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"Official"
But seriously, here's some info for those interested. I'll update it from time-to-time.
Beta signup:
https://quake.bethesda.net/en/
http://www.gamespot.com/articles/quake-champions-aims-to-reclaim-the-series-competi/1100-6442573/
You can create a custom mode and turn off Champion abilities if you so desire.
"Yes, people associate "champions" immediately with [MOBAs], which I understand. That's why, especially at QuakeCon, I really tried to focus on [the idea that] it's the pure arena multiplayer game, with Champions as an additive thing. I really do believe it adds to the experience, because you don't fundamentally change the way you play based on the Champion you have. You still run and shoot and pick up all the weapons. But the subtle variations add that level of strategy and depth that I think is the next step that we need to take."
Would you shy away from being associated with so-called "hero shooters?"
"No, because I actually think the hero shooter is a natural evolution of this genre. Gamers have evolved; they've become much more advanced. We've found that gamers like to associate themselves with a particular character or group or class, and then they can grow that character and they can play with that character. I don't think it's necessarily a right turn away from the pure FPS genre. I think it's an evolution of the overall genre."
Have you guys learned any lessons from other modern shooters? Have you looked to games like Overwatch?
"Oh, yeah, of course--especially for balancing. Changing anything in Quake and having people be able to play different Champions brings this whole level of balancing into play. We're definitely looking at how other games balance. Our balancing isn't going to be drastically more difficult because, fundamentally, you're still playing Quake."
E3 2016 Trailer:
Gameplay trailer:
Sorlag, Galena, Anarki, and Clutch (as pulled from a youtube comment in the first video):
Feel free to share any info and sources, etc.
Updated:
Some gameplay
Update: 4/27/17
Slash
But seriously, here's some info for those interested. I'll update it from time-to-time.
Beta signup:
https://quake.bethesda.net/en/
http://www.gamespot.com/articles/quake-champions-aims-to-reclaim-the-series-competi/1100-6442573/
You can create a custom mode and turn off Champion abilities if you so desire.
"Yes, people associate "champions" immediately with [MOBAs], which I understand. That's why, especially at QuakeCon, I really tried to focus on [the idea that] it's the pure arena multiplayer game, with Champions as an additive thing. I really do believe it adds to the experience, because you don't fundamentally change the way you play based on the Champion you have. You still run and shoot and pick up all the weapons. But the subtle variations add that level of strategy and depth that I think is the next step that we need to take."
Would you shy away from being associated with so-called "hero shooters?"
"No, because I actually think the hero shooter is a natural evolution of this genre. Gamers have evolved; they've become much more advanced. We've found that gamers like to associate themselves with a particular character or group or class, and then they can grow that character and they can play with that character. I don't think it's necessarily a right turn away from the pure FPS genre. I think it's an evolution of the overall genre."
Have you guys learned any lessons from other modern shooters? Have you looked to games like Overwatch?
"Oh, yeah, of course--especially for balancing. Changing anything in Quake and having people be able to play different Champions brings this whole level of balancing into play. We're definitely looking at how other games balance. Our balancing isn't going to be drastically more difficult because, fundamentally, you're still playing Quake."
E3 2016 Trailer:
Gameplay trailer:
Sorlag, Galena, Anarki, and Clutch (as pulled from a youtube comment in the first video):
Feel free to share any info and sources, etc.
Updated:
Some gameplay
Update: 4/27/17
Slash
Last edited: