I thought the realism of resource management was supposed to be one of the attractive qualities of this game?Are we able to free roam and explore any solar systems we want yet? Or do we have to still waste hours looking for supplies just to fly over 1 solar system at a time?
I thought the realism of resource management was supposed to be one of the attractive qualities of this game?
Sounds like this is the wrong game for everybod...err, you.Not for me. I want to fly to any solar system in the galaxy whenever I want and just fuck around. I just want a free roam space game.
Not for me. I want to fly to any solar system in the galaxy whenever I want and just fuck around. I just want a free roam space game.
Sounds like this is the wrong game for everybod...err, you.
All I'm saying is that it would be great for this game to have a free roam mode. The game already has the ability for this mode, why not add it? Take away all trophies and the ability to rename planets in this mode.
Minecraft has a creative mode which removes all survival elements for those who just want to build. What's the difference?
I'm harshing the game, not you. I'm being an asshat.All I'm saying is that it would be great for this game to have a free roam mode. The game already has the ability for this mode, why not add it? Take away all trophies and the ability to rename planets in this mode.
Minecraft has a creative mode which removes all survival elements for those who just want to build. What's the difference?
Patch notes
Generation
Exploration
- Increased variety in weather, planet and structure names
- More base building parts have unique names
- Prevented trees spawning on sheer cliffs
- Improved object placement on slopes
- Improved grass placement and density
- Changed the default starting ship model
- Regenerated galaxy to remove differences between survival, normal and creative game modes
- Improved building distribution
- Increased distribution of heridium deposits
- Improved generation of beaches along shorelines
- Repositioned player bases to accommodate generation changes
Gameplay
- Improved balance of hazards between planets
- Improved settings for hazard damage and strength
- Reduce cave hazard recharge times
- Added Shielding Shard to the starting player inventory
- Limited the depth at which buildings can spawn underwater
Trade and Farming
- More tech available in tech shops
- Balanced tech shop standing requirements
- Standing lights have a proper name when you interact with them
- Increased robustness of systems for locating buildings
- Increased number and types of objects which can be scanned
- Increased information available about scanned foliage and creatures
- Improved planet resource lists
- Craftable products now sorted by most recent use
- Improved differentiation of weapons
- Fixed pinning product recipes and technology guides
- Continued story unlocked through abandoned buildings
- Added interactions and dialogue options for many structures and characters
- Overhauled secondary character interactions
- Joint exploration has been introduced allowing 16 players to see visual representations of each other in game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.
Freighters
- Alloys, farm products and new gas products now form separate branches of a larger craft tree
- Added new valuable higher tier craft products
- Added new harvester to harvest atmospheric gases
- Added new trade specific products
- Added new farmable “Star Bramble” plant
- Added larger 4 plant hydroponic tray
- Increased contrast between picked and unpicked resource plants to more easily tell them apart
- Balanced priced of alloys, farm products and gases
- Improved distributions of resources on planets
- Improved scan ranges for resources on planets
- Added scan markers on more smaller plutonium crystals to aid resource gathering
Space
- Balanced freighter prices
- Fixed collision on freighter bridge
- Added freighter classes
- Added ability to warp in your freighter
- Fixed floating turrets on capital freighters
Galactic Map
- Improved space heavy air
- Added requirement to scan planets in order to reveal their names
- Improved planet name display as you enter orbit
- Fix for massive carve radius when mining asteroids
Starships
- Updated galactic map UI
- Improved galactic map controls
- Improved star names gathered in galaxy map flythrough
- Improved distribution of different coloured stars
- Added interstellar scan events
UI
- Added ability to summon your ship from the quick menu
- Refined ship reticules
- Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
- Added new ship technology
- Balanced space combat
- Balanced ship weapons and technology
- Updated ship weapon projectile effects
