No Man's Sky v2b: For the Fans (Gameplay Discussion-- Players Only)

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Let's try and keep this thread to people actually playing the game. I'll rename the other one to the burning of anything NMS related and that can be for hating or defending wars.

Following the release of No Man’s Sky update 1.07 for PlayStation 4 over the weekend, Hello Games’ Sean Murray has revealed that “at least one more major update” will be out this week, and one entered testing yesterday. Specific details on the upcoming patch weren’t given, but it will aim to tackle some of the remaining 20% of current support requests. Once all 100% of the support requests have been answered, Hello Games “can begin improving the game with new features,” which include the ability to build bases and own giant space freighters.

“Right now the team is fully focused on categorizing and fixing support issues in order of priority, based on the number of people they are affecting,” Murray added. “The information and crash dumps you’ve posted have been indispensable in helping us track down and fix these issues.”

Here’s full details on everything included inside No Man’s Sky updates 1.04, 1.05, 1.06, and 1.07, which Murray hopes “really improve the experience for everybody:”

Objectives and stuck without Hyper-drive Issues

  • Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
  • Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
Getting Stuck in the world

  • It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
  • Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
  • Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground.
  • A raycast in some space stations could hit a very specific point that would put the player inside the floor.
  • Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
  • Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
Gameplay

  • Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
  • Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
  • Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
  • It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
  • There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
  • Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
Save / Load

  • Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
  • Fixed an issue where saves made with the system clock set in the future could cause problems.
Crash Fixes

  • Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
  • Fixed a crash that could happen when interacting with an NPC.
Tweaks and Improvements

  • It is now easier to scan flying creatures.
  • Fixed height and weight stats being the wrong way around for creatures.
  • Gek towers can no longer be interacted with repeatedly.
  • The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
  • Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
  • Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
  • Fixed grave being transferred to the new star system after you warp.
  • Fixed toxic protection 3 (theta) from having the wrong name.
  • Fixed incorrect marking of sea caves under floating islands.
  • Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
  • If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
  • Atlas station collision improvements to prevent you from bumping into them too much.
  • Fix for the stars not being discarded during load/warp (causing duplicate stars).
Crash after warping

  • Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
Game failing to save until you died

  • If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.
Crash fixes in scanning

  • Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
Crash warping inside a freighter

  • When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy
    image: https://s.w.org/images/core/emoji/72x72/1f641.png

    1f641.png
    – This is fixed now.
Stranded in Space Station

  • If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files

  • Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.
Crash fixes for next three most commonly reported issues:

  • As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
  • If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
  • Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).


Version 1 Thread
http://forums.sherdog.com/threads/no-mans-sky.2759617/page-55

Hatred Version if you want everything No Man's Sky related burnt to the ground and let off some steam raging about it.
http://forums.sherdog.com/threads/n...-public-burning-of-nms-thread.3316005/page-21
 
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I find the language stones and shrines the most interesting part of the game.
I think it is super cool that you as a player can learn words in a language before your character does.
 
has anyone found a location or animal named by another player... besides a planet? I found a planet that someone else discovered but so far i have named al the locations I have been to on it and animals I have seen
 
I've never even attempted to attack freighters. I'm god awful with the space combat and get my shit pushed in by pirates every single time.
 
I've never even attempted to attack freighters. I'm god awful with the space combat and get my shit pushed in by pirates every single time.
Switch to beams, they have a ton of autoaim (on pc) and make the pirates much easier to deal with.
 
I am actually enjoying this game a lot. I am not far in it, but I enjoy the fact that I can just screw around and relax while playing it.
 
Switch to beams, they have a ton of autoaim (on pc) and make the pirates much easier to deal with.
I'll have to give that a shot. I just the shitty base weapon.
 
I need to find a ship with better warping capabilities. I'm only able to go maybe 100 light years each warp. That just ain't cutting it.
 
I just found my first atlas pass. Some space anomaly showed up and it was a round ship that had a Korvex and Gex on it that spoke my language. The Korvex showed me a path to a black hole and the Gex gave me a lvl 1 atlas pass.
 
I just found my first atlas pass. Some space anomaly showed up and it was a round ship that had a Korvex and Gex on it that spoke my language. The Korvex showed me a path to a black hole and the Gex gave me a lvl 1 atlas pass.
yeah thats where I got mine also when I got it.
 
I'm trying to build my warp reactor but I'm having a hell of a time finding an iridium deposit. I'm finding gold, copper and aluminum all over the place but no iridium.
 
I'm trying to build my warp reactor but I'm having a hell of a time finding an iridium deposit. I'm finding gold, copper and aluminum all over the place but no iridium.
It always looks like a black pillar many tens of meters tall. Just go fly around until you see it.
allthough I'm not sure it shares the main biome with gold and copper, so maby switch planets but it should be abundant in any solar system.
 
I'm trying to build my warp reactor but I'm having a hell of a time finding an iridium deposit. I'm finding gold, copper and aluminum all over the place but no iridium.
y first planet I barely found any but like the user above said if you fly around and see a tall black pillar that is it ... You usually find a ton when u dont need a ton anymore.
 


http://no-mans-sky.com/pathfinder-update/

http://www.pcgamer.com/no-mans-sky-...es-planetary-vehicles-and-base-design-sharing
  • NPC interaction text now appears faster, and can now be skipped.
  • The option to return to ‘Game Mode Select’ has been added, allowing players to quickly change game mode
  • A Mission Log has been added to allow players to track multiple objectives
  • The user interface has been made easier to read in many places, and background graphics have been added
  • Atmospheric low-flight has been adjusted and improved
  • Ships, weapons, vehicles, freighters and bases can now all be renamed.
  • Long-clicks have been removed in many menus places to allow for faster interface navigation

https://blog.eu.playstation.com/201...rings-vehicles-ps4-pro-support-and-much-more/
  • PlayStation 4 Pro support
  • Improved visuals
  • Owning multiple ships
  • Base sharing online
  • New vehicles – Exocraft
  • Permadeath Mode
  • Build vehicle race tracks
  • Ship specialisations and classes
  • Shop/traders
  • Double the base building variety
  • Multi-tool specialisation and classes
  • New weapon modes
  • Photo Mode
  • Discovery menu
  • Quality of life improvements
  • 50% more original music from 65daysofstatic
 
Bought this at launch for full price, which is rare for me. Still haven't played it. I suppose, subconsciously I was waiting for the promised updates after all the negative reviews. Looks like the time is now.
 
I didn't follow any of the news about this game and actually liked it on release but thought it was lacking a bit.
Looking forward to checking this update out
 
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