Sekiro: Shadows Die Twice

Discussion in 'Video Game Forum' started by Dizzy, Jun 12, 2018.

  1. Dizzy

    Dizzy \[T]/ Platinum Member

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  2. Dizzy

    Dizzy \[T]/ Platinum Member

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    Feel like this got overshadowed by some of the big announcements. I'm hyped as hell to see what From comes up with not being constrained by Souls.

    Nice video breakdown by Vaati

     
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  3. jojoRed

    jojoRed Brown Belt

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    If this is half as good as Bloodborne, this may be GOTY.
     
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  4. 84percentcool

    84percentcool Black Belt

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    I watched Vaati's breakdown/analysis of the trailer and didn't pick up on nearly as many details as he did. Now I'm excited to see where this goes.
     
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  5. ArtemV

    ArtemV Gold Belt

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    For some reason, I thought Shadows Die Twice was the same game as Ghost of Tsushima, lol.

    This game looks sick. Can't wait for it.
     
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  6. Dizzy

    Dizzy \[T]/ Platinum Member

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    Nah, E3 just kind of weebed out this year.
     
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  7. Zazen

    Zazen Brown Belt

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    I thought weeb only applied to anime, no?
     
  8. Dizzy

    Dizzy \[T]/ Platinum Member

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  9. milliniar

    milliniar Who needs a belt?

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  10. Dizzy

    Dizzy \[T]/ Platinum Member

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    Absolutely
     
  11. KidBaize

    KidBaize ...

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    He really does make interesting videos. Great point about the grappling hook opening up vertical level design. That should spice up the first playthrough while trying to figure out where you're going.
     
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  12. deadshot138

    deadshot138 Black Belt

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    NiOh 2 was announced. Only samurai game that matters TBH
     
  13. Dizzy

    Dizzy \[T]/ Platinum Member

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    Go make a Nioh 2 thread then, nerd.
     
  14. LuchaBear

    LuchaBear The Last Son of Harpy

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  15. KidBaize

    KidBaize ...

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    Distortion just said that this game is rumoured to not have a levelling system. Instead, you find attachments for your arm and learn new skills (similar to what Vaati said). He didn't say where he heard that though so who knows.
     
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  16. KidBaize

    KidBaize ...

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  17. KidBaize

    KidBaize ...

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    I really like the description about "swords clashing" and the posture mechanic instead of HP. Sounds like they integrated poise with parrying and ripostes. Now I'm excited. I love the mechanics From comes up with.
     
  18. LuchaBear

    LuchaBear The Last Son of Harpy

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    Interview from a Japanese game media

    http://gamestalk.net/post-97225/

    1. Shadow die Twice is the message to the players that you will, again, die many times.
    2. There are many endings.
    3. Chinese letter effect will be translated for the Western audiences.
    4. We are deeply following Activision's code; joyfulness, comfort and the proper onboarding process, which is our's weakness(笑=lol).
    5. Like other Soulborne series, feeling of accomplishment in overcoming difficulties is an important concept.
    6. Enjoy killing enemies wisely.
    7. Exploring the vertical and horizontal directions of the 3-dimensional map with a Kaginawa*, etc. *Kaginawa : https://en.wikipedia.org/wiki/Kaginawa
    8. The map is connected to each other seamlessly but there are some exceptions.
    9. Resurrection system (resurrected on the spot after death) is designed not to disturb the tempo of a game more than is necessary. There is a limit on the number of times. I'm also working on a special adjustment.
    10. By the fixed protagonist and fixed class, we removed the restrictions imposed by multiplayer. So there's no multiplayer.
     
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  19. Robocok

    Robocok Brown Belt

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    Thought of tenchu when I saw the trailer.
     
  20. SwamiLeoni

    SwamiLeoni Silver Belt

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    I just started this game last night and it is quite unrelenting. After fighting 1v1’s, I now find myself surrounded by a gang of dudes and a monster and have no idea what to do.

    Shadows Die Twice is the game I’m most looking forward too so far in 2019. Just my cup of tea and the articles make it sound amazingly fun.
     
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