https://www.eventhubs.com/news/2017...balance-changes-revealed-available-end-april/
Zangief
Zangief is one of the characters who has seen a big jump in the rankings since the beginning of Season 2. Although we are quite happy with his progression, we have noticed that his lariat is a large source of frustration for his opponents in that it's extremely hard to punish.
We feel that with the adjustment made to Zangief's lariat, he will still maintain his strength, yet players will have to utilize a bit more strategy to be effective with him.
Lastly, we felt that Zangief's moveset could use more options. To that effect, we have added a few more moves to his arsenal, which should make him a bit more entertaining for those who play him.
Head Butt
Reduced the amount of CA meter gain upon use to cancel a projectile attack
Note: From 50 to 30
Double Lariat
Reduced the downwards hitbox on his arms while spinning (1st revolution)
Changed so that the hitbox on his arms while spinning (2nd and 3rd revolutions) will not hit crouching opponents
Expanded the hurtbox to the same position as his hitbox
Harasho Choke Slam
New neutral/forward normal throw (LP+LK) that is triggered against crouching opponents
Flying Head Butt
New move: press up + HK during a neutral jump
Tundra Storm
New move: F, D, DF + P - perform a counter (only works against horizontally-angled kick attacks)
Ryu
The concept behind Ryu's initial Season 2 adjustments were that we wanted to encourage players to engage in closer combat by giving Ryu stronger in close tools, while in return, his midrange was weakened a little. Although his tools in close were strengthened, due to the shrinkage of a few hitboxes and increased attack startup, he now had a bit more trouble than anticipated fighting from the midrange. This, in turn, made it harder to get in close, making it more difficult for Ryu players to experience his Season 2 adjustments.
We hope with the additional adjustments made, Ryu will be more well-rounded than he was in Season 1, while also feeling that much stronger.
Standing LK
Expanded the forward hitbox
Standing MP (Normal/V-Trigger)
Expanded the forward hitbox
M Shoryuken
Added a hurtbox for frames 3-6F
Added invincibility for airborne attacks for frames 1 to 6F
H Shoryuken
Added attack and projectile invincibility for frames 3 - 6F
Crouching HP
Changed the move animation