- Joined
- May 12, 2007
- Messages
- 7,316
- Reaction score
- 1,279
I only read about her because dude wouldn't accept my tomes.Never even knew Karla was an npc, let alone that she was integral to pyromancy. Gotta find this bitch.
I only read about her because dude wouldn't accept my tomes.Never even knew Karla was an npc, let alone that she was integral to pyromancy. Gotta find this bitch.
just make sure you kill that area before you open her cell, I found her and she promptly got flattened by that dickhead with the cross on his backNever even knew Karla was an npc, let alone that she was integral to pyromancy. Gotta find this bitch.
I find myself playing like it's Bloodborne and getting wrecked because the controls aren't as responsive.Why does it take so long to roll in this game? Is it input lag or does everything have startup frames? Parrying, rolling, running and even healing are delayed.
She sells everything Dark, Miracles, Pyros and Sorceries.Never even knew Karla was an npc, let alone that she was integral to pyromancy. Gotta find this bitch.
Yeah I'm not sure either. They're very different games in terms of mechanics.Why are you guys comparing it to Bloodborne? The only thing more or less comparable are the weapon arts.
It plays much more like Demon Souls than Bloodborne.
Play BBDying because my character won't swing his sword fast enough. I miss BB.
Pyro dudes, post your builds. I gotta be doing something wrong.
Guess I'm just not seeing a big enough difference for it to matter.I just don't understand why they added startup frames to everything. None of the other games have them, except maybe DS2. Demons and DS1 have more responsive controls than this. I play these games for their mechanics so this is a big issue for me.
Me neither, I parry like I always did, roll works like it always did.Guess I'm just not seeing a big enough difference for it to matter.
Lots of people taking about lag out there. It's not just me.Guess I'm just not seeing a big enough difference for it to matter.