- Joined
- May 7, 2016
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Pillars of eternity feels like 100 times more complicated than DnD. Mostly in the itemization and spell powers.
It's really not. There are a lot more choices and options, I wouldn't call that the same thing as complicated. The game tells you exactly what your stats do, what's recommended for your class, and what your powers do. You can go in as a casual and the game is still playable without min/maxing and being an expert. In Baldur's Gate it's very easy to fuck your character up and you have a 90% chance of dying in the first few areas if you don't pick a warrior class.
Worst thing about modern games of this type is that the early beta players totally fuck up the game balance.
Nowadays you have to fucking read page upon page of gibberish on the net about character builds before you play a game because not choosing “Double Ass Grab” at level 3 and “Your sister” at level 5 combined with “Holy Shit” at level 8 and “Double Moccha” at level 20 will fuck up your paladin1/pimp4/pirate4/ninja5/barista2 build.
This also applies to Divinity and Pillar of Eternity/Tyranny.
You don't have to do any of that. It's optional.