Hacking varies. I can go days without seeing any, or I can run into three in a night. A lot of this depends on rank, play mode, and playstyle. Hackers seem to be likely to aggressively drop hotspots, they're (slightly) more common in tpp, and they're more common at the top 1000. (There's rough mmr: when I hit top .1% last season I started to encounter several top 1000 players per round; they were somewhat more likely to be cheating. Maybe 20%+ of my games at that level, from ~5% before). I think cheating is higher than that, but that's how frequently I see them in replays or deathcam in my games. Skill: Good players will do much better than bad players, especially over the course of multiple game. So skill makes a big difference, and a fair amount of the rng can be mitigated with skill. But in the end, a 100 man FFA with high lethality and low time-to-react means that skill massages the odds, it doesn't replace them. In a game like CSGO, with lots of rounds (smooths out the stats) and two teams of five, it's much more skill-determinative. In Pubg, skill improves your chances of winning a squad game more than it does a solo game, so you'll see good players with a ~5% winrate in solo against the public hitting 30%+ wins in squads. Squads have lower lethality, fewer possible outcomes, and more ways that skill matters. There's also "cleverness" v mechanical skills. Cleverness will take you further in Pubg than in most shooters.