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When top talent leaves or gets “laid off”your company suffers. Just look at blizzard as a great example.
THIS.
When top talent leaves or gets “laid off”your company suffers. Just look at blizzard as a great example.
Look at the mission designs in GTA V and RDR2. Everything is completely linear - go here, shoot this guy, grab this. There is nothing for you to figure out because if they made a game where you had to think, it would disqualify much of their current demographic which is dumb shit kids who want to turn the online mode into Call Of Duty Light.
The story is always linear, yes. But the missions used to be somewhat up to interpretation for lack of better words. They gave you a task and it was up to you to complete it however you wanted. Now, it’s hit this checkpoint, cut scene, quick time event (that isn’t actually a quick time event), shoot this guy, mission over. I guess you get to choose what gun you use, most of the time anyway.This is every Rockstar game ever. They are sandbox open world games with a linear story. The story has never been non-linear. The freedom and choice comes with the sandbox non-story aspect of the game.
i just watched that yesterday...the long versionmy favorite from new rockstar games is still gta iv(especially with dlc)
btw anyone else remember gta 2 intro ideo, nostalgia overload