- Joined
- Oct 27, 2006
- Messages
- 10,509
- Reaction score
- 76
Just for fun, I started to replay Shenmue using the nulldc emulator. This is the first time Ive played the original since I got the Dreamcast for xmas 16 or 17 years ago. And wow, im still amazed.
+ You can converse with every character (except those in vehicles)
+ Nearly all characters have 3 unique responses in case you continually press them
+ Nearly every building can be explored
+ Every building has its own music and interactive inhabitants
How many adventure games implemented these features? I cant think of any except elder scrolls but its still alot more quantity over quality. It seems that the pattern has been to create much larger worlds with much less interactivity. In contrast, the world of Shenmue is very small, but it is very intimate. So much detail is packed into such a smal sq footage.
I wish more game designers opted for this style. Smaller maps but almost realistic detail. If you can walk into every building in a town it could the size of Mayberry and still feel huge.
+ You can converse with every character (except those in vehicles)
+ Nearly all characters have 3 unique responses in case you continually press them
+ Nearly every building can be explored
+ Every building has its own music and interactive inhabitants
How many adventure games implemented these features? I cant think of any except elder scrolls but its still alot more quantity over quality. It seems that the pattern has been to create much larger worlds with much less interactivity. In contrast, the world of Shenmue is very small, but it is very intimate. So much detail is packed into such a smal sq footage.
I wish more game designers opted for this style. Smaller maps but almost realistic detail. If you can walk into every building in a town it could the size of Mayberry and still feel huge.