) = 3
- past guard (i) = 4
- back control (j) = 5
- full mount (k) = 6
- back mount (l) = 7
These are the varying degrees of each components from least dangerous to most dangerous.
Each of these degrees has an associated constant
Positional control is multiplied with Time.
Damage is multiplied with Quantity of strikes.
Therefore, the score to a round is this:
Damage = (# unsignificant strikes ) * 1.1+ (# significant strikes) * 2 + (# very sig strikes) *3 + (# of knockdowns) *5 + (# of almost finishing strikes) * 10
Positional Control = (Clinch Control time) * 1+ (full guard time) *2 + (half guard time) *3+ (past guard time) *4+ (back control time) *5+ (full mount time) *6+ (back mount time)*7
Fighter Score in Round = Damage + Positional Control
(time= time in that position/ minute) => 30 seconds in full mount means (1/2)*6 = 3 points
.... but you can still score more points on top of that by landing damage... the positional control gives you a small boost in your point total though.
This formula makes it so that damage is the number 1 component, and that positional control still gets you points, even if you dont do anything.... but not that much. 30 seconds of full mount and litterally doing no damage is equivalent to landing one very significant strike (3 points)
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