Discussion in 'Video Game Forum' started by Dizzy, Jun 12, 2018.
Feel like this got overshadowed by some of the big announcements. I'm hyped as hell to see what From comes up with not being constrained by Souls.
Nice video breakdown by Vaati
If this is half as good as Bloodborne, this may be GOTY.
I watched Vaati's breakdown/analysis of the trailer and didn't pick up on nearly as many details as he did. Now I'm excited to see where this goes.
For some reason, I thought Shadows Die Twice was the same game as Ghost of Tsushima, lol.
This game looks sick. Can't wait for it.
Nah, E3 just kind of weebed out this year.
I thought weeb only applied to anime, no?
But can a Japanese Dev weeb?
He really does make interesting videos. Great point about the grappling hook opening up vertical level design. That should spice up the first playthrough while trying to figure out where you're going.
NiOh 2 was announced. Only samurai game that matters TBH
Go make a Nioh 2 thread then, nerd.
Distortion just said that this game is rumoured to not have a levelling system. Instead, you find attachments for your arm and learn new skills (similar to what Vaati said). He didn't say where he heard that though so who knows.
Oh wow, I just posted about the lack of stats to level. Maybe this article is where he got that idea. Very cool, thanks.
I really like the description about "swords clashing" and the posture mechanic instead of HP. Sounds like they integrated poise with parrying and ripostes. Now I'm excited. I love the mechanics From comes up with.
Interview from a Japanese game media
Shadow die Twice is the message to the players that you will, again, die many times.
There are many endings.
Chinese letter effect will be translated for the Western audiences.
We are deeply following Activision's code; joyfulness, comfort and the proper onboarding process, which is our's weakness(笑=lol).
Like other Soulborne series, feeling of accomplishment in overcoming difficulties is an important concept.
Enjoy killing enemies wisely.
Exploring the vertical and horizontal directions of the 3-dimensional map with a Kaginawa*, etc. *Kaginawa : https://en.wikipedia.org/wiki/Kaginawa
The map is connected to each other seamlessly but there are some exceptions.
Resurrection system (resurrected on the spot after death) is designed not to disturb the tempo of a game more than is necessary. There is a limit on the number of times. I'm also working on a special adjustment.
By the fixed protagonist and fixed class, we removed the restrictions imposed by multiplayer. So there's no multiplayer.
Thought of tenchu when I saw the trailer.
I just started this game last night and it is quite unrelenting. After fighting 1v1’s, I now find myself surrounded by a gang of dudes and a monster and have no idea what to do.
Shadows Die Twice is the game I’m most looking forward too so far in 2019. Just my cup of tea and the articles make it sound amazingly fun.
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