I have not played in awhile but I am up for starting a Sherdog clan when the update drops.
Somewhat off-topic, but anyone know of any ARPGs on the horizon? Wolcen: Lords of Mayhem looks to have a lot of potential and seems to take a lot of influence from PoEs progression system.
was going to add a bit about the stupidly OP flasks (ie: vinktar's, dying sun), flaskfinder, and how the balance team clearly has no idea how to do their job.
right, but that's what i touched on. their initial target market were 'hardcore gamers' and they clearly made a major shift to cater toward casuals. it's brought more players in and they love all the OP shit, but it's come at the expense of the game's integrity. and now they have an identity crisis.
the part that's dumb is that the changes were so obviously OP and going to lead to people just trivializing the new content (ie: when they added a couple types of monsters with some sort of synergy, as a means of increasing difficulty - we said it wouldn't matter when they're dead in .5 seconds, but they didn't listen. and now complain about the very thing we warned about. same with the life vs ES debacle, vaal pact, and etc).
there's no real way to balance around both groups, they basically need to pick one and stick with it. given that one can reach maps in ~5-10 hours, i think it's a dumb idea to cater toward casuals. but they should at least be consistent.
So this isn't coming to PS4?
right, but that's what i touched on. their initial target market were 'hardcore gamers' and they clearly made a major shift to cater toward casuals. it's brought more players in and they love all the OP shit, but it's come at the expense of the game's integrity. and now they have an identity crisis.
the part that's dumb is that the changes were so obviously OP and going to lead to people just trivializing the new content (ie: when they added a couple types of monsters with some sort of synergy, as a means of increasing difficulty - we said it wouldn't matter when they're dead in .5 seconds, but they didn't listen. and now complain about the very thing we warned about. same with the life vs ES debacle, vaal pact, and etc).
there's no real way to balance around both groups, they basically need to pick one and stick with it. given that one can reach maps in ~5-10 hours, i think it's a dumb idea to cater toward casuals. but they should at least be consistent.
Grim Dawn is pretty cool, but it really lacks an online presence. It was designed as a single player game although you can host parties. It gets boring after awhile, and the combat was a little weak IMO.Yeah, I guess I should have clarified ARPGs that actually look legit. THeres one that range from poor to pretty decent like Victor Vram and Van Helsing. But nothing that blows me away.
Theres the Warhammer 40k one, too. WH40K seems to always have huge potential, but somehow the IP never is never consistent when it comes to video games.
Grim Dawn is pretty cool, but it really lacks an online presence. It was designed as a single player game although you can host parties. It gets boring after awhile, and the combat was a little weak IMO.
This is something that is debatable forever. D3 was shat on for being too casual. POE was shat on for being too hardcore. I am a pretty hardcore gamer when it comes to games I like (ever 3k hours in DOTA right now, and significantly more in other games). But honestly grinding for 4 months trying to get a 6 socket linked item with the right colors got old after awhile. They needed to tone down the grinding some to maintain a decent player base.
it was never that hard to 6L or chrome. worst case scenario, just buy it.
they added stupid masters like 3 years ago or something. guaranteed 6L for 1500 fusings. and deterministic chroming. then they added stupid divination cards for deterministic farming.
now one can just freakin buy ilvl 100 6L bases for just 1-2 ex, because the economies got rekt by all this stupid bullshit and now nothing's worth shit anymore unless it's legacy/drop restricted or 6t1.
it should have never taken anyone 4 months, but now one typically has a 6L by day 4, often at day 2.
the game was supposed to be grindy (just look at the company's name). it gave goals and made one actually think about how to spend their time/currency and have to plan their build, accordingly. now, it's stupid. builds are done after 10 hours, and then the players are bored with the league at the 2-3 week mark, as evident by the drop in concurrent players and trade activity. it's dumb.
i get it. the casuals were stoked about it. but the game was made objectively worse and their reputation took a hit. now they're in a shitty situation that's 100% their own doing and was entirely (easily) avoidable.
but I don't think the game is objectively worse