Looks like the other games to be honest.
I'm 6'4, 260lbs, 7% bodyfat. How about we meet up and you call me a little man to my face.
Yeah, I really was not worried about that. Honestly, I think most people will actually be happy when they realize the speed difference. It makes the game much more fun to see some difference in weightclasses.
I'm 6'4, 260lbs, 7% bodyfat.
Wow. This looks great. I see what Bradley meant by the heavier guys fighting a lot slower. This looks real and very fluid.
It looks like UFC 3 more so than EA MMA. I feel like someone could hand me the controller and I would know all the moves right away.I sort of disagree. If you mean it looks like Fight Night Champion, I'd agree. I think the speed and animation of the exchanges reminds me FNC. But if you are speaking about this looking like EA MMA or the THQ Undisputed series, I completely disagree.
Undisputed was a complete rock em sock em experience, in that you literally traded shot for shot. Making the exchanges look unrealistic. If you both threw a strike and one landed first, the other persons strike would be cancelled out, which is applicable sometimes, but not all the time.
Here it looks as if you can engage in realistic exchanges. And you better be prepared to take a shot if you sit in the pocket. In this game, it seems a good strategy would be to get in and get out, manage distance appropriately because unless you're Prime Anderson Silva, it's not realistic to sit in the pocket and be able to block and parry everything. Which is a much more realistic approach.
EA MMA looked nothin like this in my opinion. EA MMA's standup animation was much sloppier and let's not forget the floaty footwork. Hooks were thrown from the hip, kicks were horrible, parries were like waving at flies in the air, etc.. you dont see any semblance of that here.
We don't see much ground work at all, but if anything reminds us of prior MMA games, it's ground animations, which sort of resemble EA MMA, which is a GOOD thing. EA MMA had the best transition animations in the industry. You felt the struggle of trying to pass guard. And the limited GnP we saw was already much different and better than EA MMA had.
Does it seem a bit fast? Maybe, but part of the reason is because of the frantic pace of the 2 fighters in my opinion. I'd bet that they wouldnt be able to keep that up going into the 2nd and 3rd round. I really believe that EA's intent was to show as much action as possible in a 1 round gameplay video, so we got a rain storm of spinning strikes, head kicks, crazy in-pocket flurries etc..
It looks like UFC 3 more so than EA MMA. I feel like someone could hand me the controller and I would know all the moves right away.
Can you link three punches together without gassing out like some Jersey Shore roidhead fuckhead? I doubt you can.
You're like the idiots in the bar I throw out starting fights and get gassed out in 10 seconds then have the "fat fuck Asian bitch" bouncer put them in a standing RNC and walk them out while they are gurgling up snot and blood everywhere and their eyes pop out of their head.
Well they also mostly copied THQ game controller setup so you probably can. And best of all you don't have to do that bullshit shining anymore, though on the flip side someone noted and the developers admitted it - guys with high Takedown skill will get takedowns pretty much every fucking time if your TDD isn't up to par.
So as usual the secret to a long, successful career mode is get high ground skills, take cpu dudes down (since its skill based they can't stop you) and either pummel them or just lay on em.... fight like Shogun or Wand and get retired quick, then online play your a custom fighter with weak stats because the game made him retire... or do the former and have a guy who is a fucking granite chinned granite fist wrecking machine even though he spent 50 fight laying on dudes with the occasional transition.
ugh
I run marathons twice a month and spar 10 rounds per day, 5 days a week. Come at me bro.
No Hector Lombard, Woodley, Diego Sanchez, Cotoure and i'm sure i'm missing a few others, but i'm pretty upset about these.