Final Fantasy 12

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Holy Paladin
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I started replaying this game as I've only played it once before a long time ago. This game is freaking TOUGH. I'd say it's the toughest Final Fantasy game ever. The License Board is one of the greatest implements in the franchise, though. I love the Gambit system, too.

The voice acting is FANTASTIC. The best I've heard on a JRPG.



FFXIII_Artwork.jpg
 
I hated twelve. Good graphics and sound though.
 
I hope it eventually gets the remastered treatment that 10 got.
 
I bought this game and never played it when I had a PS2. I hate myself for it. Haha.
 
I gave it about 6 hours and I didn't like it. Characters sucked and wasn't a fan of the combat or item system.
 
I played maybe 3/4 of the game really trying to get through it despite not enjoying it at all. I didn't like the story, characters or wannabe online rpg gameplay.

After 10 it was a huge let down and signalled the death of my interest in new FF games.

I hope someday they recover from it and go back to pre-12 style.
 
I wouldn't call it the toughest. Perhaps the "grindiest" of all, though. The only things that gave me problems in FFXII were some of the optional monsters.

I think of all the post-FFVII games, VIII was probably the toughest for me.
 
It is probably the most underrated game in the series.
 
FfXII is so underrated. Probably my third fave final fantasy behind VII and VI. It had an amazing OST. DAT final boss music.
 
I played maybe 3/4 of the game really trying to get through it despite not enjoying it at all. I didn't like the story, characters or wannabe online rpg gameplay.

After 10 it was a huge let down and signalled the death of my interest in new FF games.

I hope someday they recover from it and go back to pre-12 style.
After 10 almost anything is an improvement. That battle system was ok, but the story was nonsense like all of the horrid Final Fantasy 13 games.
 
I remember watching my roommate play it some while I got high and ate smarties back when it come out, good times. It seemed like a decent game.
 
12 broke the series for me. I never picked up another one after that.

I was so excited, pre-ordered it and everything. Quit after 10 hrs, tops.

FFX was the last FF i enjoyed. I played it damn near 12 hours straight through when i first got it. I hadn't been that enthralled since 7. 12 and 13 were abortions and don't deserve the FF brand.
 
12 broke the series for me. I never picked up another one after that.

I was so excited, pre-ordered it and everything. Quit after 10 hrs, tops.

You definitely had to go into it with a different mindset. It was almost as much of a dungeon crawler, as it was a JRPG. The story took a back seat to the action as well, so I could see that turning people off.

I love FFXII for what it is though, and wish they had continued to refine that formula, rather than whatever the fuck FFXIII was.
 
I gave it about 6 hours and I didn't like it. Characters sucked and wasn't a fan of the combat or item system.

Wtf you babbling on about? Balthier and Basch are cool AF and Fran is okay. Ya her race is pretty poor design made to make horny furries fufill some sick perverse fantasies but she was unique. Vaan and Penelo were boring that's probably why you said that. Cause in game, you spend the first like 5 hours with them.

I think everyone hating here just didn't give the game a chance or were scared off by the gambit system, which you could turn off btw.
 
I started replaying this game as I've only played it once before a long time ago. This game is freaking TOUGH. I'd say it's the toughest Final Fantasy game ever. The License Board is one of the greatest implements in the franchise, though. I love the Gambit system, too.

The voice acting is FANTASTIC. The best I've heard on a JRPG.



FFXIII_Artwork.jpg


12 was easy as fuck dude. Unless you mean optional monsters gave you trouble.

One or two of the optional monsters were "Hard", as in a marathon, but none were as difficult as most think. Yiazmat was just annoying because of the time commitment, but not hard.

Omega Mark 12 could have been hard, but they nerfed his HP for North Americans.

Zodiark was supposedly hard for some people. But I did not find him that tough. Once you figured out when he switched up defenses, you just adjusted accordingly. Easy

The story itself was easy as shit
I played maybe 3/4 of the game really trying to get through it despite not enjoying it at all. I didn't like the story, characters or wannabe online rpg gameplay.

After 10 it was a huge let down and signalled the death of my interest in new FF games.

I hope someday they recover from it and go back to pre-12 style.
The story was shit. The gameplay was awesome. Mostly open world and with enough versatility. It was back to the style of 6 in terms of no real main character and ability to rove and explore.

10 was a huge pile of shit in terms of gameplay, linear as fuck, and with a whiny emo main character who made Squall look normal. At least Squall quietly brooded instead of throwing kiddy tantrums and saying daddy didn't hug me enough and tried to toughen me up because I was a huge wimp.

Tidus should have been a secondary character with Auron running as the main. Impossible to empathize with Tidus as a person.

12 was a tremendous improvement over 10 in gameplay and world, but 13 was back to 10 style linearity with shitbag characters.

Most people who hate 12 also were not fans of early JRPG's. They want to run through the story without doing the extras + grinding and judge the game based on that.

Most of the people who love FF1, 2 and 3 for the NES and Japan NES(I mean the original 2, and 3, not 4 and 6) enjoy 12.
 
Wtf you babbling on about? Balthier and Basch are cool AF and Fran is okay. Ya her race is pretty poor design made to make horny furries fufill some sick perverse fantasies but she was unique. Vaan and Penelo were boring that's probably why you said that. Cause in game, you spend the first like 5 hours with them.

I think everyone hating here just didn't give the game a chance or were scared off by the gambit system, which you could turn off btw.
If it takes more than 6 hours to draw me in then that's just a bad game design. I think I gave it a more than a fair chance.
 
If it takes more than 6 hours to draw me in then that's just a bad game design. I think I gave it a more than a fair chance.

In a 50+ hour JRPG? Nah. 6 hours ain't nearly enough.
 
If it takes more than 6 hours to draw me in then that's just a bad game design. I think I gave it a more than a fair chance.
Not really. Most JRPGs are a slow burn. You weren't playing a simple beat em up or action game which you can get 90% of the game within 6 hours. If you didn't like it that's your opinion. But don't say the characters and combat sucked if you barely scratched the surface of it. That's not a accurate analysis.
 
I'm a pretty patient guy but that's unrealistic in my mind. I've played every final Fantasy prior and it never took that long to get into the game. You know what it is by that point.
 
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