Because games die too fast on PC
Unless they succeed in which case they vastly outlive any Console brethren. That was my earlier point. How old is
WoW now?
World of Tanks? Minecraft?
Garry's Mod?
Hearthstone?
Dota 2? CS:GO? Did you not look at my Spoiler above with the most
played (not highest grossing) games for July 2017?
The Console's most played lists are a daycare center measured next to that.
Look,
CS:GO is basically an update/extension of the original
CS for more modern hardware. In essence, that game has functioned as the quintessential competitive shooter, now, for roughly 18 years. Why? Because Gabe Newell is highly particular about doing computer shit the
right way. He's obsessed with this idea that if you build something truly worth playing, then like in the
Field of Dreams...they will come. They won't stop coming.
On console you can find any game online has plenty of people playing
I'm not complaining that online gaming is the focus
I am complaining about it seems nigh on impossible for new games to get any traction on the PC gaming scene
Unless your game is made by Blizzard or is an Early Access survival game nobody seems to give a shit, and I think that is weak
Look at a game like Lawbreakers, CliffyB first online fps game since Unreal Tournament and its already dead on PC because everybody including grandma are playing Overwatch
Overwatch is hugely popular on consoles, too. The consoles just have a far more limited competitive field, but I'm sure
Overwatch cannibalized a lot of smaller player bases on Console shooters, too. Generally speaking, I would agree this aspect results in a more challenging environment for PC developers. There's an advantage to funneling all of your users onto the exact same hardware and OS, and then marrying that to a more limited pool of software.
Perhaps this less competitive field creates more parity between games, or increases the longevity of the less successful games (with a player minimum that is viably playable and fun).
Nevertheless, that isn't entailed, so I won't take that for granted. This more acute challenge to PC developers, simply because they are more legion, doesn't mean the PC gaming environment sees fewer games with healthy player populations than on the Consoles. Think of it like wealth. Even if there is less equality in the field, which we're already not taking for granted, you must also consider the
absolute scope of the field. If you aggregated all the successful smaller games on PC I think you'd find the opposite is true.
When you invoke
Overwatch, you're talking about FPS-style games, and that genre is more popular-- relatively speaking-- on Consoles than it is on PC. So when
Overwatch takes a bite out of FPS competition on PC it feels like more of an earthquake than on Consoles where it merely tremors.
Widen your view. Your insinuation that only the major corporations succeed is
directly contradicted by my jpeg in my first post showing the most profitable PC games in the world. It's just nonsense. Let's revisit it, shall we?
Developer / Publisher
PC
- Riot Games / Riot Games
- Smilegate / Smilegate
- Netease / Netease
- Neople / Neople
- Valve Corporation / Valve Corporation
- Blizzard Entertainment / Blizzard Entertainment
- Bluehole Studios / Microsoft
- Wargaming Minsk / Wargaming
- Roblox Corporation / Roblox Corporation
- Blizzard Entertainment / Blizzard Entertainment
Console
- Rockstar North / Rockstar Games
- EA Canada & EA Bucharest / EA Sports
- EA DICE / EA
- NetherRealm Studios / Warner Brothers Interactive Entertainment
- Ubisoft Paris / Ubisoft
- Treyarch / Activision
- Blizzard Entertainment / Blizzard Entertainment
- Bandai Namco Studios / Bandai Namco Entertainment
- Vicarious Visions / Activision
- Infinity Ward / Activision
Uhhh...
yeah.
PC is home and friendly to the indie developer. Always has been. The Consoles are the empire of the corporations. Indie developers don't stand a
chance of winning this big on that platform. You've got this ass backwards.
For example, Riot Games is a big corporation...now. Because of that one game. Do you believe that Roblox was some giant corporation before...Roblox? A bunch of these studios built their fortune on their one game: an entrepreneurial enterprise of their own-- not from some major corporate backing.
Let's also not forget that while Valve is a huge and wealth corporation today...that's not where it started. It was the little engine that could against the mighty corporate machine of Microsoft who was hostile to them at every turn. They flourished
in spite of that. Hell,
Dota 2 grew out of a community-driven mod. You perceive this as corporate whiteboard stuff?