- Updated ship hit direction markers
- Improved flare graphics on ships
- Improved loot containers dropped by AI ships
- Improved effects on damaged AI ships
- Balanced crashed ships broken slots and repair costs
- Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
- Updated design of Atlas pass icons
- Added ability to look around the cockpit when landed
- Allowed player to remain in ship cockpit after landing
- Improved spawning and distribution of AI ships
- Improved ship altimeter
- Added in-ship communicator
- Added button prompt for ship zoom
- Fixed a bug where your ship could become invisible by visiting the galactic map
- Improved Pirate systems including the ability to negotiate or call in support
- Added low flight mode
- Improved landing code
Graphics
- Divided options menu into several pages
- Revised Journey page
- New Gek, Korvax and Vy’keen medals
- New medals for the merchant, mercenary and explorer guilds
- Revised log page
- Fixed animation on markers as they are removed
- Improved binocular UI
- Updated journey milestone icons
- Overhauled discovery log
- Added cardinal directions to compass
- Added distance markers to compass
- Fix for “redeem content” showing twice on Steam menu
- New trade and product icons
- Revised combat ship markers
- Improved ship tracking arrows when flying away from targets
- Overhauled conversation interface
Audio
- Improved HBAO filtering around edges
- Improved TAA handling of grass blade edges
- Introduced depth of field effect during interactions
- Added LOD meshes and imposters to various props
- Fixed texturing on the buildable door
- Reduced HBAO shimmer
- Reduced shadow acne
- Fixed artifacts with imposter shadows
- Improved double-sided normals for foliage
- Improved terrain texturing and texture blending
- Improved grass colour blending and integration with terrain
- Improved grass and leaf materials
- Improved colour palettes across several biomes
- Improved planet night skies
- Fixed z-fighting on small glowing plants
- Various graphics optimisations and fixes
- Visual improvements to Atlas stations
- Replaced all terrain textures with higher detail and quality variants
- Added new higher detail foliage variants to several biomes
- Upgraded textures on several cave props
Language
- Four new sets of soundscapes by 65 Days of Static
- Reworked space combat audio
- Reworked space explosions
- Added new ship weapon sounds
- Added weird biome soundscape
- Added new music and sound effects for story mode
- Lots of new UI sounds
- Minor mix changes and optimisations
- Various minor language fixes and improvements
http://no-mans-sky.com/pathfinder-update/
http://www.pcgamer.com/no-mans-sky-...es-planetary-vehicles-and-base-design-sharing
- NPC interaction text now appears faster, and can now be skipped.
- The option to return to ‘Game Mode Select’ has been added, allowing players to quickly change game mode
- A Mission Log has been added to allow players to track multiple objectives
- The user interface has been made easier to read in many places, and background graphics have been added
- Atmospheric low-flight has been adjusted and improved
- Ships, weapons, vehicles, freighters and bases can now all be renamed.
- Long-clicks have been removed in many menus places to allow for faster interface navigation
https://blog.eu.playstation.com/201...rings-vehicles-ps4-pro-support-and-much-more/
- PlayStation 4 Pro support
- Improved visuals
- Owning multiple ships
- Base sharing online
- New vehicles – Exocraft
- Permadeath Mode
- Build vehicle race tracks
- Ship specialisations and classes
- Shop/traders
- Double the base building variety
- Multi-tool specialisation and classes
- New weapon modes
- Photo Mode
- Discovery menu
- Quality of life improvements
- 50% more original music from 65daysofstatic
I bought it last year to support the general idea of it, but have yet to play it. I hope to play it soon.looks like another update and they have a small amount of co op added.... and voice chat. Itd a small step in the multiplayer world but baby steps
http://kotaku.com/massive-no-mans-sky-update-adds-basic-multiplayer-1797745321
if they keep improving it I may pick it up again
has anyone played the earlier updates?
I played that game for about 10 mins and deleted the shit they should leave that flight simulation bs on the PC or stop being lazy cunts and figure out a decent way to use the dual joysticks to control your ship. Having to use multiple buttons just to turn fuck that stupid pitch, tilt, and yaw control bs make the shit arcadey .i have elite dangerous which is far better then this sack of shit.
yeah im the same...I might give it another shot. I didn't hate it at release but I grew sick of it after a while. The new stuff looks fun.