Creating a comprehensive grappling sport from the ground up

Discussion in 'Grappling Technique' started by Iman Barlow, Aug 19, 2015.

  1. Iman Barlow

    Iman Barlow the boss

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    Rate these in order of priority (meaning which should garner the most points in a match):

    Dominant position
    Control
    Submissions
    Passing
    Take downs
    Throws (including elevation)
    Trips
     
  2. Iman Barlow

    Iman Barlow the boss

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    bumped for justice
     
  3. yetanother

    yetanother Black Belt

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    There isn't one optimally fun rule set.
    Submission should either be illegal or give you victory.
     
  4. Quipling

    Quipling Silver Belt

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    Leather shorts, covered in oil, and you win by threading your arm through the opponent's shorts. It's how Einharr got his start.
     
  5. rmongler

    rmongler Black Belt

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    1. presh.
    2. there is no two.
     
  6. BJJ_Rage

    BJJ_Rage Gold Belt

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    Points for mount back mount/crucifix, and throws, all subs legal, if there is a draw, ot rules a la ebi
     
  7. These Two Hands

    These Two Hands Our revenge will be the laughter of our children

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    :icon_chee
     
  8. CYKO

    CYKO Yellow Belt

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    no strike defense? kinda important, no?
     
  9. magick

    magick Green Belt

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    Have the floor be solid concrete.

    We can start from there.
     
  10. jr jr

    jr jr Purple Belt

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    Escapes?

    Rules dictate. Who must engage and where? Does a player who stands and steps back have to engage the other player on the ground or does the grounded person have to stand back up?

    This changes how important take downs are.
     
  11. Thunderstriker

    Thunderstriker Banned Banned

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    Dominant position
    Control
    Submissions
    Passing
    Take downs
    Throws (including elevation)
    Trips

    1. Submissions
    2. Throws
    3. Takedowns/Passing
    4. Trips/Dominant Position
    5. Control
     
  12. lechien

    lechien Gold Belt

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    Reward points for positions (mount, back, knee on the belly, any "pin" (like side control, North South)and not actions (takedown, sweep, guard pass and reversal)
    No points for reversal but point for position after the reversal.
     
  13. Waldorf

    Waldorf Blue Belt

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    Making someone yield is an instant fight finisher, so is top on the list. Dominant position and control are close enough to be the same for me. Throws, trips, passing, etc all feed the goal of being in dominant position. You could could argue amplitude throws are attacks themselves with the impact, I think that would be harder to judge though.
     
  14. Higus

    Higus Gold Belt

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    Ok.
    Next topic: What are we wearing? Gi, no-gi, spats, singlets, Sambo, etc.
     
  15. RTD1

    RTD1 Blue Belt

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    Speedos and covered in oil.
     
  16. todm

    todm White Belt

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    Submissions are fight finishers. All submissions are allowed. Slams are allowed.
    The only things that score are dominant positions - it doesn't matter how you got there (ex. throw to side control/passing/sweeping to dominant position)
    Dominant positions = side control, crucifix, mount, back mount (body triangle or hooks), KOB
    No points for sweeps or passing. No advantages.
    Wear whatever the hell you want, but opponents can use it against you (but no grabbing underwear/pulling pants off).

    Might consider adding slaps to the face and points for high impact throws, but still undecided.
     
  17. thugpoet

    thugpoet Purple Belt

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    Depends since the rules will dictate how people train, you have to find the what you want to emphasize.

    For example catch has pins so guard is underutilized.

    Find what you want to emphasize and go from there.
     
  18. j123

    j123 Pro Sherdogger 500-0-1

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    1. Submissions
    2. Dominant position
    3. Control
    4. Take downs / Throws / Trips
    5. Passing
     
  19. esteven

    esteven Blue Belt

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    Subs are the goal, and the points are just a means of quantifying who got closer to that goal. So, I'd agree that I'd like to see a rule set that only gave points for position. Perhaps 1 for top turtle, 2 for side, 4 for mount and back. Something along those lines. It would also fix the absurdity that sweeps score, but reversals don't.

    1 point for an escape would probably help, since it would effectively penalize the top player for losing control.
     

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