I've been milking it dry. Level 15 already and it's solid, can't seem to get to a safe house and end up 1km back every time.. Used every ounce of patience I've got to refrain from planting my forehead into my TV. Why is post-game rubbish?
Don't listen to every roast of the game, there's still a lot of cool dynamics made possible by the game's multiplayer squad play
Gun enthusiasts get pissed off by the weird choices in gun design (burst fire FN-FALs are a classic example)
PVP and Dark Zone have struggled with uneven gear fights, but with multiplayer mmorpgs that happens. If it helps, treating your DZ experience like a pulse-pounding hide and seek/chase game is more rewarding than trying to stand your ground and blast away on every random you encounter. Just know where your exits are at all times, stack some stamina, keep moving, tactical revives, nomad gear, you name it.
The story is really just a world-building framing device. It sets the scene, but by the time you hit DLCs you realize the city remains lawless and unstable as ever. Just don't play the game looking for a final showdown or end cutscene. It's better to have your create-a-character's story in mind, because honestly, you and your team are more interesting than that weird NPC civilian wandering around asking for a soda
Post-game is fun enough. I like how each dlc caters to a specific play style, which not enough vets give the game credit for.
Underground offers busy co-op gun battles vs NPCs
Survival is great for solo/team vs npcs
....from what i've seen in PVP survival, the only people who actually enjoy that mode are flaming assholes rolling 4-men deep in party chat geared to the tits. It can be super fun to run around hiding and running from people though.
Last Stand is weird. Maybe someone else in here can break that one down, because i barely play it