Discussion in 'Video Game Forum' started by DoMeFavors, Jun 15, 2015.
Same. I literally almost passed out at the scene GearSolidMetal mentioned.
Not sure why you didn't have much hope. The last game got great reviews and sold well.
I think Matt and Trey said they didn't want to go through this whole process again. Not to mentioned it was bargain binned with the quickness.
Oh had no idea Matt and Trey said that.
Awesome, I just hope they learned some lessons from Stick of Truth. I loved that it felt like I was playing a long episode of South Park; able to walk into residents houses, South Park landmarks, etc. It was all really great fan service.
The difficulty curve was pathetic though. On the hardest setting the game was barely a challenge. On top of that the gear just constantly was thrown at you - always noticeably better than the gear you picked up ten minutes ago.
Despite that, I still enjoyed the overall experience because it was a "real" South Park experience. Every person seemed true to character and the humor was spot on. The fact that they forcefully named you 'douchebag' was just too perfect.
Stick was comedy gold. I love the duo and pretty much everything they put out (Team America is one of my top 10 favorites movies ever). The only downside to the Stick was once you reached a certain level you just spammed the same attack. If they could improve the gameplay depth(fighting) then this could be one of the all time great RPGs.
They did, you can now move around, get behind cover, knock opponent into walls/teammate, etc
Yeah I saw that. In the Stick there were so many items to choose from but they didn't even seem to matter. Id like true build/equipment diversity.
Yeah after they finished the development on Stick of Truth, they said the process was exhausting and that it would be awhile before the revisited the idea of making a game. Then a few months later they announced But Whole haha.
haha wow someone must have came at them with a suitcase full of money. Maybe they just changed the process to allow matt and trey to not be so involved this time around. Considering they already have something to build off of and work with.
From what I recall, they also just didn't know what they were doing the first time around (like trying to figure out how to bridge the gap between writing for TV and for a game), so they wound up having to redo a lot in the game, hence why SOT was delayed a year. So yeah, probably a combination of a suitcase full of money and the fact that they'd gotten over the learning curve (and already had the technology for the game built, as well).
Have you ever watched 6 Days To Air? I'd like to see something like that about the making of FBW.
Yea makes sense. I've never seen 6 days to air but I'm really not into things like that. Although considering it's SP I might actually check this out.
They discussed that at last years E3.
I swear if they don't make a third South Park game using this I'll be upset
Would make the most hilarious action or fighting game ever
Finishing up on TSOT. Glad there's another South Park game to be played later on.
need to go back and 100% this game
I don't think difficulty has anything to do eith what they are going for. I think they just want everyone to play right through and laugh.
That's pretty silly to say. They could have just made a point and click game like TellTalle Games; they didn't though.
You don't need to defend the game for them - they were very open that it was an enlightening experience and much more complicated than they had anticipated. It was funny and people still did enjoy it; myself included. That doesn't mean that they can't improve on anything for the new one.
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