Hold up...did you seriously just use the “30 FPS is more cinematic” line? In 2020?
You can still get 60 fps with all of those better graphics/physics and immersion in open world games pretty easily with an average graphics card depending on the game. I don't think having choppy movement and being close to cinema is what you should be going for. Most games cut down to 30 fps for cinematic cut scenes anyways, you don't want that when you are exploring a city and driving vehicles though.It's probably because rendering @ 30fps frees up GPU resources to make the graphics look better. Also 30fps is closer to the actual cinematic framerate of 24fps. Not saying I want to game @ 24fps, just saying it's literally closer to cinema.
Competitive genres like FPS, fighting games, etc... definitely benefit from 60fps. But open world games that are trying to create the most immersive world possible should stick to rendering @ 30fps so that we get better graphics/physics and more immersive worlds.
Nope. No excuse with today’s hardware.It's probably because rendering @ 30fps frees up GPU resources to make the graphics look better. Also 30fps is closer to the actual cinematic framerate of 24fps. Not saying I want to game @ 24fps, just saying it's literally closer to cinema.
Competitive genres like FPS, fighting games, etc... definitely benefit from 60fps. But open world games that are trying to create the most immersive world possible should stick to rendering @ 30fps so that we get better graphics/physics and more immersive worlds.
Personally, the increased input lag from low frame rates hurts immersion. There's no genre that I prefer lower fps in.It's probably because rendering @ 30fps frees up GPU resources to make the graphics look better. Also 30fps is closer to the actual cinematic framerate of 24fps. Not saying I want to game @ 24fps, just saying it's literally closer to cinema.
Competitive genres like FPS, fighting games, etc... definitely benefit from 60fps. But open world games that are trying to create the most immersive world possible should stick to rendering @ 30fps so that we get better graphics/physics and more immersive worlds.
Do you know how system power works? You have a finite amount. Particularly with consoles. As a developer you can either decide to spend said system power on rendering a higher framerate or making better graphics. My opinion is better graphics are more important particularly on console because it sets a higher baseline. PC gamers than prioritize framerate can then buy a bigger GPU if they need to.You can still get 60 fps with all of those better graphics/physics and immersion in open world games pretty easily with an average graphics card depending on the game.
I don't think having choppy movement and being close to cinema is what you should be going for. Most games cut down to 30 fps for cinematic cut scenes anyways, you don't want that when you are exploring a city and driving vehicles though.
Well the master race circle jerk is in full effect.
. I'm currently playing Forza Horizon 4 on PC @ 30fps and it's one of my favorite gaming experiences of all time.
Do you know how system power works? You have a finite amount. Particularly with consoles. As a developer you can either decide to spend said system power on rendering a higher framerate or making better graphics. My opinion is better graphics are more important particularly on console because it sets a higher baseline. PC gamers than prioritize framerate can then buy a bigger GPU if they need to.
Lol telling me what I want? I put over 1000 hours into GTA V on PC @ 30fps and loved every second of it and had the power to run @ 60+ fps but chose to run @ 30fps. I'm currently playing Forza Horizon 4 on PC @ 30fps and it's one of my favorite gaming experiences of all time.
I definitely LOVE driving around open worlds @ 30fps and XSX made a mistake not including a 30fps quality mode for FH4 because now people playing on that system will NEVER experience what people playing on XB1X or PC experiencing. Features like headlights casting shadows at night. On XB1X headlights do not cast shadows... because they had to have their precious 60fps and developers of this gen are SCARED to even put a 30fps mode in their games because they know young gamers like you will bring out the pitchforks.
to be clear, i can even understand people not understanding a tradeoff beyond 60 fps or so (ie: i can see an argument for this being subjective/eye of the beholder beyond 60, based on whatever factors).
but i can't even fathom how anyone can seriously advocate 24-30 fps. it's like eye cancer.
Nope. No excuse with today’s hardware.
I didn't advocate for 24-30fps. I advocated for 30fps thanks for playing post another meme.
A hard 24fps is what you want.
Getting 60 fps MAX graphics settings is EASY in 2020. You must be playing games on a potato if your graphical resources are that limited.Do you know how system power works? You have a finite amount. Particularly with consoles. As a developer you can either decide to spend said system power on rendering a higher framerate or making better graphics. My opinion is better graphics are more important particularly on console because it sets a higher baseline. PC gamers than prioritize framerate can then buy a bigger GPU if they need to.
Lol telling me what I want? I put over 1000 hours into GTA V on PC @ 30fps and loved every second of it and had the power to run @ 60+ fps but chose to run @ 30fps. I'm currently playing Forza Horizon 4 on PC @ 30fps and it's one of my favorite gaming experiences of all time.
I definitely LOVE driving around open worlds @ 30fps and XSX made a mistake not including a 30fps quality mode for FH4 because now people playing on that system will NEVER experience what people playing on XB1X or PC experiencing. Features like headlights casting shadows at night. On XB1X headlights do not cast shadows... because they had to have their precious 60fps and developers of this gen are SCARED to even put a 30fps mode in their games because they know young gamers like you will bring out the pitchforks.
That was in reference to movies not video games.
I agree with you.
It sucks that 30fps is going away because it has a more cinematic/weighty feel than 60fps especially on open world games. You can do so much more with the graphics and shading.
4K/60fps eats up too much power.
IME 60fps is good for linear games, level based games where the level is fully loaded before the match/game starts. On open world games that have to stream assets on the fly 30fps allows y ou to get much more out of the hardware.
The FACT that they had to downgrade Forza Horizon 4 to get it running at 60fps on XSX and didnt even inc lude a 30fps quality mode (meaning the game actually looks better on XB1X than XSX) tells me everything I need to know about this upcoming gen
PS - you really should disable the smooth motion on your TV. A hard 24fps is what you want.
Which you can do without compromise now.Unless you want to push better graphics and physics.
........